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- [gd_scene load_steps=3 format=2]
- [ext_resource path="res://playerphysics.gd" type="Script" id=1]
- [sub_resource type="RectangleShape2D" id=1]
- [node name="KinematicBody2D" type="KinematicBody2D" groups=["player", "players"]]
- position = Vector2( 320, 180 )
- collision_layer = 10
- collision_mask = 2
- script = ExtResource( 1 )
- bulletoffset = Vector2( 0, -8 )
- [node name="CollisionShape2D" type="CollisionShape2D" parent="."]
- shape = SubResource( 1 )
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