[gd_scene load_steps=3 format=2] [ext_resource path="res://playerphysics.gd" type="Script" id=1] [sub_resource type="RectangleShape2D" id=1] [node name="KinematicBody2D" type="KinematicBody2D" groups=["player", "players"]] position = Vector2( 320, 180 ) collision_layer = 10 collision_mask = 2 script = ExtResource( 1 ) bulletoffset = Vector2( 0, -8 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource( 1 )