enemiessprite.gd 409 B

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  1. extends Node
  2. # Declare member variables here. Examples:
  3. # var a = 2
  4. # var b = "text"
  5. var sprite = preload('res://enemie/monster.tscn')
  6. # Called when the node enters the scene tree for the first time.
  7. func _ready():
  8. for i in 1024:
  9. add_child(sprite.instance())
  10. pass # Replace with function body.
  11. # Called every frame. 'delta' is the elapsed time since the previous frame.
  12. #func _process(delta):
  13. # pass