extends Node # Declare member variables here. Examples: # var a = 2 # var b = "text" var sprite = preload('res://enemie/monster.tscn') # Called when the node enters the scene tree for the first time. func _ready(): for i in 1024: add_child(sprite.instance()) pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass