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- extends Node
- var sprite = preload('res://enemie/monster.tscn')
- func _ready():
- for i in 1024:
- var add= sprite.instance()
- add.texture = get_node('../../Textures').dict['Goblin1']
- add.z_index = 1
- add_child(add)
- add= sprite.instance()
- add.texture = get_node('../../Textures').dict['Goblin2']
- add.z_index = 2
- add_child(add)
- add= sprite.instance()
- add.texture = get_node('../../Textures').dict['Goblin3']
- add.z_index = 3
- add_child(add)
- add= sprite.instance()
- add.texture = get_node('../../Textures').dict['Goblin4']
- add.z_index = 4
- add_child(add)
- pass # Replace with function body.
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