extends Node var sprite = preload('res://enemie/monster.tscn') func _ready(): for i in 1024: var add= sprite.instance() add.texture = get_node('../../Textures').dict['Goblin1'] add.z_index = 1 add_child(add) add= sprite.instance() add.texture = get_node('../../Textures').dict['Goblin2'] add.z_index = 2 add_child(add) add= sprite.instance() add.texture = get_node('../../Textures').dict['Goblin3'] add.z_index = 3 add_child(add) add= sprite.instance() add.texture = get_node('../../Textures').dict['Goblin4'] add.z_index = 4 add_child(add) pass # Replace with function body.