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bunch of fixes based on feedback, adding changelog

galo 1 yıl önce
ebeveyn
işleme
e91cf3fa22
9 değiştirilmiş dosya ile 40 ekleme ve 15 silme
  1. 1 1
      Client.gd
  2. 4 2
      Server.gd
  3. 1 0
      Textures.gd
  4. 1 1
      enemie/new_spriteframes.tres
  5. 13 8
      enemie/newai.gd
  6. 1 1
      enemie/tankboss.tscn
  7. 1 0
      enemie/tankcanonball.tscn
  8. 3 0
      enemycount.gd
  9. 15 2
      main.tscn

+ 1 - 1
Client.gd

@@ -244,7 +244,7 @@ remote func _on_usernames(arg):
 var spriter = preload('res://enemie/enemyspriter.tscn')
 var sprite_list = {}
 
-remote func add_sprite(anim, pos, id):
+remote func add_sprite(anim, pos, id, auto):
 	if not sprite_list.keys().has(id):
 		var instancer = spriter.instance()
 		add_child(instancer)

+ 4 - 2
Server.gd

@@ -198,8 +198,8 @@ func level_up(lv, maxhp, gain, dmgup, id):
 	$players.get_node(str(id)).dmg += dmgup
 	rpc_id( 0,'atr_update', {id:{'maxhp':maxhp}})
 
-func spriter_request(anim, pos, id):
-	rpc_id( 0,'add_sprite', anim, pos, id)
+func spriter_request(anim, pos, id, auto):
+	rpc_id( 0,'add_sprite', anim, pos, id, auto)
 
 func spriter_nuke_request(time, id):
 	yield(get_tree().create_timer(time),"timeout")
@@ -208,3 +208,5 @@ func spriter_nuke_request(time, id):
 func flash_spriter(id):
 	print('flash')
 	rpc_id( 0,'flash_spriter', id)
+
+var enemy_counter

+ 1 - 0
Textures.gd

@@ -8,3 +8,4 @@ func _ready():
 	pass # Replace with function body.
 
 
+

+ 1 - 1
enemie/new_spriteframes.tres

@@ -170,7 +170,7 @@ animations = [ {
 "speed": 24.0
 }, {
 "frames": [ ExtResource( 139 ), ExtResource( 128 ), ExtResource( 133 ), ExtResource( 121 ), ExtResource( 140 ), ExtResource( 137 ), ExtResource( 141 ), ExtResource( 122 ), ExtResource( 136 ), ExtResource( 130 ), ExtResource( 123 ), ExtResource( 131 ), ExtResource( 132 ), ExtResource( 126 ), ExtResource( 127 ), ExtResource( 124 ), ExtResource( 134 ), ExtResource( 138 ), ExtResource( 125 ), ExtResource( 135 ), ExtResource( 129 ) ],
-"loop": true,
+"loop": false,
 "name": "explosion",
 "speed": 24.0
 } ]

+ 13 - 8
enemie/newai.gd

@@ -18,7 +18,7 @@ func damage(arg, id):
 		queue_free()
 
 var enemy_id = 0
-var type = 0
+export var type = 4
 var fliph = 0
 export var vida = 2
 # Called when the node enters the scene tree for the first time.
@@ -36,8 +36,11 @@ func find_target():
 		return data[0]
 
 func _ready(): 
-	enemy_id = get_tree().get_nodes_in_group('enemy').size()+1
-	find_target()
+	for x in get_tree().get_nodes_in_group('enemycount'):
+		x.enemycount += 1
+		enemy_id = x.enemycount
+		print(enemy_id)
+		find_target()
 
 var bullet = preload('res://bullet.tscn')
 var firerate = 30
@@ -61,9 +64,9 @@ export var gen = ['walkleft','walkright','idle','canon']
 var clock = 1
 var onceacycle = true
 
-func sprite_loader(anim,pos,id):
+func sprite_loader(anim,pos,id, auto = false):
 	for x in get_tree().get_nodes_in_group('server'):
-		x.spriter_request(anim,pos,id)
+		x.spriter_request(anim,pos,id, auto)
 
 func nuker_loader(time):
 	for x in get_tree().get_nodes_in_group('server'):
@@ -118,13 +121,15 @@ func _physics_process(delta):
 
 
 func _on_Area2D_body_entered(body):
-	sprite_loader('explosion',global_position,enemy_id)
+#	sprite_loader('explosion',global_position,enemy_id, true)
 	if body.is_in_group('player'):
+		sprite_loader('explosion',global_position,enemy_id, true)
 		body.damage(-20, enemy_id)
-		nuker_loader(1.0)
+#		nuker_loader(1.0)
 		queue_free()
 	if body.is_in_group('terrain'):
-		nuker_loader(1.0)
+		sprite_loader('explosion',global_position,enemy_id, true)
+#		nuker_loader(1.0)
 		queue_free()
 	pass # Replace with function body.
 

+ 1 - 1
enemie/tankboss.tscn

@@ -5,7 +5,7 @@
 [sub_resource type="RectangleShape2D" id=23]
 extents = Vector2( 128.34, 81.3173 )
 
-[node name="tank" type="KinematicBody2D" groups=["enemy"]]
+[node name="tank" type="KinematicBody2D" groups=["enemy", "ennemy"]]
 position = Vector2( 689.688, 214.579 )
 collision_layer = 12
 collision_mask = 0

+ 1 - 0
enemie/tankcanonball.tscn

@@ -10,6 +10,7 @@ position = Vector2( 689.688, 214.579 )
 collision_layer = 12
 collision_mask = 0
 script = ExtResource( 1 )
+type = 5
 gen = [ "followtarget" ]
 
 [node name="Area2D" type="Area2D" parent="."]

+ 3 - 0
enemycount.gd

@@ -0,0 +1,3 @@
+extends Node
+
+var enemycount = 0

Dosya farkı çok büyük olduğundan ihmal edildi
+ 15 - 2
main.tscn


Bu fark içinde çok fazla dosya değişikliği olduğu için bazı dosyalar gösterilmiyor