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@@ -6,6 +6,7 @@ var knockback_counter_buff = 0
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func damage(arg, id):
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vida += arg
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+ flash_spriter()
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knockback_counter_buff += arg
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if knockback_counter_buff < 0:
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state = 'knockback'
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@@ -66,7 +67,11 @@ func sprite_loader(anim,pos,id):
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func nuker_loader(time):
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for x in get_tree().get_nodes_in_group('server'):
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- x.spriter_nuke_request(time, enemy_id)
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+ x.spriter_nuke_request(time, enemy_id)
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+
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+func flash_spriter():
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+ for x in get_tree().get_nodes_in_group('server'):
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+ x.flash_spriter(enemy_id)
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func _physics_process(delta):
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clock -= 1
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