Pārlūkot izejas kodu

added soldier sprites

galo 1 gadu atpakaļ
vecāks
revīzija
539f573d32
100 mainītis faili ar 27736 papildinājumiem un 28 dzēšanām
  1. 1 1
      .import/Skeleton _idle.png-a17ec18afc976036a3f2ba50457e6665.md5
  2. BIN
      .import/Skeleton _idle.png-a17ec18afc976036a3f2ba50457e6665.stex
  3. 1 1
      .import/Skeleton walk.png-4269fe5d879fbfdd0ee26683fb78e95f.md5
  4. BIN
      .import/Skeleton walk.png-4269fe5d879fbfdd0ee26683fb78e95f.stex
  5. 1 1
      .import/SpaceArtBackgroundpixel2.png-0ee446081736aebe3d97cde87f30380b.md5
  6. BIN
      .import/SpaceArtBackgroundpixel2.png-0ee446081736aebe3d97cde87f30380b.stex
  7. 1 1
      .import/SpaceArtBackgroundpixel2a.png-5dd33a89dfd974a1fc464c63fd860090.md5
  8. BIN
      .import/SpaceArtBackgroundpixel2a.png-5dd33a89dfd974a1fc464c63fd860090.stex
  9. 1 1
      .import/SpritesheetChest.png-14c1b3d0a133e50bd81f82428c755e64.md5
  10. BIN
      .import/SpritesheetChest.png-14c1b3d0a133e50bd81f82428c755e64.stex
  11. 3 0
      .import/Spritesheetgun.png-acd4c05d54757f94619ca691ba7dad16.md5
  12. BIN
      .import/Spritesheetgun.png-acd4c05d54757f94619ca691ba7dad16.stex
  13. 3 0
      .import/Spritesheetgun2.png-b9bbbc6b1e77fdd23440018ceefc9ad5.md5
  14. BIN
      .import/Spritesheetgun2.png-b9bbbc6b1e77fdd23440018ceefc9ad5.stex
  15. 3 0
      .import/bazooka.png-708cebb7fbd5357ed74c5dc306c92888.md5
  16. BIN
      .import/bazooka.png-708cebb7fbd5357ed74c5dc306c92888.stex
  17. 1 1
      .import/character 1__rollc.png-9d99a7b77e8502db6f6e2c1ff4ea0a85.md5
  18. BIN
      .import/character 1__rollc.png-9d99a7b77e8502db6f6e2c1ff4ea0a85.stex
  19. 1 1
      .import/character 2__Idle120.png-0a13350714a8d3472cf9c967427b64d9.md5
  20. BIN
      .import/character 2__Idle120.png-0a13350714a8d3472cf9c967427b64d9.stex
  21. 1 1
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  22. BIN
      .import/character 2__roll2 (1)v.png-d06c753923174375d7e52579a55d2062.stex
  23. 1 1
      .import/character_2__WALK1002.png-a7978c0b215066a994cae168adff2afe.md5
  24. BIN
      .import/character_2__WALK1002.png-a7978c0b215066a994cae168adff2afe.stex
  25. 3 0
      .import/esclamation.png-32bfa072aac24b135c0f55ac9eb72ba8.md5
  26. BIN
      .import/esclamation.png-32bfa072aac24b135c0f55ac9eb72ba8.stex
  27. BIN
      .import/gradient3.png-6515396f27f128e790dcf1d28d563df8.etc.stex
  28. 1 1
      .import/gradient3.png-6515396f27f128e790dcf1d28d563df8.md5
  29. BIN
      .import/gradient3.png-6515396f27f128e790dcf1d28d563df8.s3tc.stex
  30. BIN
      .import/gradient4.png-e80fa7f3ea7a027761aff7912052098d.etc.stex
  31. 1 1
      .import/gradient4.png-e80fa7f3ea7a027761aff7912052098d.md5
  32. BIN
      .import/gradient4.png-e80fa7f3ea7a027761aff7912052098d.s3tc.stex
  33. 3 0
      .import/grenade.png-bd7dfbae369536669df8ddeba58584c9.md5
  34. BIN
      .import/grenade.png-bd7dfbae369536669df8ddeba58584c9.stex
  35. 3 0
      .import/handcrackk.png-872944ed70c2076e99f0dc79730ac387.md5
  36. BIN
      .import/handcrackk.png-872944ed70c2076e99f0dc79730ac387.stex
  37. 3 0
      .import/head.png-5cfd1070260c8345f16eb260b6333bb6.md5
  38. BIN
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  39. 3 0
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  40. BIN
      .import/head2.png-a59eac3bf8d097c9cd1c3425422509ab.stex
  41. 3 0
      .import/head2~000.png-dd5f4f1962e0ef1b5a374abd1eff45fc.md5
  42. BIN
      .import/head2~000.png-dd5f4f1962e0ef1b5a374abd1eff45fc.stex
  43. 3 0
      .import/helmet.png-390bc3f46e49303bd2b67676dc680bde.md5
  44. BIN
      .import/helmet.png-390bc3f46e49303bd2b67676dc680bde.stex
  45. 1 1
      .import/layer_1.png-8c2c96e0fbb20253a8202b787097c55c.md5
  46. BIN
      .import/layer_1.png-8c2c96e0fbb20253a8202b787097c55c.stex
  47. 1 1
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  48. BIN
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  49. 1 1
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  50. BIN
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  51. 1 1
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  52. BIN
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  53. 1 1
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  54. BIN
      .import/light.png-9f9d1dde7753f7051f829187962635f4.stex
  55. 1 1
      .import/mountains.png-bc260d09a6f34ba44ae9a59098c5e728.md5
  56. BIN
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  57. 1 1
      .import/mountains4.png-dcbd069b7060d5b420915e58ac4731e1.md5
  58. BIN
      .import/mountains4.png-dcbd069b7060d5b420915e58ac4731e1.stex
  59. 3 0
      .import/rocket.png-5e4824afbbc1e1a5627371bb1f1b9752.md5
  60. BIN
      .import/rocket.png-5e4824afbbc1e1a5627371bb1f1b9752.stex
  61. 3 0
      .import/shield2.png-a047210a4273d1d6bfd243df895f75b2.md5
  62. BIN
      .import/shield2.png-a047210a4273d1d6bfd243df895f75b2.stex
  63. 3 0
      .import/siren.png-fd195216b3ffdd0e3382a061ecd48275.md5
  64. BIN
      .import/siren.png-fd195216b3ffdd0e3382a061ecd48275.stex
  65. 3 0
      .import/soldieremotions.png-c36174d22ee1854a7f57d1b2c7214e21.md5
  66. BIN
      .import/soldieremotions.png-c36174d22ee1854a7f57d1b2c7214e21.stex
  67. 3 0
      .import/soldiertest.png-28ae0a7f1a8e0349ed7c9f4eed281003.md5
  68. BIN
      .import/soldiertest.png-28ae0a7f1a8e0349ed7c9f4eed281003.stex
  69. 3 0
      .import/z.png-90be68be4dabf35d3131563041d8ff69.md5
  70. BIN
      .import/z.png-90be68be4dabf35d3131563041d8ff69.stex
  71. 1 0
      Client.gd
  72. 27344 0
      NPC/soldier/soldieranim.tscn
  73. 1 1
      art/Medieval_Castle_Asset_Pack/Background/SpaceArtBackgroundpixel2.png.import
  74. 1 1
      art/Medieval_Castle_Asset_Pack/Background/SpaceArtBackgroundpixel2a.png.import
  75. 1 1
      art/Medieval_Castle_Asset_Pack/Background/layer_1.png.import
  76. 1 1
      art/Medieval_Castle_Asset_Pack/Background/layer_2.png.import
  77. 1 1
      art/Medieval_Castle_Asset_Pack/Background/layer_3.png.import
  78. 1 1
      art/Medieval_Castle_Asset_Pack/Background/layers7.png.import
  79. 1 1
      art/Medieval_Castle_Asset_Pack/Background/mountains.png.import
  80. 1 1
      art/Medieval_Castle_Asset_Pack/Background/mountains4.png.import
  81. BIN
      art/NPC/soldier/Spritesheetgun.png
  82. 35 0
      art/NPC/soldier/Spritesheetgun.png.import
  83. BIN
      art/NPC/soldier/Spritesheetgun2.png
  84. 35 0
      art/NPC/soldier/Spritesheetgun2.png.import
  85. BIN
      art/NPC/soldier/bazooka.png
  86. 35 0
      art/NPC/soldier/bazooka.png.import
  87. BIN
      art/NPC/soldier/head.png
  88. 35 0
      art/NPC/soldier/head.png.import
  89. BIN
      art/NPC/soldier/head2.png
  90. 35 0
      art/NPC/soldier/head2.png.import
  91. BIN
      art/NPC/soldier/head2~000.png
  92. 35 0
      art/NPC/soldier/head2~000.png.import
  93. BIN
      art/NPC/soldier/helmet.png
  94. 35 0
      art/NPC/soldier/helmet.png.import
  95. BIN
      art/NPC/soldier/soldieremotions.png
  96. 35 0
      art/NPC/soldier/soldieremotions.png.import
  97. BIN
      art/NPC/soldier/soldiertest.png
  98. 35 0
      art/NPC/soldier/soldiertest.png.import
  99. 1 1
      art/Skeleton _idle.png.import
  100. 1 1
      art/Skeleton walk.png.import

+ 1 - 1
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+ 1 - 1
.import/mountains.png-bc260d09a6f34ba44ae9a59098c5e728.md5

@@ -1,3 +1,3 @@
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-dest_md5="a78c5f2ef262980746dc2d632e0b83ca"
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+ 1 - 1
.import/mountains4.png-dcbd069b7060d5b420915e58ac4731e1.md5

@@ -1,3 +1,3 @@
 source_md5="3ea5f31f1d3872ee129708e665f5f178"
-dest_md5="3b86e87a9f33de20c6f145789a41e033"
+dest_md5="2e90b591dc03da9885411c8a16666320"
 

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+ 3 - 0
.import/rocket.png-5e4824afbbc1e1a5627371bb1f1b9752.md5

@@ -0,0 +1,3 @@
+source_md5="0113f55e5fe1f6d01681412cf9ff3f8c"
+dest_md5="eec68b9ab81c852635dd6b1c9470d8d5"
+

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+ 3 - 0
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+dest_md5="ed662c7da5a528d9895c7a0ee3a0b3e7"
+

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+ 3 - 0
.import/siren.png-fd195216b3ffdd0e3382a061ecd48275.md5

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+source_md5="bd55882dc6add4b36d4500e93c3c68b4"
+dest_md5="d4aa336a502366882f270ed291f6b47c"
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+dest_md5="f8d40f00668e089a9fe33af750d5f5b7"
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+ 3 - 0
.import/soldiertest.png-28ae0a7f1a8e0349ed7c9f4eed281003.md5

@@ -0,0 +1,3 @@
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+ 1 - 0
Client.gd

@@ -192,6 +192,7 @@ remote func level_up(arg, id):
 var loadlevel_buffer = 'lobby'
 
 remote func loadlevel(arg):
+	arg += 'client'
 	loadlevel_buffer = arg
 	get_parent().get_node('Levelselect').loadlevel(arg, false)
 

+ 27344 - 0
NPC/soldier/soldieranim.tscn

@@ -0,0 +1,27344 @@
+[gd_scene load_steps=52 format=2]
+
+[ext_resource path="res://Art/NPC/soldier/head2.png" type="Texture" id=1]
+[ext_resource path="res://Art/NPC/soldier/helmet.png" type="Texture" id=2]
+[ext_resource path="res://Art/NPC/soldier/Spritesheetgun.png" type="Texture" id=3]
+[ext_resource path="res://Art/NPC/soldier/soldiertest.png" type="Texture" id=5]
+[ext_resource path="res://background/projectiles/grenadesprite.tscn" type="PackedScene" id=6]
+[ext_resource path="res://Art/NPC/soldier/soldieremotions.png" type="Texture" id=7]
+[ext_resource path="res://Art/animal/rabbit/rabbit/z.png" type="Texture" id=8]
+[ext_resource path="res://Art/player/Emote/esclamation.png" type="Texture" id=9]
+[ext_resource path="res://Art/shield2.png" type="Texture" id=10]
+[ext_resource path="res://Art/siren.png" type="Texture" id=11]
+[ext_resource path="res://Art/handcrackk.png" type="Texture" id=12]
+[ext_resource path="res://Art/NPC/soldier/bazooka.png" type="Texture" id=13]
+[ext_resource path="res://Art/rocket.png" type="Texture" id=14]
+
+[sub_resource type="Animation" id=1]
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+length = 6.0
+loop = true
+tracks/0/type = "value"
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+"transitions": PoolRealArray( 1, 1 ),
+"update": 0,
+"values": [ Vector2( 1, 1 ), Vector2( 1, 1 ) ]
+}
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+tracks/1/path = NodePath("body/arm2/forearm/hand:rotation_degrees")
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+"transitions": PoolRealArray( 1, 1, 1 ),
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+"values": [ 73.3734, 31.0387, 73.3734 ]
+}
+tracks/2/type = "value"
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+tracks/2/enabled = true
+tracks/2/keys = {
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+"transitions": PoolRealArray( 1, 1 ),
+"update": 0,
+"values": [ Vector2( 4.42659, 2.26468 ), Vector2( 4.42659, 2.26468 ) ]
+}
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+"values": [ Vector2( 1, 1 ), Vector2( 1, 1 ) ]
+}
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+tracks/4/imported = false
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+"times": PoolRealArray( 0, 4.5, 6 ),
+"transitions": PoolRealArray( 1, 1, 1 ),
+"update": 0,
+"values": [ 0.0, 36.293, 0.0 ]
+}
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+tracks/5/path = NodePath("body/arm2/forearm:position")
+tracks/5/interp = 1
+tracks/5/loop_wrap = true
+tracks/5/imported = false
+tracks/5/enabled = true
+tracks/5/keys = {
+"times": PoolRealArray( 0, 6 ),
+"transitions": PoolRealArray( 1, 1 ),
+"update": 0,
+"values": [ Vector2( -1.94454, 7.29204 ), Vector2( -1.94454, 7.29204 ) ]
+}
+tracks/6/type = "value"
+tracks/6/path = NodePath("body/arm2/shoulder:scale")
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+tracks/6/imported = false
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+"transitions": PoolRealArray( 1, 1 ),
+"update": 0,
+"values": [ Vector2( -1, 1 ), Vector2( -1, 1 ) ]
+}
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+tracks/7/enabled = true
+tracks/7/keys = {
+"times": PoolRealArray( 0, 6 ),
+"transitions": PoolRealArray( 1, 1 ),
+"update": 0,
+"values": [ 0.0, 0.0 ]
+}
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+tracks/8/path = NodePath("body/arm2/shoulder:position")
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+tracks/8/imported = false
+tracks/8/enabled = true
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+"transitions": PoolRealArray( 1, 1 ),
+"update": 0,
+"values": [ Vector2( -1.42193, -0.0205441 ), Vector2( -1.42193, -0.0205441 ) ]
+}
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+"values": [ Vector2( 1, 1 ), Vector2( 1, 1 ) ]
+}
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+tracks/10/path = NodePath("body/arm2:rotation_degrees")
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+tracks/10/loop_wrap = true
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+"update": 0,
+"values": [ -76.5808, -173.324, -76.3244, 31.037, -76.5808 ]
+}
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+"transitions": PoolRealArray( 1, 1, 1, 1 ),
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+"values": [ Vector2( 0.768812, 13.1872 ), Vector2( -6.6642, 9.17578 ), Vector2( 4.13949, 14.7881 ), Vector2( 0.768812, 13.1872 ) ]
+}
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+tracks/12/path = NodePath("body/gun:scale")
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+tracks/12/loop_wrap = true
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+tracks/12/keys = {
+"times": PoolRealArray( 0 ),
+"transitions": PoolRealArray( 1 ),
+"update": 0,
+"values": [ Vector2( 1, 1 ) ]
+}
+tracks/13/type = "value"
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+"update": 0,
+"values": [ 0.0, -90.0, 0.0, 89.2245 ]
+}
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+"update": 0,
+"values": [ Vector2( -6.88252, 14.6509 ), Vector2( -6.11246, 14.8126 ), Vector2( -2.57292, 12.864 ) ]
+}
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+"transitions": PoolRealArray( 1, 1 ),
+"update": 0,
+"values": [ Vector2( 1, 1 ), Vector2( 1, 1 ) ]
+}
+tracks/16/type = "value"
+tracks/16/path = NodePath("body/arm/forearm/hand:rotation_degrees")
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+tracks/16/loop_wrap = true
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+"values": [ 65.3507, 92.965, 65.3507 ]
+}
+tracks/17/type = "value"
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+"values": [ Vector2( 4.42659, 3.85746 ), Vector2( 4.42659, 3.85746 ) ]
+}
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+}
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+"transitions": PoolRealArray( 1, 1, 1 ),
+"update": 0,
+"values": [ 0.0, -46.1954, 0.0 ]
+}
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+"values": [ Vector2( -1.94454, 7.29204 ), Vector2( -1.94454, 7.29204 ) ]
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+tracks/21/type = "value"
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+"values": [ Vector2( 1, 1 ), Vector2( 1, 1 ) ]
+}
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+}
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+}
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+}
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+}
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+}
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+}
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+}
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+}
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+}
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+}
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+}
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+}
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+}
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+}
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+}
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+}
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+}
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+}
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+}
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+}
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+}
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+tracks/60/imported = false
+tracks/60/enabled = true
+tracks/60/keys = {
+"times": PoolRealArray( 0.45, 0.55, 0.6, 0.7 ),
+"transitions": PoolRealArray( 1, 1, 1, 1 ),
+"update": 0,
+"values": [ Vector2( 1, 0 ), Vector2( 1, 0 ), Vector2( 1, 0 ), Vector2( 1, 0 ) ]
+}
+tracks/61/type = "value"
+tracks/61/path = NodePath("body/head/Sprite3:rotation_degrees")
+tracks/61/interp = 1
+tracks/61/loop_wrap = true
+tracks/61/imported = false
+tracks/61/enabled = true
+tracks/61/keys = {
+"times": PoolRealArray( 0.45, 0.6, 0.7, 0.9 ),
+"transitions": PoolRealArray( 1, 1, 1, 1 ),
+"update": 0,
+"values": [ 0.0, -10.396, 9.0, 0.0 ]
+}
+tracks/62/type = "value"
+tracks/62/path = NodePath("body/head/Sprite3:offset")
+tracks/62/interp = 1
+tracks/62/loop_wrap = true
+tracks/62/imported = false
+tracks/62/enabled = true
+tracks/62/keys = {
+"times": PoolRealArray( 0.45, 0.6, 0.7, 0.9 ),
+"transitions": PoolRealArray( 1, 1, 1, 1 ),
+"update": 0,
+"values": [ Vector2( 0, -7 ), Vector2( 1, -9 ), Vector2( -1, -7 ), Vector2( 0, -7 ) ]
+}
+tracks/63/type = "value"
+tracks/63/path = NodePath("body/gun:z_index")
+tracks/63/interp = 1
+tracks/63/loop_wrap = true
+tracks/63/imported = false
+tracks/63/enabled = true
+tracks/63/keys = {
+"times": PoolRealArray( 0 ),
+"transitions": PoolRealArray( 1 ),
+"update": 1,
+"values": [ 1 ]
+}
+tracks/64/type = "value"
+tracks/64/path = NodePath("body/head/soldieremotions:visible")
+tracks/64/interp = 1
+tracks/64/loop_wrap = true
+tracks/64/imported = false
+tracks/64/enabled = true
+tracks/64/keys = {
+"times": PoolRealArray( 0 ),
+"transitions": PoolRealArray( 1 ),
+"update": 1,
+"values": [ false ]
+}
+tracks/65/type = "value"
+tracks/65/path = NodePath("body/head/Sprite2:visible")
+tracks/65/interp = 1
+tracks/65/loop_wrap = true
+tracks/65/imported = false
+tracks/65/enabled = true
+tracks/65/keys = {
+"times": PoolRealArray( 0 ),
+"transitions": PoolRealArray( 1 ),
+"update": 1,
+"values": [ true ]
+}
+tracks/66/type = "value"
+tracks/66/path = NodePath("body/esclamation:visible")
+tracks/66/interp = 1
+tracks/66/loop_wrap = true
+tracks/66/imported = false
+tracks/66/enabled = true
+tracks/66/keys = {
+"times": PoolRealArray( 0 ),
+"transitions": PoolRealArray( 1 ),
+"update": 1,
+"values": [ false ]
+}
+tracks/67/type = "value"
+tracks/67/path = NodePath("body/z:visible")
+tracks/67/interp = 1
+tracks/67/loop_wrap = true
+tracks/67/imported = false
+tracks/67/enabled = true
+tracks/67/keys = {
+"times": PoolRealArray( 0 ),
+"transitions": PoolRealArray( 1 ),
+"update": 1,
+"values": [ false ]
+}
+
+[sub_resource type="Shader" id=36]
+code = "shader_type canvas_item;
+render_mode blend_mix;
+uniform int particles_anim_h_frames;
+uniform int particles_anim_v_frames;
+uniform float offset;
+uniform bool particles_anim_loop;
+uniform float progress;
+void vertex() {
+	float h_frames = float(particles_anim_h_frames);
+	float v_frames = float(particles_anim_v_frames);
+	VERTEX.xy /= vec2(h_frames, v_frames);
+	float particle_total_frames = float(particles_anim_h_frames * particles_anim_v_frames)-offset;
+	float particle_frame = floor(progress * float(particle_total_frames));
+	if (!particles_anim_loop) {
+		particle_frame = clamp(particle_frame, 0.0, particle_total_frames - 1.0);
+	} else {
+		particle_frame = mod(particle_frame, particle_total_frames);
+	}	UV /= vec2(h_frames, v_frames);
+	UV += vec2(mod(particle_frame, h_frames) / h_frames, floor(particle_frame / h_frames) / v_frames);
+}
+"
+
+[sub_resource type="ShaderMaterial" id=37]
+shader = SubResource( 36 )
+shader_param/particles_anim_h_frames = 4
+shader_param/particles_anim_v_frames = 4
+shader_param/offset = 2.0
+shader_param/particles_anim_loop = true
+shader_param/progress = 0.918832
+
+[sub_resource type="Animation" id=38]
+loop = true
+tracks/0/type = "value"
+tracks/0/path = NodePath(".:scale")
+tracks/0/interp = 1
+tracks/0/loop_wrap = true
+tracks/0/imported = false
+tracks/0/enabled = true
+tracks/0/keys = {
+"times": PoolRealArray( 0, 0.5, 1 ),
+"transitions": PoolRealArray( 1, 1, 1 ),
+"update": 0,
+"values": [ Vector2( -1, 0.9 ), Vector2( -1.05, 0.85 ), Vector2( -1, 0.9 ) ]
+}
+tracks/1/type = "value"
+tracks/1/path = NodePath("AnimatedSprite:material:shader_param/progress")
+tracks/1/interp = 1
+tracks/1/loop_wrap = true
+tracks/1/imported = false
+tracks/1/enabled = true
+tracks/1/keys = {
+"times": PoolRealArray( 0, 1 ),
+"transitions": PoolRealArray( 1, 1 ),
+"update": 0,
+"values": [ 0.0, 1.0 ]
+}
+
+[node name="SoldierAnim" type="Node2D"]
+scale = Vector2( 1, 1.1 )
+
+[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
+anims/aim = SubResource( 1 )
+anims/alert = SubResource( 2 )
+anims/alert2 = SubResource( 3 )
+anims/die = SubResource( 4 )
+anims/die2 = SubResource( 5 )
+anims/die3 = SubResource( 6 )
+anims/die4 = SubResource( 7 )
+anims/fall = SubResource( 8 )
+anims/fall2 = SubResource( 9 )
+"anims/fall2 (copy)" = SubResource( 10 )
+anims/handcrank = SubResource( 11 )
+"anims/handcrank (copy)" = SubResource( 12 )
+anims/idle = SubResource( 13 )
+anims/idle2 = SubResource( 14 )
+"anims/idle2 (copy)" = SubResource( 15 )
+anims/idleaction = SubResource( 16 )
+anims/march = SubResource( 17 )
+anims/prepareshot = SubResource( 18 )
+anims/protecthead = SubResource( 19 )
+anims/reloadbazooka = SubResource( 20 )
+anims/reloadgun = SubResource( 21 )
+anims/righttoleft = SubResource( 22 )
+anims/rotate = SubResource( 23 )
+anims/rotate2 = SubResource( 24 )
+anims/runaway = SubResource( 25 )
+anims/shoot = SubResource( 26 )
+anims/sleep = SubResource( 27 )
+anims/stab = SubResource( 28 )
+anims/stab2 = SubResource( 29 )
+anims/stabslow = SubResource( 30 )
+anims/tankride = SubResource( 31 )
+"anims/thrown grenade" = SubResource( 32 )
+"anims/thrown grenade (copy)" = SubResource( 33 )
+anims/walk = SubResource( 34 )
+anims/walk2 = SubResource( 35 )
+
+[node name="body" type="Node2D" parent="."]
+position = Vector2( 14, -4 )
+
+[node name="body2" type="Sprite" parent="body"]
+position = Vector2( -2.75282, 22.6649 )
+texture = ExtResource( 5 )
+offset = Vector2( 0.543118, -4.89887 )
+region_enabled = true
+region_rect = Rect2( 7.12022, 66.652, 15.6785, 18.7695 )
+
+[node name="body3" type="Sprite" parent="body/body2"]
+visible = false
+texture = ExtResource( 5 )
+offset = Vector2( 0.543118, -4.89887 )
+region_enabled = true
+region_rect = Rect2( 28.5615, 66.124, 16.7204, 19.779 )
+
+[node name="head" type="Node2D" parent="body"]
+position = Vector2( -3, 12 )
+
+[node name="Sprite2" type="Sprite" parent="body/head"]
+position = Vector2( 1, 0 )
+texture = ExtResource( 1 )
+offset = Vector2( 0, -7 )
+hframes = 5
+vframes = 4
+frame = 2
+
+[node name="soldieremotions" type="Sprite" parent="body/head"]
+position = Vector2( 1, -7 )
+texture = ExtResource( 7 )
+hframes = 5
+vframes = 5
+frame = 3
+
+[node name="Sprite3" type="Sprite" parent="body/head"]
+position = Vector2( 1, 0 )
+rotation = 0.0799855
+scale = Vector2( 1.1, 1 )
+texture = ExtResource( 2 )
+offset = Vector2( -0.509204, -7 )
+hframes = 5
+vframes = 4
+frame = 5
+
+[node name="medal" type="Sprite" parent="body"]
+position = Vector2( 1.05112, 19.9713 )
+z_index = 1
+texture = ExtResource( 5 )
+region_enabled = true
+region_rect = Rect2( 126.614, 74.6779, 5.20671, 6.94229 )
+
+[node name="belt" type="Sprite" parent="body"]
+position = Vector2( -3, 24 )
+z_index = 1
+texture = ExtResource( 5 )
+region_enabled = true
+region_rect = Rect2( 45.7915, 27.5553, 11.6946, 5.269 )
+
+[node name="skirt" type="Sprite" parent="body/belt"]
+show_behind_parent = true
+position = Vector2( -0.439613, 0.0503712 )
+z_index = -2
+texture = ExtResource( 5 )
+offset = Vector2( 1.00085, 2.82594 )
+region_enabled = true
+region_rect = Rect2( 116.939, 29.9277, 18.1202, 9.5099 )
+
+[node name="leg" type="Sprite" parent="body"]
+position = Vector2( -7, 30 )
+z_index = -3
+texture = ExtResource( 5 )
+offset = Vector2( 0, 5 )
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+region_rect = Rect2( 82, 34, 7, 13 )
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+position = Vector2( 0, 12 )
+texture = ExtResource( 5 )
+region_enabled = true
+region_rect = Rect2( 7, 45, 6, 10 )
+
+[node name="leg2" type="Sprite" parent="body"]
+position = Vector2( 0, 30 )
+z_index = -3
+texture = ExtResource( 5 )
+offset = Vector2( 0, 5 )
+region_enabled = true
+region_rect = Rect2( 82, 34, 7, 13 )
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+[node name="feet" type="Sprite" parent="body/leg2"]
+position = Vector2( 0, 11 )
+texture = ExtResource( 5 )
+region_enabled = true
+region_rect = Rect2( 7, 44, 6, 10 )
+
+[node name="arm" type="Sprite" parent="body"]
+show_behind_parent = true
+position = Vector2( -9.02354, 13.6592 )
+z_index = 3
+texture = ExtResource( 5 )
+offset = Vector2( 0, 3.18198 )
+region_enabled = true
+region_rect = Rect2( 77.4892, 72.2971, 8.09628, 8.73883 )
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+[node name="shoulder" type="Sprite" parent="body/arm"]
+position = Vector2( 2.54176, -0.0205441 )
+texture = ExtResource( 5 )
+offset = Vector2( -2.15606, 0.0793724 )
+region_enabled = true
+region_rect = Rect2( 4.98756, 125.181, 5.78305, 4.11239 )
+
+[node name="forearm" type="Sprite" parent="body/arm"]
+position = Vector2( -1.94454, 7.29204 )
+rotation = -0.166435
+texture = ExtResource( 5 )
+offset = Vector2( 2.51907, 2.87262 )
+region_enabled = true
+region_rect = Rect2( 76.8466, 81.4215, 10.1525, 6.2971 )
+
+[node name="hand" type="Sprite" parent="body/arm/forearm"]
+position = Vector2( 4.42659, 3.85746 )
+rotation = 0.169022
+texture = ExtResource( 5 )
+offset = Vector2( 1.62801, 0.0316229 )
+region_enabled = true
+region_rect = Rect2( 47.3966, 136.361, 4.88346, 3.72685 )
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+visible = false
+position = Vector2( 3.68721, -1.2018 )
+scale = Vector2( 1, 1 )
+z_index = 20
+
+[node name="rocket2" type="Sprite" parent="body/arm/forearm/hand"]
+visible = false
+position = Vector2( 3.76933, 2.36479 )
+rotation = 3.14159
+scale = Vector2( 0.9, -0.9 )
+z_index = -1
+texture = ExtResource( 14 )
+
+[node name="gun" type="Node2D" parent="body"]
+visible = false
+position = Vector2( 2.7733, 20.9136 )
+z_index = 1
+
+[node name="handle" type="Node2D" parent="body/gun"]
+
+[node name="Sprite" type="Sprite" parent="body/gun/handle"]
+texture = ExtResource( 3 )
+hframes = 4
+vframes = 4
+frame = 1
+
+[node name="bazooka" type="Sprite" parent="body/gun/handle"]
+visible = false
+scale = Vector2( 1.5, 1 )
+texture = ExtResource( 13 )
+hframes = 5
+vframes = 5
+
+[node name="rocket" type="Sprite" parent="body/gun/handle/bazooka"]
+visible = false
+position = Vector2( 12.199, 0.834 )
+scale = Vector2( -0.6, 0.9 )
+texture = ExtResource( 14 )
+
+[node name="arm2" type="Sprite" parent="body"]
+show_behind_parent = true
+position = Vector2( 0.886793, 13.6592 )
+texture = ExtResource( 5 )
+offset = Vector2( 0, 3.18198 )
+region_enabled = true
+region_rect = Rect2( 77.4892, 72.2971, 8.09628, 8.73883 )
+
+[node name="shield2" type="Sprite" parent="body/arm2"]
+visible = false
+position = Vector2( -5.79609, 7.25694 )
+rotation = 3.13266
+scale = Vector2( 1, -1 )
+z_index = 10
+texture = ExtResource( 10 )
+
+[node name="shoulder" type="Sprite" parent="body/arm2"]
+position = Vector2( -1.42193, -0.0205441 )
+scale = Vector2( -1, 1 )
+texture = ExtResource( 5 )
+offset = Vector2( -2.15606, 0.0793724 )
+region_enabled = true
+region_rect = Rect2( 4.98756, 125.181, 5.78305, 4.11239 )
+
+[node name="forearm" type="Sprite" parent="body/arm2"]
+position = Vector2( -1.94454, 7.29204 )
+texture = ExtResource( 5 )
+offset = Vector2( 2.51907, 2.87262 )
+region_enabled = true
+region_rect = Rect2( 76.8466, 81.4215, 10.1525, 6.2971 )
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+[node name="hand" type="Sprite" parent="body/arm2/forearm"]
+position = Vector2( 4.42659, 2.26468 )
+texture = ExtResource( 5 )
+offset = Vector2( 1.62801, 0.0316229 )
+region_enabled = true
+region_rect = Rect2( 47.3966, 136.361, 4.88346, 3.72685 )
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+[node name="z" type="Sprite" parent="body"]
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+position = Vector2( 15.425, 6.4809 )
+scale = Vector2( 1e-05, 1e-05 )
+texture = ExtResource( 8 )
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+[node name="esclamation" type="Sprite" parent="body"]
+visible = false
+position = Vector2( 11.6929, -0.907277 )
+scale = Vector2( 1.10078, 1.10078 )
+texture = ExtResource( 9 )
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+[node name="siren" type="Sprite" parent="."]
+visible = false
+position = Vector2( 35.0016, 23.0102 )
+scale = Vector2( -1.00812, 0.891883 )
+z_index = -1
+texture = ExtResource( 11 )
+
+[node name="AnimatedSprite" type="Sprite" parent="siren"]
+material = SubResource( 37 )
+position = Vector2( 9.47522, -2.54839 )
+texture = ExtResource( 12 )
+
+[node name="AnimationPlayer" type="AnimationPlayer" parent="siren"]
+"anims/Nova Animação" = SubResource( 38 )

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Daži faili netika attēloti, jo izmaiņu fails ir pārāk liels