soldieranim.tscn 720 KB

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  26489. tracks/27/loop_wrap = true
  26490. tracks/27/imported = false
  26491. tracks/27/enabled = true
  26492. tracks/27/keys = {
  26493. "times": PoolRealArray( ),
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  26498. tracks/28/type = "value"
  26499. tracks/28/path = NodePath("body/leg2/feet:rotation_degrees")
  26500. tracks/28/interp = 1
  26501. tracks/28/loop_wrap = true
  26502. tracks/28/imported = false
  26503. tracks/28/enabled = true
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  26506. "transitions": PoolRealArray( 1, 1, 1, 1 ),
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  26508. "values": [ 25.0812, 28.2098, 11.0743, 104.771 ]
  26509. }
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  26511. tracks/29/path = NodePath("body/leg2/feet:position")
  26512. tracks/29/interp = 1
  26513. tracks/29/loop_wrap = true
  26514. tracks/29/imported = false
  26515. tracks/29/enabled = true
  26516. tracks/29/keys = {
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  26522. tracks/30/type = "value"
  26523. tracks/30/path = NodePath("body/leg2:scale")
  26524. tracks/30/interp = 1
  26525. tracks/30/loop_wrap = true
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  26534. tracks/31/type = "value"
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  26537. tracks/31/loop_wrap = true
  26538. tracks/31/imported = false
  26539. tracks/31/enabled = true
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  26542. "transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ),
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  26544. "values": [ -32.7601, -59.6253, -3.89495, 34.7708, 56.3986, -35.1076 ]
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  26546. tracks/32/type = "value"
  26547. tracks/32/path = NodePath("body/leg2:position")
  26548. tracks/32/interp = 1
  26549. tracks/32/loop_wrap = true
  26550. tracks/32/imported = false
  26551. tracks/32/enabled = true
  26552. tracks/32/keys = {
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  26554. "transitions": PoolRealArray( 1, 1 ),
  26555. "update": 0,
  26556. "values": [ Vector2( 0.0229592, 27.6376 ), Vector2( -5.92483, 27.8737 ) ]
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  26559. tracks/33/path = NodePath("body/leg/feet:scale")
  26560. tracks/33/interp = 1
  26561. tracks/33/loop_wrap = true
  26562. tracks/33/imported = false
  26563. tracks/33/enabled = true
  26564. tracks/33/keys = {
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  26571. tracks/34/path = NodePath("body/leg/feet:rotation_degrees")
  26572. tracks/34/interp = 1
  26573. tracks/34/loop_wrap = true
  26574. tracks/34/imported = false
  26575. tracks/34/enabled = true
  26576. tracks/34/keys = {
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  26578. "transitions": PoolRealArray( 1, 1, 1, 1, 1 ),
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  26580. "values": [ 44.1703, 113.854, 9.2946, 13.176, 8.64128 ]
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  26583. tracks/35/path = NodePath("body/leg/feet:position")
  26584. tracks/35/interp = 1
  26585. tracks/35/loop_wrap = true
  26586. tracks/35/imported = false
  26587. tracks/35/enabled = true
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  26590. "transitions": PoolRealArray( 1 ),
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  26592. "values": [ Vector2( -0.348909, 10.4398 ) ]
  26593. }
  26594. tracks/36/type = "value"
  26595. tracks/36/path = NodePath("body/leg:scale")
  26596. tracks/36/interp = 1
  26597. tracks/36/loop_wrap = true
  26598. tracks/36/imported = false
  26599. tracks/36/enabled = true
  26600. tracks/36/keys = {
  26601. "times": PoolRealArray( ),
  26602. "transitions": PoolRealArray( ),
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  26604. "values": [ ]
  26605. }
  26606. tracks/37/type = "value"
  26607. tracks/37/path = NodePath("body/leg:rotation_degrees")
  26608. tracks/37/interp = 1
  26609. tracks/37/loop_wrap = true
  26610. tracks/37/imported = false
  26611. tracks/37/enabled = true
  26612. tracks/37/keys = {
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  26614. "transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ),
  26615. "update": 0,
  26616. "values": [ 26.2701, 56.386, -43.8006, -32.9182, -59.5061, 6.71073 ]
  26617. }
  26618. tracks/38/type = "value"
  26619. tracks/38/path = NodePath("body/leg:position")
  26620. tracks/38/interp = 1
  26621. tracks/38/loop_wrap = true
  26622. tracks/38/imported = false
  26623. tracks/38/enabled = true
  26624. tracks/38/keys = {
  26625. "times": PoolRealArray( 0, 0.45, 0.65 ),
  26626. "transitions": PoolRealArray( 1, 1, 1 ),
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  26628. "values": [ Vector2( -6.20508, 28.6611 ), Vector2( -0.492732, 28.7791 ), Vector2( -0.927295, 28.4251 ) ]
  26629. }
  26630. tracks/39/type = "value"
  26631. tracks/39/path = NodePath("body/belt/skirt:scale")
  26632. tracks/39/interp = 1
  26633. tracks/39/loop_wrap = true
  26634. tracks/39/imported = false
  26635. tracks/39/enabled = true
  26636. tracks/39/keys = {
  26637. "times": PoolRealArray( 0, 0.2, 0.45, 0.7 ),
  26638. "transitions": PoolRealArray( 1, 1, 1, 1 ),
  26639. "update": 0,
  26640. "values": [ Vector2( 1, 1 ), Vector2( 0.75, 1 ), Vector2( 1, 1 ), Vector2( 0.75, 1 ) ]
  26641. }
  26642. tracks/40/type = "value"
  26643. tracks/40/path = NodePath("body/belt/skirt:rotation_degrees")
  26644. tracks/40/interp = 1
  26645. tracks/40/loop_wrap = true
  26646. tracks/40/imported = false
  26647. tracks/40/enabled = true
  26648. tracks/40/keys = {
  26649. "times": PoolRealArray( 0 ),
  26650. "transitions": PoolRealArray( 1 ),
  26651. "update": 0,
  26652. "values": [ 0.0 ]
  26653. }
  26654. tracks/41/type = "value"
  26655. tracks/41/path = NodePath("body/belt/skirt:position")
  26656. tracks/41/interp = 1
  26657. tracks/41/loop_wrap = true
  26658. tracks/41/imported = false
  26659. tracks/41/enabled = true
  26660. tracks/41/keys = {
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  26662. "transitions": PoolRealArray( 1 ),
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  26664. "values": [ Vector2( -0.439613, 0.0503712 ) ]
  26665. }
  26666. tracks/42/type = "value"
  26667. tracks/42/path = NodePath("body/belt:scale")
  26668. tracks/42/interp = 1
  26669. tracks/42/loop_wrap = true
  26670. tracks/42/imported = false
  26671. tracks/42/enabled = true
  26672. tracks/42/keys = {
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  26674. "transitions": PoolRealArray( 1 ),
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  26676. "values": [ Vector2( 1, 1 ) ]
  26677. }
  26678. tracks/43/type = "value"
  26679. tracks/43/path = NodePath("body/belt:rotation_degrees")
  26680. tracks/43/interp = 1
  26681. tracks/43/loop_wrap = true
  26682. tracks/43/imported = false
  26683. tracks/43/enabled = true
  26684. tracks/43/keys = {
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  26686. "transitions": PoolRealArray( 1 ),
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  26688. "values": [ 0.0 ]
  26689. }
  26690. tracks/44/type = "value"
  26691. tracks/44/path = NodePath("body/belt:position")
  26692. tracks/44/interp = 1
  26693. tracks/44/loop_wrap = true
  26694. tracks/44/imported = false
  26695. tracks/44/enabled = true
  26696. tracks/44/keys = {
  26697. "times": PoolRealArray( 0 ),
  26698. "transitions": PoolRealArray( 1 ),
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  26700. "values": [ Vector2( -2.57571, 23.7251 ) ]
  26701. }
  26702. tracks/45/type = "value"
  26703. tracks/45/path = NodePath("body/medal:scale")
  26704. tracks/45/interp = 1
  26705. tracks/45/loop_wrap = true
  26706. tracks/45/imported = false
  26707. tracks/45/enabled = true
  26708. tracks/45/keys = {
  26709. "times": PoolRealArray( 0 ),
  26710. "transitions": PoolRealArray( 1 ),
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  26712. "values": [ Vector2( 1, 1 ) ]
  26713. }
  26714. tracks/46/type = "value"
  26715. tracks/46/path = NodePath("body/medal:rotation_degrees")
  26716. tracks/46/interp = 1
  26717. tracks/46/loop_wrap = true
  26718. tracks/46/imported = false
  26719. tracks/46/enabled = true
  26720. tracks/46/keys = {
  26721. "times": PoolRealArray( 0, 0.6, 0.7 ),
  26722. "transitions": PoolRealArray( 1, 1, 1 ),
  26723. "update": 0,
  26724. "values": [ 0.0, -110.29, 0.771723 ]
  26725. }
  26726. tracks/47/type = "value"
  26727. tracks/47/path = NodePath("body/medal:position")
  26728. tracks/47/interp = 1
  26729. tracks/47/loop_wrap = true
  26730. tracks/47/imported = false
  26731. tracks/47/enabled = true
  26732. tracks/47/keys = {
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  26736. "values": [ Vector2( 1.05112, 19.9713 ), Vector2( 2.80497, 15.8322 ), Vector2( 4.24744, 13.2942 ), Vector2( 2.22058, 19.0996 ) ]
  26737. }
  26738. tracks/48/type = "value"
  26739. tracks/48/path = NodePath("body/head:scale")
  26740. tracks/48/interp = 1
  26741. tracks/48/loop_wrap = true
  26742. tracks/48/imported = false
  26743. tracks/48/enabled = true
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  26750. tracks/49/type = "value"
  26751. tracks/49/path = NodePath("body/head:rotation_degrees")
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  26753. tracks/49/loop_wrap = true
  26754. tracks/49/imported = false
  26755. tracks/49/enabled = true
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  26758. "transitions": PoolRealArray( 1 ),
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  26761. }
  26762. tracks/50/type = "value"
  26763. tracks/50/path = NodePath("body/head:position")
  26764. tracks/50/interp = 1
  26765. tracks/50/loop_wrap = true
  26766. tracks/50/imported = false
  26767. tracks/50/enabled = true
  26768. tracks/50/keys = {
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  26772. "values": [ Vector2( -3.23602, 12.4778 ), Vector2( -1.23029, 12.4778 ), Vector2( -3.23602, 12.4778 ), Vector2( -1.23029, 13.7028 ) ]
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  26774. tracks/51/type = "value"
  26775. tracks/51/path = NodePath("body/body2:scale")
  26776. tracks/51/interp = 1
  26777. tracks/51/loop_wrap = true
  26778. tracks/51/imported = false
  26779. tracks/51/enabled = true
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  26782. "transitions": PoolRealArray( 1, 1, 1, 1 ),
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  26784. "values": [ Vector2( 1, 1 ), Vector2( 0.75, 1 ), Vector2( 1, 1 ), Vector2( 0.75, 1 ) ]
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  26786. tracks/52/type = "value"
  26787. tracks/52/path = NodePath("body/body2:rotation_degrees")
  26788. tracks/52/interp = 1
  26789. tracks/52/loop_wrap = true
  26790. tracks/52/imported = false
  26791. tracks/52/enabled = true
  26792. tracks/52/keys = {
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  26796. "values": [ 0.0, 0.0 ]
  26797. }
  26798. tracks/53/type = "value"
  26799. tracks/53/path = NodePath("body/body2:position")
  26800. tracks/53/interp = 1
  26801. tracks/53/loop_wrap = true
  26802. tracks/53/imported = false
  26803. tracks/53/enabled = true
  26804. tracks/53/keys = {
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  26825. tracks/55/loop_wrap = true
  26826. tracks/55/imported = false
  26827. tracks/55/enabled = true
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  26835. tracks/56/path = NodePath("body:position")
  26836. tracks/56/interp = 1
  26837. tracks/56/loop_wrap = true
  26838. tracks/56/imported = false
  26839. tracks/56/enabled = true
  26840. tracks/56/keys = {
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  26845. }
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  26847. tracks/57/path = NodePath("body/medal:z_index")
  26848. tracks/57/interp = 1
  26849. tracks/57/loop_wrap = true
  26850. tracks/57/imported = false
  26851. tracks/57/enabled = true
  26852. tracks/57/keys = {
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  26854. "transitions": PoolRealArray( 1 ),
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  26857. }
  26858. tracks/58/type = "value"
  26859. tracks/58/path = NodePath("body/arm2:z_index")
  26860. tracks/58/interp = 1
  26861. tracks/58/loop_wrap = true
  26862. tracks/58/imported = false
  26863. tracks/58/enabled = true
  26864. tracks/58/keys = {
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  26866. "transitions": PoolRealArray( 1 ),
  26867. "update": 1,
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  26869. }
  26870. tracks/59/type = "value"
  26871. tracks/59/path = NodePath("body/gun/handle:position")
  26872. tracks/59/interp = 1
  26873. tracks/59/loop_wrap = true
  26874. tracks/59/imported = false
  26875. tracks/59/enabled = true
  26876. tracks/59/keys = {
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  26878. "transitions": PoolRealArray( 1 ),
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  26881. }
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  26883. tracks/60/path = NodePath("body/head/Sprite3:position")
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  26885. tracks/60/loop_wrap = true
  26886. tracks/60/imported = false
  26887. tracks/60/enabled = true
  26888. tracks/60/keys = {
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  26897. tracks/61/loop_wrap = true
  26898. tracks/61/imported = false
  26899. tracks/61/enabled = true
  26900. tracks/61/keys = {
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  26904. "values": [ 0.0, -10.396, 9.0, 0.0 ]
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  26907. tracks/62/path = NodePath("body/head/Sprite3:offset")
  26908. tracks/62/interp = 1
  26909. tracks/62/loop_wrap = true
  26910. tracks/62/imported = false
  26911. tracks/62/enabled = true
  26912. tracks/62/keys = {
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  26919. tracks/63/path = NodePath("body/gun:z_index")
  26920. tracks/63/interp = 1
  26921. tracks/63/loop_wrap = true
  26922. tracks/63/imported = false
  26923. tracks/63/enabled = true
  26924. tracks/63/keys = {
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  26926. "transitions": PoolRealArray( 1 ),
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  26928. "values": [ 1 ]
  26929. }
  26930. tracks/64/type = "value"
  26931. tracks/64/path = NodePath("body/head/soldieremotions:visible")
  26932. tracks/64/interp = 1
  26933. tracks/64/loop_wrap = true
  26934. tracks/64/imported = false
  26935. tracks/64/enabled = true
  26936. tracks/64/keys = {
  26937. "times": PoolRealArray( 0 ),
  26938. "transitions": PoolRealArray( 1 ),
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  26940. "values": [ false ]
  26941. }
  26942. tracks/65/type = "value"
  26943. tracks/65/path = NodePath("body/head/Sprite2:visible")
  26944. tracks/65/interp = 1
  26945. tracks/65/loop_wrap = true
  26946. tracks/65/imported = false
  26947. tracks/65/enabled = true
  26948. tracks/65/keys = {
  26949. "times": PoolRealArray( 0 ),
  26950. "transitions": PoolRealArray( 1 ),
  26951. "update": 1,
  26952. "values": [ true ]
  26953. }
  26954. tracks/66/type = "value"
  26955. tracks/66/path = NodePath("body/esclamation:visible")
  26956. tracks/66/interp = 1
  26957. tracks/66/loop_wrap = true
  26958. tracks/66/imported = false
  26959. tracks/66/enabled = true
  26960. tracks/66/keys = {
  26961. "times": PoolRealArray( 0 ),
  26962. "transitions": PoolRealArray( 1 ),
  26963. "update": 1,
  26964. "values": [ false ]
  26965. }
  26966. tracks/67/type = "value"
  26967. tracks/67/path = NodePath("body/z:visible")
  26968. tracks/67/interp = 1
  26969. tracks/67/loop_wrap = true
  26970. tracks/67/imported = false
  26971. tracks/67/enabled = true
  26972. tracks/67/keys = {
  26973. "times": PoolRealArray( 0 ),
  26974. "transitions": PoolRealArray( 1 ),
  26975. "update": 1,
  26976. "values": [ false ]
  26977. }
  26978. [sub_resource type="Shader" id=36]
  26979. code = "shader_type canvas_item;
  26980. render_mode blend_mix;
  26981. uniform int particles_anim_h_frames;
  26982. uniform int particles_anim_v_frames;
  26983. uniform float offset;
  26984. uniform bool particles_anim_loop;
  26985. uniform float progress;
  26986. void vertex() {
  26987. float h_frames = float(particles_anim_h_frames);
  26988. float v_frames = float(particles_anim_v_frames);
  26989. VERTEX.xy /= vec2(h_frames, v_frames);
  26990. float particle_total_frames = float(particles_anim_h_frames * particles_anim_v_frames)-offset;
  26991. float particle_frame = floor(progress * float(particle_total_frames));
  26992. if (!particles_anim_loop) {
  26993. particle_frame = clamp(particle_frame, 0.0, particle_total_frames - 1.0);
  26994. } else {
  26995. particle_frame = mod(particle_frame, particle_total_frames);
  26996. } UV /= vec2(h_frames, v_frames);
  26997. UV += vec2(mod(particle_frame, h_frames) / h_frames, floor(particle_frame / h_frames) / v_frames);
  26998. }
  26999. "
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  27001. shader = SubResource( 36 )
  27002. shader_param/particles_anim_h_frames = 4
  27003. shader_param/particles_anim_v_frames = 4
  27004. shader_param/offset = 2.0
  27005. shader_param/particles_anim_loop = true
  27006. shader_param/progress = 0.918832
  27007. [sub_resource type="Animation" id=38]
  27008. loop = true
  27009. tracks/0/type = "value"
  27010. tracks/0/path = NodePath(".:scale")
  27011. tracks/0/interp = 1
  27012. tracks/0/loop_wrap = true
  27013. tracks/0/imported = false
  27014. tracks/0/enabled = true
  27015. tracks/0/keys = {
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  27017. "transitions": PoolRealArray( 1, 1, 1 ),
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  27019. "values": [ Vector2( -1, 0.9 ), Vector2( -1.05, 0.85 ), Vector2( -1, 0.9 ) ]
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  27021. tracks/1/type = "value"
  27022. tracks/1/path = NodePath("AnimatedSprite:material:shader_param/progress")
  27023. tracks/1/interp = 1
  27024. tracks/1/loop_wrap = true
  27025. tracks/1/imported = false
  27026. tracks/1/enabled = true
  27027. tracks/1/keys = {
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  27029. "transitions": PoolRealArray( 1, 1 ),
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  27031. "values": [ 0.0, 1.0 ]
  27032. }
  27033. [node name="SoldierAnim" type="Node2D"]
  27034. scale = Vector2( 1, 1.1 )
  27035. [node name="AnimationPlayer" type="AnimationPlayer" parent="."]
  27036. anims/aim = SubResource( 1 )
  27037. anims/alert = SubResource( 2 )
  27038. anims/alert2 = SubResource( 3 )
  27039. anims/die = SubResource( 4 )
  27040. anims/die2 = SubResource( 5 )
  27041. anims/die3 = SubResource( 6 )
  27042. anims/die4 = SubResource( 7 )
  27043. anims/fall = SubResource( 8 )
  27044. anims/fall2 = SubResource( 9 )
  27045. "anims/fall2 (copy)" = SubResource( 10 )
  27046. anims/handcrank = SubResource( 11 )
  27047. "anims/handcrank (copy)" = SubResource( 12 )
  27048. anims/idle = SubResource( 13 )
  27049. anims/idle2 = SubResource( 14 )
  27050. "anims/idle2 (copy)" = SubResource( 15 )
  27051. anims/idleaction = SubResource( 16 )
  27052. anims/march = SubResource( 17 )
  27053. anims/prepareshot = SubResource( 18 )
  27054. anims/protecthead = SubResource( 19 )
  27055. anims/reloadbazooka = SubResource( 20 )
  27056. anims/reloadgun = SubResource( 21 )
  27057. anims/righttoleft = SubResource( 22 )
  27058. anims/rotate = SubResource( 23 )
  27059. anims/rotate2 = SubResource( 24 )
  27060. anims/runaway = SubResource( 25 )
  27061. anims/shoot = SubResource( 26 )
  27062. anims/sleep = SubResource( 27 )
  27063. anims/stab = SubResource( 28 )
  27064. anims/stab2 = SubResource( 29 )
  27065. anims/stabslow = SubResource( 30 )
  27066. anims/tankride = SubResource( 31 )
  27067. "anims/thrown grenade" = SubResource( 32 )
  27068. "anims/thrown grenade (copy)" = SubResource( 33 )
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  27070. anims/walk2 = SubResource( 35 )
  27071. [node name="body" type="Node2D" parent="."]
  27072. position = Vector2( 14, -4 )
  27073. [node name="body2" type="Sprite" parent="body"]
  27074. position = Vector2( -2.75282, 22.6649 )
  27075. texture = ExtResource( 5 )
  27076. offset = Vector2( 0.543118, -4.89887 )
  27077. region_enabled = true
  27078. region_rect = Rect2( 7.12022, 66.652, 15.6785, 18.7695 )
  27079. [node name="body3" type="Sprite" parent="body/body2"]
  27080. visible = false
  27081. texture = ExtResource( 5 )
  27082. offset = Vector2( 0.543118, -4.89887 )
  27083. region_enabled = true
  27084. region_rect = Rect2( 28.5615, 66.124, 16.7204, 19.779 )
  27085. [node name="head" type="Node2D" parent="body"]
  27086. position = Vector2( -3, 12 )
  27087. [node name="Sprite2" type="Sprite" parent="body/head"]
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  27089. texture = ExtResource( 1 )
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  27092. vframes = 4
  27093. frame = 2
  27094. [node name="soldieremotions" type="Sprite" parent="body/head"]
  27095. position = Vector2( 1, -7 )
  27096. texture = ExtResource( 7 )
  27097. hframes = 5
  27098. vframes = 5
  27099. frame = 3
  27100. [node name="Sprite3" type="Sprite" parent="body/head"]
  27101. position = Vector2( 1, 0 )
  27102. rotation = 0.0799855
  27103. scale = Vector2( 1.1, 1 )
  27104. texture = ExtResource( 2 )
  27105. offset = Vector2( -0.509204, -7 )
  27106. hframes = 5
  27107. vframes = 4
  27108. frame = 5
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  27110. position = Vector2( 1.05112, 19.9713 )
  27111. z_index = 1
  27112. texture = ExtResource( 5 )
  27113. region_enabled = true
  27114. region_rect = Rect2( 126.614, 74.6779, 5.20671, 6.94229 )
  27115. [node name="belt" type="Sprite" parent="body"]
  27116. position = Vector2( -3, 24 )
  27117. z_index = 1
  27118. texture = ExtResource( 5 )
  27119. region_enabled = true
  27120. region_rect = Rect2( 45.7915, 27.5553, 11.6946, 5.269 )
  27121. [node name="skirt" type="Sprite" parent="body/belt"]
  27122. show_behind_parent = true
  27123. position = Vector2( -0.439613, 0.0503712 )
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  27125. texture = ExtResource( 5 )
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  27127. region_enabled = true
  27128. region_rect = Rect2( 116.939, 29.9277, 18.1202, 9.5099 )
  27129. [node name="leg" type="Sprite" parent="body"]
  27130. position = Vector2( -7, 30 )
  27131. z_index = -3
  27132. texture = ExtResource( 5 )
  27133. offset = Vector2( 0, 5 )
  27134. region_enabled = true
  27135. region_rect = Rect2( 82, 34, 7, 13 )
  27136. [node name="feet" type="Sprite" parent="body/leg"]
  27137. position = Vector2( 0, 12 )
  27138. texture = ExtResource( 5 )
  27139. region_enabled = true
  27140. region_rect = Rect2( 7, 45, 6, 10 )
  27141. [node name="leg2" type="Sprite" parent="body"]
  27142. position = Vector2( 0, 30 )
  27143. z_index = -3
  27144. texture = ExtResource( 5 )
  27145. offset = Vector2( 0, 5 )
  27146. region_enabled = true
  27147. region_rect = Rect2( 82, 34, 7, 13 )
  27148. [node name="feet" type="Sprite" parent="body/leg2"]
  27149. position = Vector2( 0, 11 )
  27150. texture = ExtResource( 5 )
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  27152. region_rect = Rect2( 7, 44, 6, 10 )
  27153. [node name="arm" type="Sprite" parent="body"]
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  27155. position = Vector2( -9.02354, 13.6592 )
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  27160. region_rect = Rect2( 77.4892, 72.2971, 8.09628, 8.73883 )
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  27162. position = Vector2( 2.54176, -0.0205441 )
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  27168. position = Vector2( -1.94454, 7.29204 )
  27169. rotation = -0.166435
  27170. texture = ExtResource( 5 )
  27171. offset = Vector2( 2.51907, 2.87262 )
  27172. region_enabled = true
  27173. region_rect = Rect2( 76.8466, 81.4215, 10.1525, 6.2971 )
  27174. [node name="hand" type="Sprite" parent="body/arm/forearm"]
  27175. position = Vector2( 4.42659, 3.85746 )
  27176. rotation = 0.169022
  27177. texture = ExtResource( 5 )
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  27183. position = Vector2( 3.68721, -1.2018 )
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  27188. position = Vector2( 3.76933, 2.36479 )
  27189. rotation = 3.14159
  27190. scale = Vector2( 0.9, -0.9 )
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  27193. [node name="gun" type="Node2D" parent="body"]
  27194. visible = false
  27195. position = Vector2( 2.7733, 20.9136 )
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  27197. [node name="handle" type="Node2D" parent="body/gun"]
  27198. [node name="Sprite" type="Sprite" parent="body/gun/handle"]
  27199. texture = ExtResource( 3 )
  27200. hframes = 4
  27201. vframes = 4
  27202. frame = 1
  27203. [node name="bazooka" type="Sprite" parent="body/gun/handle"]
  27204. visible = false
  27205. scale = Vector2( 1.5, 1 )
  27206. texture = ExtResource( 13 )
  27207. hframes = 5
  27208. vframes = 5
  27209. [node name="rocket" type="Sprite" parent="body/gun/handle/bazooka"]
  27210. visible = false
  27211. position = Vector2( 12.199, 0.834 )
  27212. scale = Vector2( -0.6, 0.9 )
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  27215. show_behind_parent = true
  27216. position = Vector2( 0.886793, 13.6592 )
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  27220. region_rect = Rect2( 77.4892, 72.2971, 8.09628, 8.73883 )
  27221. [node name="shield2" type="Sprite" parent="body/arm2"]
  27222. visible = false
  27223. position = Vector2( -5.79609, 7.25694 )
  27224. rotation = 3.13266
  27225. scale = Vector2( 1, -1 )
  27226. z_index = 10
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  27234. region_rect = Rect2( 4.98756, 125.181, 5.78305, 4.11239 )
  27235. [node name="forearm" type="Sprite" parent="body/arm2"]
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  27238. offset = Vector2( 2.51907, 2.87262 )
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  27259. position = Vector2( 35.0016, 23.0102 )
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  27263. [node name="AnimatedSprite" type="Sprite" parent="siren"]
  27264. material = SubResource( 37 )
  27265. position = Vector2( 9.47522, -2.54839 )
  27266. texture = ExtResource( 12 )
  27267. [node name="AnimationPlayer" type="AnimationPlayer" parent="siren"]
  27268. "anims/Nova Animação" = SubResource( 38 )