version.json 33 KB

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  1. {"version":146,
  2. "size" :113668960,
  3. "changelog": "
  4. Update Demo Alpha 0.1.2
  5. -fixed bug related to jumping while charging the attack
  6. -fixed bug of menu music playing forever, added more tutorial sings to help players
  7. -removed jumping and sliding from directionals to avoid confunsion
  8. -fixed menu music keep playing on levels
  9. -tweaked swinging controls
  10. -changed spring collision
  11. Update Launcher 0.2
  12. -multi threading, improving speed massively
  13. -added changelogs
  14. Update Demo Alpha 0.1.3
  15. -fixed charged attack freezing the character
  16. Update Demo Alpha 0.1.4
  17. -increased character friction
  18. -dashkick cancelling with jumping
  19. -double jump can change midair direction
  20. Update Demo Alpha 0.1.5
  21. -bridge animation is 25%
  22. -added bridge lowering sound effect
  23. Update Demo Alpha 0.1.6
  24. -new footstep audio system
  25. -added multicultural font
  26. -work on the gear platform
  27. Update Demo Alpha 0.1.7
  28. -Reworked Menus
  29. Update Demo Alpha 0.1.8
  30. -slowed down swinging
  31. -added more content to tutorial
  32. -added swing as power up in the end one of the level's path
  33. -added cuttable chain
  34. -handtrowing is streamlined
  35. Update Demo Alpha 0.1.9
  36. -corrected player starting position
  37. Update Demo Alpha 0.1.10
  38. -added tutorial for swinging hook
  39. -added teleportation for debug with keyboard T
  40. Update Demo Alpha 0.1.11
  41. -fixed crash due to flying enemy name change
  42. Update Demo Alpha 0.1.12
  43. -added new puzzles and variants of mechanics to tutorial levels
  44. -crash related to flying mechs fixed
  45. Update Demo Alpha 0.2
  46. -added Boss with multiple phases
  47. -fixed bug related to being stunned while prepared an attack
  48. -reduced character drug even further
  49. -jump cancels attack buffer
  50. -pressing T/L2 teleport you across the map
  51. -added better feedback to taking damage
  52. -limited number of arieal attacks
  53. -fixed language selection crash
  54. -fixed menu back function
  55. -new platforming challenges
  56. -fixed destructable gates hitkll for highd amage attacks
  57. -improvements to changing jump direction
  58. Update Demo Alpha 0.2.1
  59. -fixed critical crash when mouting the dragon
  60. Update Demo Alpha 0.2.2
  61. -fixed critical crash when going back to the menu in levels with moving platforms
  62. Update Demo Alpha 0.2.3
  63. -hotfixs on health system bug related to timers
  64. Update Demo Alpha 0.2.4
  65. -hotfixs on game not unpausing while taking damage
  66. Update Demo Alpha 0.2.5
  67. -something causing the game to crash while mounting the dragon, work arounds to try to prevent it
  68. Update Demo Alpha 0.2.6
  69. -fixed a bunch of resource leaks, hotfixs will definitely cause more bugs and need to be fixed later
  70. Update Demo Alpha 0.2.7
  71. -fixed borked action idle anim
  72. -added power up to lava test level
  73. -decrease swin speed by 30%
  74. -decreased swin acelleration by 20%
  75. -doubled total air meter time
  76. Update Demo Alpha 0.2.8
  77. -adding spawn text and health bar to tankboss
  78. -Tank Boss health reduced in 20%
  79. -Tank Boss Phase 2 and 3 threshold reduced in 40%
  80. -Tank Boss bullet speed on Phase 1 increased in 20%
  81. -Tank Boss bullet speed on Phase 2 reduced in 8%
  82. -Tank Boss bullet speed on Phase 3 reduced by 14%
  83. -Tank Triggers Runover attack upon staying too close to him
  84. -Tank Boss had damaged stun buffer increased by 40%
  85. Update Demo Alpha 0.2.9
  86. -Fixing crash when going back to main menu
  87. -Fixed Tank Boss broken healthbar
  88. -Fixed Crash when defeating Tank Boss
  89. -overall stability improvments
  90. Update Demo Alpha 0.2.10
  91. -reworked pendum physics slightly
  92. -speed up gear with hooks in it
  93. Update Demo Alpha 0.2.11
  94. -extend pendulum collision box
  95. -changed aiming reticle controls to make it more streamlined
  96. -throwing first is thrown at release
  97. -throwing fist also has a 20 frame charge up time and is 30% slower
  98. -pressing r1/shift prevents the character from turning to the other side
  99. Update Demo Alpha 0.2.12
  100. -Tank Boss Cannon balls 12.5% faster ib phase3
  101. -Tank Boss run over is 12.5% faster on phase 1, 37.5% on phase 2 and 62.5% on phase3
  102. -improved Tank Boss Spike collisions
  103. -added twinkling effect to tan boss spikes and yellow stripes on it's amour
  104. -Tweak to the crystal counter
  105. Update Demo Alpha 0.2.13
  106. -smallfix on damage feedback
  107. Update Demo Alpha 0.2.14
  108. -Adding LOD system for back objects and better manual Occlusion to improve FPS
  109. Update Demo Alpha 0.2.15
  110. -Added a long fall animation and recovery animation, for when the player fall form high heights
  111. Update Demo Alpha 0.2.16
  112. -Fixing yellow flash animation during damage being too long
  113. -improving long fall animation
  114. Update Demo Alpha 0.2.17
  115. -Hot fixs on gear not raising hooks
  116. Update Demo Alpha 0.2.18
  117. -Hot fixs resource leak on loading in and out of level
  118. hotfixs reverting last update
  119. Update Demo Alpha 0.2.19
  120. -Added long falling height cancelling with dash
  121. Update Demo Alpha 0.2.20
  122. -Fixed sliding to one side bug
  123. -Fixed Resource Leak
  124. -improved stability
  125. Update Demo Alpha 0.3
  126. -Major stability improvements
  127. -Lot of rewritten core code to guarantee some stability at cost of some performance
  128. Update Demo Alpha 0.3.1
  129. -Fixed minor animation issues with Jumping animations
  130. -Fixed animation issues with holding and throwing items
  131. -Added some optimization tricks
  132. -Fixed bugs relating to the camera while swinging
  133. -Enable throwing fist while on the hook, might cause animation bugs
  134. Update Demo Alpha 0.3.2
  135. -adding 60 fps lock on graphic settings
  136. -adding 2x resolution toggle on graphic settings
  137. -streamlined throwable fist
  138. -fixed collision bugs on rotating attack
  139. -streamlined spirit projection to R1 + L1 (might change that later)
  140. -fixed animation bug related to spinning attack
  141. -added after images to rotating attack
  142. -Spirit Projection is another power up
  143. Update Demo Alpha 0.3.3
  144. -added power up being spawned after boss death
  145. -added more enemy spawners
  146. -mini boss can be randomized between tank and mech bosses
  147. -some other enemy spawns are also randomized
  148. -fixed more issues with timers
  149. -enemies can be spawned after the boss death
  150. -added super fast flying enemy variants
  151. -added a shader effect to the power up sprite
  152. -changed the Astarian flag
  153. -added a Flag to the warship
  154. -general opmizations
  155. -added better control to background occlusion
  156. -better control over enemy spawn points
  157. -update on mech boss texture
  158. -change the fist trow to SHIFT + X or R1 +X
  159. Update Demo Alpha 0.4
  160. new;
  161. -New Boss!!!
  162. -tightened up the crouch jump and crouch controls
  163. -fixed bugs of loading multiple levels at once
  164. -added pass trought platform
  165. -a lot of rework done in the game systems
  166. -changed the main menu slightly
  167. -new project added, it can be send back to the enemy
  168. -enemy AI is capable of interacting with the level itself
  169. -added Konami code
  170. -fixed particles setting
  171. -general opmizations
  172. -optimizations by replacing opaque prepasses with alpha cisors, 40% less drawncalls
  173. -fixed LODs
  174. -new sing sprites
  175. -new graphic options to disable grass from being rendered
  176. -Streamlined High Jumps, crouching and going trought oneway platforms
  177. -point counter for mission bellow Rank leter
  178. -3 hit combo deals extra damage
  179. -attacks aside from the normal ones increase the Rank counter more
  180. -bug fixes related to ledge grabbing
  181. -have to fixs taking damage while crouching in a vent causing softlocks
  182. -added special attack
  183. -added an counter that builds up to the special attack
  184. -added a score system that builds the special counter
  185. -fixed tank spike damage after death
  186. -bug fixes necessary on return button
  187. -added mini tank enemy type
  188. -aiming move camera slightly up and down
  189. -fixed character 'shooking' when passing by objects
  190. -removed 'Outskirts' part of the main map
  191. -sliding makes the player invunerable
  192. -added a score board once the current mission is finished
  193. -added new arena mode with multiple chalenges
  194. -reduced attack delay on walking minimech
  195. -added end mission screen with a score system
  196. -added a dragon flight system for fast travel
  197. -added quicktime events
  198. -added cutscenes with dialog
  199. to do;
  200. +add cutscene for canon boss
  201. +add proper animation for the quicktime event
  202. +fixs respawn crashes
  203. +fix crash related to changing level or going back to menu during mission finished animations
  204. +fixs new animation bugs related to the dragon
  205. +optimzation issues with some of the new enemies, they will be reworked on the final version
  206. +a lot of new bugs where created by reworking the game's code
  207. +looping around the city is broken
  208. +you can look trought the floor if you aim down in the city level
  209. +canon boss is quite buggy
  210. +fast travel can get offbounds
  211. update Demo Alpha 0.4.1
  212. -increased fist damaged
  213. -fixed borked sound effect for the rail hook
  214. -enemies will spawn health drop randomly upon death
  215. -tank boss health decreased by 12.5%
  216. -fixed ministationarymech invulnerability
  217. -removed t26 spawn due to bugs
  218. -fixed outbounds camera ledge bug
  219. to do;
  220. +add pickup range for health drops
  221. update Demo Alpha 0.4.2
  222. -fixed crashe related to changing levels after scoretable
  223. -fixed crashe related to respawn
  224. to do;
  225. +fixe multipl newbugs in dragon animations related to addition of free flight mode
  226. update Demo Alpha 0.4.3
  227. -pressing x to on the score screen goes back to main menu,hotfixs for crash issues
  228. update Demo Alpha 0.4.4
  229. - fixed the issues with the menu not working with mouse
  230. -added a back option on the arena menu
  231. -fixed crash related to canon boss
  232. -changed health drop spawn rates
  233. -fixed falling off bounds on city
  234. to do;
  235. +add sound effect to heavy attack
  236. +fixs character floating due to wide collision rays
  237. update Demo Alpha 0.4.5
  238. -hotfixs player can't move in canon boss fight
  239. to do;
  240. +fixs crash when pausing during canon boss fight
  241. update Demo Alpha 0.4.6
  242. -hotfixs crash when pausing during canon boss fight
  243. to do;
  244. +unmouting the dragon causes weird idle animations
  245. update Demo Alpha 0.4.7
  246. -Dragon can alternate between free flight mode and normal flight at a press of a button
  247. -Dragon can fly faster with a press of a button
  248. -some crashes fixed
  249. -added dragon auto aim for future aerial battle
  250. -player can use the Dragon to navitage the main zones of the map
  251. -menus are more legible, fixed selected button visiblity issues
  252. -fixed lighting issues in free flight mode
  253. -player attack speed increased by 33%
  254. -player base attack damange decreased by 25%
  255. -changed overkill text font
  256. -fixed boxs audio bug
  257. -increased player walking speed by 10%
  258. -fixed crash on tank boss
  259. -fixed particle setting not working
  260. -removed after images on rotating attacks
  261. -added dragon projectiles
  262. -added targets for practice on main map
  263. -aim is hidden when not pressing the Aim key
  264. to do;
  265. +soft locks and failling off bounds pretty frequent while flying with Dragon
  266. +add ability to unmount the Dragon
  267. update Demo Alpha 0.4.7.1
  268. -fixed color issues on Dragon projectile
  269. -fixing issues of using the Dragon projectile while walking
  270. -Tank Boss health increased by 42%
  271. -attack upwards reduced damage in 33%
  272. update Demo Alpha 0.5
  273. -removed load and save from menu due to crashes
  274. -charged attack had damage increased by 100%
  275. -added 1 second cool down to ground pounds
  276. -the warship, canonboss and Dragon flight test are stringed together.
  277. -changes to Dragon Aim system
  278. -fixed issues on changing camera height on free flight
  279. -added back RNG in sub boss spawn
  280. -mechboss attack speed reduced in 33%
  281. -rocket audio bug fixs
  282. -canon boss behaviour altered to avoid soft locks
  283. -adding second part of warship level
  284. -rotating attack damaged increased by 30%
  285. -fixed background occlusion bug causing perfomance issues
  286. -stream lined controls on hook railway
  287. -fixed nasty resource leak causing bad perfomance with billboard generation
  288. -bug fixs on background occlusion
  289. -cross hair only visible while holding aim button
  290. -targets are now destructable
  291. -separated dragon flight into dogfight and exploration parts
  292. -adding 3D model for planes
  293. -organizing menu
  294. -adding flying enemies small plane and big plane
  295. -general bug fixes
  296. -changes on how the skybox work
  297. -touches to skymap
  298. -changed dragond dash
  299. +fixed exiting skybox and area with clouds
  300. -train wind removed due to bugs, will be included back laterr
  301. -car removed from downtown, it was annoying, will be added somewhere else later
  302. -improvments to respawn system
  303. -touch up on objective counter system
  304. to do;
  305. +add joystick support to modulate character speed
  306. +add key mapping
  307. +fixs item grab animation
  308. +fixs 2d Dragon flight direction animation
  309. +fixs select language issue
  310. +weird bug replaying cutscene even if going back to menu
  311. +fixs some weird back ground bug witht he warship room
  312. +add automated optmization tool converting static meshes to multi meshes
  313. +debug mission timer system
  314. update Demo Alpha 0.5.1
  315. -fixing crash issues due to pilot spawn and player death signal
  316. update Demo Alpha 0.5.2
  317. -fixing crashes due to plane being deleted
  318. reminder;
  319. /adding the queue_free function to an animation player is a bad idea
  320. update Demo Alpha 0.5.3
  321. -fixed resource leak
  322. -buffed the planes
  323. update Demo Alpha 0.5.4
  324. -reduced Dragon's hitbox
  325. -decreased attack range of planes by 33% and doubled attack delay
  326. -added a a muzzle effect to the planes to anticipate the attacks
  327. update Demo Alpha 0.5.5
  328. -decreased big plane hit box
  329. update Demo Alpha 0.5.6
  330. -added a barrel roll (Ackchyually it is an Aileron roll)
  331. -dash turned into a nitro mode
  332. Update Demo Alpha 0.5.7
  333. -added 2 extra second of invunerability after barrel roll
  334. -correcting bugs with plane targetting
  335. -barrel roll animation is 79% faster
  336. Update Demo Alpha 0.5.7.1
  337. -barrel rolls increase the speed of turning 600%
  338. -doubled spawn rate of health pickups
  339. to do;
  340. fixs barrel roll animation bugs
  341. Update Demo Alpha 0.5.7.2
  342. -fixed barrel roll animation bug
  343. -added player animation during barrel roll
  344. Update Demo Alpha 0.5.7.3
  345. -need to press right or left to perform the barrel roll
  346. -fixed animation bug on cutscene
  347. -trying to aling dragon's breath
  348. to do;
  349. +make the Dragon's barrel roll go both sides
  350. Update Demo Alpha 0.6
  351. -Dragon's fireball was changed to one shoot per press
  352. -revamped smaller plane's AI
  353. -revamped Dragon's ball Roll
  354. -the Ocean is now, infinity
  355. -improved character animations with xFade and sub state machines
  356. -improving item pick up system
  357. -adding batery bots NPCs
  358. -up attack damage reduced by 15%
  359. -tank resistance to knockback increased by 20%
  360. -added difficulty settings
  361. -adding pseudo achievement system
  362. Update Demo Alpha 0.6.1
  363. -fixed head rotation animation bug
  364. to do;
  365. +fixs bug of background not being rendered, due to interior culling
  366. Update Demo Alpha 0.6.2
  367. -added Charged attack to gradon
  368. -modifying grabbing controls
  369. -fixed interior culling issues
  370. -crawling speed reduced by 20%
  371. -faster transition crouch animations
  372. Update Demo Alpha 0.6.2.1
  373. -hot fixs fro crash when loading dog fight
  374. Update Demo Alpha 0.6.3
  375. -Charged up Attack buffed damage by 50%
  376. Update Demo Alpha 0.6.3.1
  377. -hotfixs Warship 1-1 to 1-2 causing crash
  378. Update Demo Alpha 0.7
  379. -Improvements to Animations
  380. -added Heavy Box and Drop gate to Warship 1-2
  381. -some changes on interior culling systems
  382. -adding Warship 1-3
  383. -adding Plane Boss
  384. -changes to enemies RNG
  385. -added targets to enemies canon attacks
  386. -adding soldier grenadier enemy, the grenades can be bounced back
  387. -adding rifle man enemy soldier
  388. -adding siren man enemy soldier 'he does nothing but it looks cool'
  389. -adding shield enemy soldier
  390. -adding sleeping enemy soldier
  391. -amount of currency a enemy drop is related to their health
  392. -added camera vertical drag margin
  393. -shock wave terrain height sensitivity decreased by 50%
  394. -rotating attack damage reduced by 25%
  395. -soldiers will run away depending on Score Ranking, amount of Soldiers alive in screen, and Tanks in Screen
  396. to do;
  397. +fix weird performance issue caused by collecting currency
  398. +fix arch of projectiles not taking height difference in consideration
  399. +canon boss cylindrical looping system is not working properly
  400. Update Demo Alpha 0.7.1
  401. -Dragon mounted character Animation bug fixes
  402. Update Demo Alpha 0.7.2
  403. -adding tank that carry soldiers
  404. -changed warship 1-3
  405. -soldier with shields have solid collision
  406. -added ability to block attacks
  407. -increased delay of rifle soldier by 0.25 seconds
  408. -rifle soldier shoot triple shoots instead of a single shoot
  409. -rifle soldier have minimum distance to start attack
  410. -changes to soldier's uniform
  411. -added 1.5 seconds of extra invulnerability after hit stun animation is finished
  412. -added input buffer to dashing
  413. -shield soldier have half HP
  414. -shield soldier have 80% damage reduction of the default three hit combo
  415. -shield soldier take double damage of ground pounds
  416. -slight changes to dashing animation
  417. -player can start a dash mid air
  418. -changes to Enemy AI follow the player further away into the map
  419. -reduced amount of enemies in warship 1-3
  420. -adding general sprite
  421. -fixed leg when spawning enemies, increases ram usage by 50%, also might cause unforeseen crashes
  422. -reduced grenade soldier attack delay by 66%
  423. -shield soldier melee attack delay reduced by 33%
  424. -normal attack hitbox decreased by 16%
  425. -fixed issue dashing after a ground pound causing janky movement
  426. to do;
  427. +performance issues is caused by attacking enemies and not collecting currency, must be investigated
  428. +make soldiers actually get out of the Tank
  429. +make cut scenes featuring the general
  430. +so many other things
  431. Update Demo Alpha 0.7.2.1
  432. -fixed rotating attack animation
  433. -attacking don't slow the character if realised midair
  434. Update Demo Alpha 0.7.2.2
  435. -fixed rotating attack animation glitch while jumping
  436. Update Demo Alpha 0.7.2.3
  437. -reduced rotating attack rank bonus by 50%
  438. -reduced charged attack rank bonus by 66%
  439. -reduced charged attack damage in 50% (this thing is broken if used properly)
  440. -desctruble gatestakes triple more damage from charged attacks
  441. -doubled the size of grenade explosion area
  442. -fixed bug in explosion distortion wave anim
  443. Update Demo Alpha 0.8
  444. -fixing small bugs with spin attack animation after a ground pound
  445. -fixs more animation bugs related to spin attack
  446. -adding cutscene of dragon destroying canon boss after boss fight
  447. -increased minimun rank to panick soldiers to 'A'
  448. -slightly change to menus
  449. -canonb boss hp reduced 75%
  450. to do;
  451. -polish the cutscene
  452. -remove bloated duplicate models ~5 MBs of useless junk
  453. Update Demo Alpha 0.8.1
  454. -Canon Boss Health increased by 50%
  455. -fixed sliding animation issue
  456. -fixed issue of canon boss not reseting to proper rotation
  457. Update Demo Alpha 0.8.2
  458. -fixed animation bug related to walking after a ground pound
  459. -optimisations that can reduce ram usage by 20-25% in some cases
  460. -added an animation to symbolise successful blocks
  461. -added slow motion to successful blocks
  462. -reworking of the entire Canon Boss AI to make it more stable and easier to work with
  463. Update Demo Alpha 0.8.3
  464. -fixed broken Canon Boss Looping code
  465. Update Demo Alpha 0.8.4
  466. -added bolt reward for downing planes
  467. -added sound effect to blocking
  468. -fixed block animation
  469. Update Demo Alpha 0.9
  470. -organizing better the main menu
  471. -working in a cutscene
  472. -fixed bug related to exiting level and re entering triggering events
  473. -rank system is 10% easier
  474. -put frontloading of levels in another thread and a loading screen before the main menu
  475. -added soldier with bazooka
  476. -rockets blow up if close to an enemy after ricochet
  477. -fixed ground pound audio issues
  478. -improvments to level loop code
  479. -rework to swin code
  480. -added climbing
  481. -added back train wind gush
  482. -improved gush of wind effect from train
  483. -added ladders
  484. -shield soldier attack delay 200% higher
  485. -bazooka soldiers can't be scared
  486. -added walljump
  487. -soldiers will die falling from tall heights
  488. -added fall animation to soldiers
  489. -changed default button for blocking
  490. -reducing ram usage by deleting unused animation nodes
  491. -added mine enemies
  492. -polish to dragon destroy turret cutscene
  493. -static canon mechs attacks are twice as fast
  494. -fixing issues on mission data that caused wraship missions to not string together
  495. to do;
  496. +press block right with shift the block animation sticks
  497. +change swin animation so xfade can be used to smooth between idle and walking animations
  498. Update Demo Alpha 0.9.1
  499. -added screen shake to dragon destroying canon boss cutscene
  500. -added tracing to bullets
  501. -increased the size of warning preceding bullets
  502. -added limit to block and UI to indicate it
  503. to do;
  504. +rifle soldiers run away when the player is close instead of attack not coming out.
  505. +fixs menu related crashes
  506. +fixs bug of health pick ups not working
  507. Update Demo Alpha 0.9.2
  508. -added a 0.75 second timer limit dashes
  509. -put canon boss hp back to 150
  510. -fixed crash related to canon boss level looping code
  511. Update Demo Alpha 0.9.3
  512. -canon boss has 40% more health
  513. -canon boss has new stage where it launch mines around the arena
  514. -doing working on the back end for a level editor
  515. -changed the main menu back ground (temporary until the final menu is made)
  516. -30% speed up in loading times
  517. -slide animation bug fix
  518. -gear and gate related bug fixes
  519. -fixed broken lighting interior system
  520. -fixed issues with background system
  521. -fixed character looking the wrong direction atop the dragon
  522. -fixed gear on warship -1 being broken
  523. -changed how levels are stored, decreasing amount of bugs
  524. -fixed UI being displayed during cut scenes
  525. to do;
  526. +fix weird transition swim animation
  527. +dying on warship 1-1 causes the game to crash for some reason
  528. +fixs language menu
  529. Update Demo Alpha 0.9.4
  530. -hidden windows cursor in game
  531. -custom cursor while in menu
  532. -work in progress map viewer
  533. + save system has to be rewritten due to security concerns
  534. Update Demo Alpha 0.9.5
  535. -textures of fists where changed
  536. -upward attack had damaged reduced by 20%
  537. -shock wave damage increased by 66%
  538. -added a new high damage combo, attack, attack, upward attack.
  539. -added a new high damage combo, attack, attack, down attack.
  540. -added a new high damage combo, ← 🡓 → or → 🡓 ← and them attack .
  541. -all above mentioned combos can be unlocked by upgrading your powers, in the power up menu
  542. -Small Tanks receive double damage from light, light, upward combo
  543. -Tankbos is receives 28% less damage from shock wave attack
  544. -enemy hitting effect size is depending on damage dealt
  545. -fixed soldier walking animation
  546. -added restart mission button
  547. -perfomance issue related to special meter/boss health bar is fixed, doubling perfomance in intensive situations
  548. -redone the special meter/boss health bar system and scrapped old one
  549. -destructble gates can only be destroyed by charge attacks
  550. -changed some of the tutorial boards placment in warship one
  551. -added canon boss quicktime animation, still need to be polished up
  552. -removed animation freeze effect from upon hitting enemies
  553. -rotating attack can be canceled sooner
  554. -input is buffered during rotating attacks
  555. -slightly change to rank meter apperance
  556. -shield soldier has 80% damage reduction against rotating attacks
  557. -minimun rifle soldier, shooting distance reduced by 50%
  558. -rank bonus is reduced by 70% if the same combo or same attack is repeated
  559. -fixed resource leak
  560. -reduced reward amount for destroying gates
  561. -added smashble glass
  562. -added groundpound tutorial
  563. -made special hit box bigger
  564. -added upgrade menu
  565. -fixed a few bugs related to the arena mission system
  566. -every upgrade in me Ghost Hand in the menu makes atakes slightly faster
  567. to do;
  568. -reloading level don't reset the health of some obstacles
  569. -dying on the tank boss cause the game to crash shortly after
  570. Update Demo Alpha 0.9.6
  571. -Updating grabbing item code to be more reliable
  572. -fixed bug of aiming not apearing during thrown object animation
  573. -visual fixed bug related to carrying items being out of sync with animations
  574. -changed finger gun to work on slopes
  575. -changed special bar into a Magic bar
  576. -Y on xbox controller or C in keyboard, change the current Magic power
  577. -Added a rage mode
  578. -Added ability to create clones
  579. -The above powers can be acceesed by using the Konami code
  580. -work to punching sound effect to be less repeteative
  581. -improving power up piick up
  582. -added low health idle animation
  583. Update Demo Alpha 0.9.7
  584. -removed WASD for movement
  585. -added more levels for testing
  586. -removed 2D gliding
  587. -polished transitions to dragon ridding
  588. -dragon can be up and down
  589. -dragon can be invoked from anywhere using select/ M key
  590. -upgrade menu had been removed from being accessed with a key press
  591. -upgrade menu can be accessed at check points
  592. -added level with planes as platforms
  593. -refined sprites for v for victory animation
  594. - added whistle animation and sound effect
  595. to do;
  596. +hurt boxes for buildings and other obstacles for the dragon
  597. +landing too close to the ground can cause the game to soft lock
  598. Update Demo Alpha 0.9.8
  599. -implemented icon animation that tells player that he is not able to invoke the dragon in a certain area
  600. -change mount animation depending if character is on floor or mid air
  601. -fixed UI not hiding before dragon being invoked
  602. -changed whistle SFX
  603. -slightly changes to invoking dragon animation
  604. -added an About the Game section
  605. -fixed barrel roll before entering a area with the dragon causes the game to soft lock
  606. -speed up on game booting
  607. -added magnetic boot upgrade
  608. Update Demo Alpha 0.9.9
  609. -changes to mountain UV scale
  610. -altered sleeping soldier Ai
  611. -some polish to canon boss
  612. -changed Lava Shader
  613. -fixed opening game camera glitch
  614. -added ability to mount or unmount dragon at any moment , press selecct/M
  615. -removed ability to land dragon
  616. -changes to the ui
  617. -added test level using 2D polygon terrain tools
  618. -added auto distance occluder to objects with AABB detection
  619. -fixed crash related to lowering bridges
  620. -changed the way sky textures are rendered
  621. -improvments to low health idle animation
  622. -revamped the Dragon aim system
  623. -Dragon can shoot at multiple targets at once, and a target can have up to three shots charged
  624. -changes to the fireball trajectory code
  625. -slight changes to the atitute of enemy planes
  626. -fixed bug of mines spanwed by the canon boss despawning too soon
  627. -work done on canon boss quick time event
  628. -fixes on dragon destroying canon boss cutscene
  629. -changes to canon boss AI
  630. -polish work done to the Quick Time event system
  631. -polish work done to the Canon Boss
  632. -added canon boss ability to spawn flying mini mechs
  633. -added animation to boss healthbar
  634. -healthbar negative health glitch fixed
  635. -updated the player's UI
  636. -update to some of the Dragon's flight code
  637. -update to some of the Camera zoom code
  638. to do;
  639. +fixs crash related to going back to main menu
  640. +fixs dragon shooting direction while targeting is empty
  641. +fixs bug that empty dialogue bubbles, caused by pausing mid cutscenes
  642. +fixs infinite speed bug while sliding
  643. +fixs sliding animation bugs
  644. +fixs windmill rendering bugs
  645. +fixs bouncing hand freezing when player change states
  646. +fixs walljump being over sensetive
  647. Update Demo Alpha 0.9.10
  648. -fixed wall jump over sensitivity
  649. -small changes on player hud
  650. -added back baterry bot to warship2
  651. -ability to punch using whenever item you are carrying
  652. -polish work done to item carrying
  653. -fixed throwing animation
  654. -finished up mosquto enemy
  655. -added flea enemy
  656. -correcting collision bugs
  657. -added slopes to tileset
  658. -added speed booster
  659. -added more levels
  660. -modifications to magnetic boots
  661. -small mofications to hook configuration
  662. -doubled the long ranged hand attacks hit box
  663. -grabbable items can break after being used to hit enemies
  664. -added bending to grabbable items after being used to hit enemies
  665. -added durability to grabbable items
  666. -some items can be thrown and will cause damage to enemies
  667. -added perfect jumper
  668. -Main map has infinite generation
  669. -added peroperly changing player x position on unmounting the dragon
  670. -added new levels
  671. -terrain system heavily modified
  672. to do;
  673. +make wall jump less sensetive
  674. +fixs trapdoor soft locking player
  675. +fixs crash when reloading certain levels
  676. +add inverted controls for flight option
  677. +fix trapdoor collision detection
  678. Update Demo Alpha 0.9.11
  679. -fix trapdoor collision detection
  680. -wall jump is fixed
  681. -ledge grab only works while holding up
  682. -character can let go, ledge grab by holding down
  683. -jump is 23% higher
  684. -dragon is inverted by default
  685. to do;
  686. -fixs crash at warship 1 related to text showup command at mission data
  687. Update Demo Alpha 0.9.11.1
  688. -converted beetle boss level into a playable asset
  689. -hot fixs to carrying item animation
  690. Update Demo Alpha 0.9.11.2
  691. -converted Castle Rotating Room level into a playable asset
  692. Update Demo Alpha 0.9.11.3
  693. -converted Forest level into a playable asset
  694. -hot fix to carrying item animation
  695. -aim resets when pressing aim button
  696. Update Demo Alpha 0.9.11.4
  697. -decreased video ram by 17%
  698. -increased render distance five fold
  699. -bug fixes related to forest levels
  700. to do;
  701. +fixs camera shake while in a locked camera
  702. +fixs perfect jumper failing at different height from launcher height
  703. +fixs dragon rolls adding continued speed
  704. Update Demo Alpha 0.9.11.5
  705. -added option to enable or disable the LOD
  706. -added small tutorial for Dragon summoning
  707. -added small tutorial for Grab item
  708. -added pop up for power pickups
  709. Update Demo Alpha 0.9.11.6
  710. -fixed forest tilemap
  711. Update Demo Alpha 0.9.11.7
  712. -money is no longer a global value
  713. Update Demo Alpha 0.9.12
  714. -updating the Arenas
  715. -upgrade point is spawned amid arena
  716. -fixed buggy fixed camera code
  717. -added Quest giver on RDLV08
  718. -added functional quests
  719. -Update Demo Alpha 0.9.13
  720. -quix fixs to arena spawn
  721. -RDLV08 was moved down to avoid player failing in the void after unmounting
  722. -fixed infinite farming of explosive boxs
  723. -fixed crouch detection
  724. -update to quest system
  725. -added a enemy out post on the main map
  726. -update to RDLV08
  727. -added ability to deny or accept side quests
  728. -quest giver cant be grabbed
  729. -Update Demo Alpha 0.9.13.1
  730. -stability update
  731. -fixing viewport related errors
  732. -Update Demo Alpha 0.9.14
  733. -redone the reloading system for improved stability and loading speed
  734. -changes made to the arena
  735. -many bugs caused by the new loading system fixed
  736. -bug fixing on the lighting system
  737. to do;
  738. +fixs other bugs caused by the new reloading system
  739. -Update Demo Alpha 0.9.14.1
  740. -fixed crash caused by the failing to update the text indicatinng a enemy's state
  741. -hide text from flying mini mech
  742. -changed the input commands for the upgrade menu on checkpoints
  743. -fixed bug related to dragon health
  744. -Update Demo Alpha 0.9.14.2
  745. -fixed crash related to getting position of a player object outside the scenetree
  746. -Update Demo Alpha 0.9.14.3
  747. -work done on the fixs for the last patch
  748. -grenades glow in the dark
  749. -fixed visibility issue with sidequest UI
  750. -battery bot has glown light
  751. -decreased healthpickup spawn rates
  752. -Update Demo Alpha 0.9.14.4
  753. -trying to fixs crashs
  754. -Update Demo Alpha 0.9.14.5
  755. -removed fluff from items nodes, in order to improve stability
  756. -improved ilumination enemies, battery bots, projectiles and the statue
  757. -Update Demo Alpha 0.9.14.6
  758. -Improved Enemy aiming system
  759. -Update Demo Alpha 0.9.14.7
  760. -added auto testing mode with f4
  761. -removed visiblity notifiers, might been causing crashes
  762. -fixed bug with cutscenes not reseting once back to main menu
  763. -more stability fixes
  764. -Update Demo Alpha 0.9.14.8
  765. -added logging to the automated test
  766. -fixed resource leaked related to enemy spawn
  767. -other possible crashes fixed
  768. to do;
  769. +fix unmount and mounting dragon resource leak
  770. +fixs other smaller resource leaks
  771. -Update Demo Alpha 0.9.14.9
  772. -fixed dragon resource leak
  773. -fixed many bugs
  774. -improved game stability
  775. -Update Demo Alpha 0.9.14.10
  776. -missile projectile crash fixes
  777. -enemy spawning projectiles fixed
  778. -Update Demo Alpha 0.9.14.11
  779. -fixed cannon boss cutscene crash
  780. Hotfixs for hte last patch
  781. -Update Demo Alpha 0.9.14.12
  782. -fixed crashing related to the unmounting the dragon after dying once
  783. to do;
  784. +the dragon is invisible during the dog fight
  785. -Update Demo Alpha 0.9.14.13
  786. -fixed invisible dragon during dog fight
  787. to do;
  788. +change punching sound effect
  789. +fixs blocking animation bug
  790. +fixs player unmouting the dragon and getting stuck in terrain
  791. +fixs camera bug after unmouting the dragon
  792. +fixs crouch detection
  793. -Update Demo Alpha 0.9.14.14
  794. -added more info to the stress testing .cfg file
  795. -Update Demo Alpha 0.9.14.15
  796. -enemy spawner crash fixs
  797. -Update Demo Alpha 0.9.14.16
  798. -fixed the door points in the city
  799. -fixed the dragon mounting camera
  800. -Update Demo Alpha 0.9.15
  801. -improved climate UI for snow
  802. -changed sprite for the fleas
  803. -added soldier gunner enemy
  804. -Tank Boss can spawn minion
  805. -enemy soldiers have coloured variations that affect behaviour
  806. -added rapier soldier enemy
  807. -shield enemy no longer take knockback
  808. -tweaks on water shader
  809. -added drunk soldier enemy
  810. -grass color can be changed with climateUI
  811. -tweaks to Grass shader
  812. -all types of grass react to wind
  813. -Update Demo Alpha 0.9.16
  814. -heavy alterations to hud, to support multiple magic spells
  815. -player can swap between 4 spells
  816. -rebalancing of all spells
  817. -f5 will open a menu where player clothes can be customized
  818. -ranged attack was altered to fit as a spell
  819. -unfortunely removed ability to look around outside of throwing objects
  820. -Update Demo Alpha 0.9.17
  821. -hitting a enemy mid air stops the player momentun for 30 frames, can be canceled with a dash
  822. -extra vertical velocity from attacking was increased by 12.5%
  823. -attacking upwards mid air also adds vertical velocity
  824. -attacking upwards can be cancelend 20% earlier
  825. -general changes to make air combos easier
  826. -added heavy parry
  827. -parry gives 0.6 seconds of invulnerability
  828. -time to counter after a parry doubled
  829. -hitting enemies stunned mid air will give them 30 frames where their speed is reduced to zero
  830. -charged attack launch enemies into the air but damaged is reduced 80%
  831. -changes to enemy gravity system
  832. -fixs to info signs layering
  833. -minibot mech hp and stun time doubled, reaction times for attacks where increased
  834. -tweaked three hit combo animation
  835. -changed buttons for grappling hook
  836. -reworked code for throwing objects and grappling hook
  837. -character is not stunned when using magic burn
  838. -bouncing fist expend magic points per bounced
  839. -added demo level
  840. -added new tilemap texture
  841. -fixes to tank ai
  842. -changed input handling for charged attack
  843. to do;
  844. +warship mission 1 have weird crashes
  845. +changed level while still attached to a grappling hook makes it to stop working
  846. -Update Demo Alpha 0.9.17.1
  847. -path to fixed enemy respawning after retrying a level
  848. -Update Demo Alpha 0.9.17.2
  849. -path to fixed enemy respawning after retrying a level
  850. -Update Demo Alpha 0.9.18
  851. -added battleship levels
  852. -added gas leakage as a hazard
  853. -added spikes
  854. -added more variants to the soldier gunner
  855. -added backgrounds decoration
  856. -improvements to tile set
  857. -revamp to the controls
  858. -r2 is used to grab enemies or use the grappling hook
  859. -finger gun has a dedicated button and had been re balanced
  860. -added parallax background to rdlv08
  861. -fixed checkpoints
  862. -improved crouch system
  863. -new boss coming soon
  864. "
  865. }