{"version":146, "size" :113668960, "changelog": " Update Demo Alpha 0.1.2 -fixed bug related to jumping while charging the attack -fixed bug of menu music playing forever, added more tutorial sings to help players -removed jumping and sliding from directionals to avoid confunsion -fixed menu music keep playing on levels -tweaked swinging controls -changed spring collision Update Launcher 0.2 -multi threading, improving speed massively -added changelogs Update Demo Alpha 0.1.3 -fixed charged attack freezing the character Update Demo Alpha 0.1.4 -increased character friction -dashkick cancelling with jumping -double jump can change midair direction Update Demo Alpha 0.1.5 -bridge animation is 25% -added bridge lowering sound effect Update Demo Alpha 0.1.6 -new footstep audio system -added multicultural font -work on the gear platform Update Demo Alpha 0.1.7 -Reworked Menus Update Demo Alpha 0.1.8 -slowed down swinging -added more content to tutorial -added swing as power up in the end one of the level's path -added cuttable chain -handtrowing is streamlined Update Demo Alpha 0.1.9 -corrected player starting position Update Demo Alpha 0.1.10 -added tutorial for swinging hook -added teleportation for debug with keyboard T Update Demo Alpha 0.1.11 -fixed crash due to flying enemy name change Update Demo Alpha 0.1.12 -added new puzzles and variants of mechanics to tutorial levels -crash related to flying mechs fixed Update Demo Alpha 0.2 -added Boss with multiple phases -fixed bug related to being stunned while prepared an attack -reduced character drug even further -jump cancels attack buffer -pressing T/L2 teleport you across the map -added better feedback to taking damage -limited number of arieal attacks -fixed language selection crash -fixed menu back function -new platforming challenges -fixed destructable gates hitkll for highd amage attacks -improvements to changing jump direction Update Demo Alpha 0.2.1 -fixed critical crash when mouting the dragon Update Demo Alpha 0.2.2 -fixed critical crash when going back to the menu in levels with moving platforms Update Demo Alpha 0.2.3 -hotfixs on health system bug related to timers Update Demo Alpha 0.2.4 -hotfixs on game not unpausing while taking damage Update Demo Alpha 0.2.5 -something causing the game to crash while mounting the dragon, work arounds to try to prevent it Update Demo Alpha 0.2.6 -fixed a bunch of resource leaks, hotfixs will definitely cause more bugs and need to be fixed later Update Demo Alpha 0.2.7 -fixed borked action idle anim -added power up to lava test level -decrease swin speed by 30% -decreased swin acelleration by 20% -doubled total air meter time Update Demo Alpha 0.2.8 -adding spawn text and health bar to tankboss -Tank Boss health reduced in 20% -Tank Boss Phase 2 and 3 threshold reduced in 40% -Tank Boss bullet speed on Phase 1 increased in 20% -Tank Boss bullet speed on Phase 2 reduced in 8% -Tank Boss bullet speed on Phase 3 reduced by 14% -Tank Triggers Runover attack upon staying too close to him -Tank Boss had damaged stun buffer increased by 40% Update Demo Alpha 0.2.9 -Fixing crash when going back to main menu -Fixed Tank Boss broken healthbar -Fixed Crash when defeating Tank Boss -overall stability improvments Update Demo Alpha 0.2.10 -reworked pendum physics slightly -speed up gear with hooks in it Update Demo Alpha 0.2.11 -extend pendulum collision box -changed aiming reticle controls to make it more streamlined -throwing first is thrown at release -throwing fist also has a 20 frame charge up time and is 30% slower -pressing r1/shift prevents the character from turning to the other side Update Demo Alpha 0.2.12 -Tank Boss Cannon balls 12.5% faster ib phase3 -Tank Boss run over is 12.5% faster on phase 1, 37.5% on phase 2 and 62.5% on phase3 -improved Tank Boss Spike collisions -added twinkling effect to tan boss spikes and yellow stripes on it's amour -Tweak to the crystal counter Update Demo Alpha 0.2.13 -smallfix on damage feedback Update Demo Alpha 0.2.14 -Adding LOD system for back objects and better manual Occlusion to improve FPS Update Demo Alpha 0.2.15 -Added a long fall animation and recovery animation, for when the player fall form high heights Update Demo Alpha 0.2.16 -Fixing yellow flash animation during damage being too long -improving long fall animation Update Demo Alpha 0.2.17 -Hot fixs on gear not raising hooks Update Demo Alpha 0.2.18 -Hot fixs resource leak on loading in and out of level hotfixs reverting last update Update Demo Alpha 0.2.19 -Added long falling height cancelling with dash Update Demo Alpha 0.2.20 -Fixed sliding to one side bug -Fixed Resource Leak -improved stability Update Demo Alpha 0.3 -Major stability improvements -Lot of rewritten core code to guarantee some stability at cost of some performance Update Demo Alpha 0.3.1 -Fixed minor animation issues with Jumping animations -Fixed animation issues with holding and throwing items -Added some optimization tricks -Fixed bugs relating to the camera while swinging -Enable throwing fist while on the hook, might cause animation bugs Update Demo Alpha 0.3.2 -adding 60 fps lock on graphic settings -adding 2x resolution toggle on graphic settings -streamlined throwable fist -fixed collision bugs on rotating attack -streamlined spirit projection to R1 + L1 (might change that later) -fixed animation bug related to spinning attack -added after images to rotating attack -Spirit Projection is another power up Update Demo Alpha 0.3.3 -added power up being spawned after boss death -added more enemy spawners -mini boss can be randomized between tank and mech bosses -some other enemy spawns are also randomized -fixed more issues with timers -enemies can be spawned after the boss death -added super fast flying enemy variants -added a shader effect to the power up sprite -changed the Astarian flag -added a Flag to the warship -general opmizations -added better control to background occlusion -better control over enemy spawn points -update on mech boss texture -change the fist trow to SHIFT + X or R1 +X Update Demo Alpha 0.4 new; -New Boss!!! -tightened up the crouch jump and crouch controls -fixed bugs of loading multiple levels at once -added pass trought platform -a lot of rework done in the game systems -changed the main menu slightly -new project added, it can be send back to the enemy -enemy AI is capable of interacting with the level itself -added Konami code -fixed particles setting -general opmizations -optimizations by replacing opaque prepasses with alpha cisors, 40% less drawncalls -fixed LODs -new sing sprites -new graphic options to disable grass from being rendered -Streamlined High Jumps, crouching and going trought oneway platforms -point counter for mission bellow Rank leter -3 hit combo deals extra damage -attacks aside from the normal ones increase the Rank counter more -bug fixes related to ledge grabbing -have to fixs taking damage while crouching in a vent causing softlocks -added special attack -added an counter that builds up to the special attack -added a score system that builds the special counter -fixed tank spike damage after death -bug fixes necessary on return button -added mini tank enemy type -aiming move camera slightly up and down -fixed character 'shooking' when passing by objects -removed 'Outskirts' part of the main map -sliding makes the player invunerable -added a score board once the current mission is finished -added new arena mode with multiple chalenges -reduced attack delay on walking minimech -added end mission screen with a score system -added a dragon flight system for fast travel -added quicktime events -added cutscenes with dialog to do; +add cutscene for canon boss +add proper animation for the quicktime event +fixs respawn crashes +fix crash related to changing level or going back to menu during mission finished animations +fixs new animation bugs related to the dragon +optimzation issues with some of the new enemies, they will be reworked on the final version +a lot of new bugs where created by reworking the game's code +looping around the city is broken +you can look trought the floor if you aim down in the city level +canon boss is quite buggy +fast travel can get offbounds update Demo Alpha 0.4.1 -increased fist damaged -fixed borked sound effect for the rail hook -enemies will spawn health drop randomly upon death -tank boss health decreased by 12.5% -fixed ministationarymech invulnerability -removed t26 spawn due to bugs -fixed outbounds camera ledge bug to do; +add pickup range for health drops update Demo Alpha 0.4.2 -fixed crashe related to changing levels after scoretable -fixed crashe related to respawn to do; +fixe multipl newbugs in dragon animations related to addition of free flight mode update Demo Alpha 0.4.3 -pressing x to on the score screen goes back to main menu,hotfixs for crash issues update Demo Alpha 0.4.4 - fixed the issues with the menu not working with mouse -added a back option on the arena menu -fixed crash related to canon boss -changed health drop spawn rates -fixed falling off bounds on city to do; +add sound effect to heavy attack +fixs character floating due to wide collision rays update Demo Alpha 0.4.5 -hotfixs player can't move in canon boss fight to do; +fixs crash when pausing during canon boss fight update Demo Alpha 0.4.6 -hotfixs crash when pausing during canon boss fight to do; +unmouting the dragon causes weird idle animations update Demo Alpha 0.4.7 -Dragon can alternate between free flight mode and normal flight at a press of a button -Dragon can fly faster with a press of a button -some crashes fixed -added dragon auto aim for future aerial battle -player can use the Dragon to navitage the main zones of the map -menus are more legible, fixed selected button visiblity issues -fixed lighting issues in free flight mode -player attack speed increased by 33% -player base attack damange decreased by 25% -changed overkill text font -fixed boxs audio bug -increased player walking speed by 10% -fixed crash on tank boss -fixed particle setting not working -removed after images on rotating attacks -added dragon projectiles -added targets for practice on main map -aim is hidden when not pressing the Aim key to do; +soft locks and failling off bounds pretty frequent while flying with Dragon +add ability to unmount the Dragon update Demo Alpha 0.4.7.1 -fixed color issues on Dragon projectile -fixing issues of using the Dragon projectile while walking -Tank Boss health increased by 42% -attack upwards reduced damage in 33% update Demo Alpha 0.5 -removed load and save from menu due to crashes -charged attack had damage increased by 100% -added 1 second cool down to ground pounds -the warship, canonboss and Dragon flight test are stringed together. -changes to Dragon Aim system -fixed issues on changing camera height on free flight -added back RNG in sub boss spawn -mechboss attack speed reduced in 33% -rocket audio bug fixs -canon boss behaviour altered to avoid soft locks -adding second part of warship level -rotating attack damaged increased by 30% -fixed background occlusion bug causing perfomance issues -stream lined controls on hook railway -fixed nasty resource leak causing bad perfomance with billboard generation -bug fixs on background occlusion -cross hair only visible while holding aim button -targets are now destructable -separated dragon flight into dogfight and exploration parts -adding 3D model for planes -organizing menu -adding flying enemies small plane and big plane -general bug fixes -changes on how the skybox work -touches to skymap -changed dragond dash +fixed exiting skybox and area with clouds -train wind removed due to bugs, will be included back laterr -car removed from downtown, it was annoying, will be added somewhere else later -improvments to respawn system -touch up on objective counter system to do; +add joystick support to modulate character speed +add key mapping +fixs item grab animation +fixs 2d Dragon flight direction animation +fixs select language issue +weird bug replaying cutscene even if going back to menu +fixs some weird back ground bug witht he warship room +add automated optmization tool converting static meshes to multi meshes +debug mission timer system update Demo Alpha 0.5.1 -fixing crash issues due to pilot spawn and player death signal update Demo Alpha 0.5.2 -fixing crashes due to plane being deleted reminder; /adding the queue_free function to an animation player is a bad idea update Demo Alpha 0.5.3 -fixed resource leak -buffed the planes update Demo Alpha 0.5.4 -reduced Dragon's hitbox -decreased attack range of planes by 33% and doubled attack delay -added a a muzzle effect to the planes to anticipate the attacks update Demo Alpha 0.5.5 -decreased big plane hit box update Demo Alpha 0.5.6 -added a barrel roll (Ackchyually it is an Aileron roll) -dash turned into a nitro mode Update Demo Alpha 0.5.7 -added 2 extra second of invunerability after barrel roll -correcting bugs with plane targetting -barrel roll animation is 79% faster Update Demo Alpha 0.5.7.1 -barrel rolls increase the speed of turning 600% -doubled spawn rate of health pickups to do; fixs barrel roll animation bugs Update Demo Alpha 0.5.7.2 -fixed barrel roll animation bug -added player animation during barrel roll Update Demo Alpha 0.5.7.3 -need to press right or left to perform the barrel roll -fixed animation bug on cutscene -trying to aling dragon's breath to do; +make the Dragon's barrel roll go both sides Update Demo Alpha 0.6 -Dragon's fireball was changed to one shoot per press -revamped smaller plane's AI -revamped Dragon's ball Roll -the Ocean is now, infinity -improved character animations with xFade and sub state machines -improving item pick up system -adding batery bots NPCs -up attack damage reduced by 15% -tank resistance to knockback increased by 20% -added difficulty settings -adding pseudo achievement system Update Demo Alpha 0.6.1 -fixed head rotation animation bug to do; +fixs bug of background not being rendered, due to interior culling Update Demo Alpha 0.6.2 -added Charged attack to gradon -modifying grabbing controls -fixed interior culling issues -crawling speed reduced by 20% -faster transition crouch animations Update Demo Alpha 0.6.2.1 -hot fixs fro crash when loading dog fight Update Demo Alpha 0.6.3 -Charged up Attack buffed damage by 50% Update Demo Alpha 0.6.3.1 -hotfixs Warship 1-1 to 1-2 causing crash Update Demo Alpha 0.7 -Improvements to Animations -added Heavy Box and Drop gate to Warship 1-2 -some changes on interior culling systems -adding Warship 1-3 -adding Plane Boss -changes to enemies RNG -added targets to enemies canon attacks -adding soldier grenadier enemy, the grenades can be bounced back -adding rifle man enemy soldier -adding siren man enemy soldier 'he does nothing but it looks cool' -adding shield enemy soldier -adding sleeping enemy soldier -amount of currency a enemy drop is related to their health -added camera vertical drag margin -shock wave terrain height sensitivity decreased by 50% -rotating attack damage reduced by 25% -soldiers will run away depending on Score Ranking, amount of Soldiers alive in screen, and Tanks in Screen to do; +fix weird performance issue caused by collecting currency +fix arch of projectiles not taking height difference in consideration +canon boss cylindrical looping system is not working properly Update Demo Alpha 0.7.1 -Dragon mounted character Animation bug fixes Update Demo Alpha 0.7.2 -adding tank that carry soldiers -changed warship 1-3 -soldier with shields have solid collision -added ability to block attacks -increased delay of rifle soldier by 0.25 seconds -rifle soldier shoot triple shoots instead of a single shoot -rifle soldier have minimum distance to start attack -changes to soldier's uniform -added 1.5 seconds of extra invulnerability after hit stun animation is finished -added input buffer to dashing -shield soldier have half HP -shield soldier have 80% damage reduction of the default three hit combo -shield soldier take double damage of ground pounds -slight changes to dashing animation -player can start a dash mid air -changes to Enemy AI follow the player further away into the map -reduced amount of enemies in warship 1-3 -adding general sprite -fixed leg when spawning enemies, increases ram usage by 50%, also might cause unforeseen crashes -reduced grenade soldier attack delay by 66% -shield soldier melee attack delay reduced by 33% -normal attack hitbox decreased by 16% -fixed issue dashing after a ground pound causing janky movement to do; +performance issues is caused by attacking enemies and not collecting currency, must be investigated +make soldiers actually get out of the Tank +make cut scenes featuring the general +so many other things Update Demo Alpha 0.7.2.1 -fixed rotating attack animation -attacking don't slow the character if realised midair Update Demo Alpha 0.7.2.2 -fixed rotating attack animation glitch while jumping Update Demo Alpha 0.7.2.3 -reduced rotating attack rank bonus by 50% -reduced charged attack rank bonus by 66% -reduced charged attack damage in 50% (this thing is broken if used properly) -desctruble gatestakes triple more damage from charged attacks -doubled the size of grenade explosion area -fixed bug in explosion distortion wave anim Update Demo Alpha 0.8 -fixing small bugs with spin attack animation after a ground pound -fixs more animation bugs related to spin attack -adding cutscene of dragon destroying canon boss after boss fight -increased minimun rank to panick soldiers to 'A' -slightly change to menus -canonb boss hp reduced 75% to do; -polish the cutscene -remove bloated duplicate models ~5 MBs of useless junk Update Demo Alpha 0.8.1 -Canon Boss Health increased by 50% -fixed sliding animation issue -fixed issue of canon boss not reseting to proper rotation Update Demo Alpha 0.8.2 -fixed animation bug related to walking after a ground pound -optimisations that can reduce ram usage by 20-25% in some cases -added an animation to symbolise successful blocks -added slow motion to successful blocks -reworking of the entire Canon Boss AI to make it more stable and easier to work with Update Demo Alpha 0.8.3 -fixed broken Canon Boss Looping code Update Demo Alpha 0.8.4 -added bolt reward for downing planes -added sound effect to blocking -fixed block animation Update Demo Alpha 0.9 -organizing better the main menu -working in a cutscene -fixed bug related to exiting level and re entering triggering events -rank system is 10% easier -put frontloading of levels in another thread and a loading screen before the main menu -added soldier with bazooka -rockets blow up if close to an enemy after ricochet -fixed ground pound audio issues -improvments to level loop code -rework to swin code -added climbing -added back train wind gush -improved gush of wind effect from train -added ladders -shield soldier attack delay 200% higher -bazooka soldiers can't be scared -added walljump -soldiers will die falling from tall heights -added fall animation to soldiers -changed default button for blocking -reducing ram usage by deleting unused animation nodes -added mine enemies -polish to dragon destroy turret cutscene -static canon mechs attacks are twice as fast -fixing issues on mission data that caused wraship missions to not string together to do; +press block right with shift the block animation sticks +change swin animation so xfade can be used to smooth between idle and walking animations Update Demo Alpha 0.9.1 -added screen shake to dragon destroying canon boss cutscene -added tracing to bullets -increased the size of warning preceding bullets -added limit to block and UI to indicate it to do; +rifle soldiers run away when the player is close instead of attack not coming out. +fixs menu related crashes +fixs bug of health pick ups not working Update Demo Alpha 0.9.2 -added a 0.75 second timer limit dashes -put canon boss hp back to 150 -fixed crash related to canon boss level looping code Update Demo Alpha 0.9.3 -canon boss has 40% more health -canon boss has new stage where it launch mines around the arena -doing working on the back end for a level editor -changed the main menu back ground (temporary until the final menu is made) -30% speed up in loading times -slide animation bug fix -gear and gate related bug fixes -fixed broken lighting interior system -fixed issues with background system -fixed character looking the wrong direction atop the dragon -fixed gear on warship -1 being broken -changed how levels are stored, decreasing amount of bugs -fixed UI being displayed during cut scenes to do; +fix weird transition swim animation +dying on warship 1-1 causes the game to crash for some reason +fixs language menu Update Demo Alpha 0.9.4 -hidden windows cursor in game -custom cursor while in menu -work in progress map viewer + save system has to be rewritten due to security concerns Update Demo Alpha 0.9.5 -textures of fists where changed -upward attack had damaged reduced by 20% -shock wave damage increased by 66% -added a new high damage combo, attack, attack, upward attack. -added a new high damage combo, attack, attack, down attack. -added a new high damage combo, ← 🡓 → or → 🡓 ← and them attack . -all above mentioned combos can be unlocked by upgrading your powers, in the power up menu -Small Tanks receive double damage from light, light, upward combo -Tankbos is receives 28% less damage from shock wave attack -enemy hitting effect size is depending on damage dealt -fixed soldier walking animation -added restart mission button -perfomance issue related to special meter/boss health bar is fixed, doubling perfomance in intensive situations -redone the special meter/boss health bar system and scrapped old one -destructble gates can only be destroyed by charge attacks -changed some of the tutorial boards placment in warship one -added canon boss quicktime animation, still need to be polished up -removed animation freeze effect from upon hitting enemies -rotating attack can be canceled sooner -input is buffered during rotating attacks -slightly change to rank meter apperance -shield soldier has 80% damage reduction against rotating attacks -minimun rifle soldier, shooting distance reduced by 50% -rank bonus is reduced by 70% if the same combo or same attack is repeated -fixed resource leak -reduced reward amount for destroying gates -added smashble glass -added groundpound tutorial -made special hit box bigger -added upgrade menu -fixed a few bugs related to the arena mission system -every upgrade in me Ghost Hand in the menu makes atakes slightly faster to do; -reloading level don't reset the health of some obstacles -dying on the tank boss cause the game to crash shortly after Update Demo Alpha 0.9.6 -Updating grabbing item code to be more reliable -fixed bug of aiming not apearing during thrown object animation -visual fixed bug related to carrying items being out of sync with animations -changed finger gun to work on slopes -changed special bar into a Magic bar -Y on xbox controller or C in keyboard, change the current Magic power -Added a rage mode -Added ability to create clones -The above powers can be acceesed by using the Konami code -work to punching sound effect to be less repeteative -improving power up piick up -added low health idle animation Update Demo Alpha 0.9.7 -removed WASD for movement -added more levels for testing -removed 2D gliding -polished transitions to dragon ridding -dragon can be up and down -dragon can be invoked from anywhere using select/ M key -upgrade menu had been removed from being accessed with a key press -upgrade menu can be accessed at check points -added level with planes as platforms -refined sprites for v for victory animation - added whistle animation and sound effect to do; +hurt boxes for buildings and other obstacles for the dragon +landing too close to the ground can cause the game to soft lock Update Demo Alpha 0.9.8 -implemented icon animation that tells player that he is not able to invoke the dragon in a certain area -change mount animation depending if character is on floor or mid air -fixed UI not hiding before dragon being invoked -changed whistle SFX -slightly changes to invoking dragon animation -added an About the Game section -fixed barrel roll before entering a area with the dragon causes the game to soft lock -speed up on game booting -added magnetic boot upgrade Update Demo Alpha 0.9.9 -changes to mountain UV scale -altered sleeping soldier Ai -some polish to canon boss -changed Lava Shader -fixed opening game camera glitch -added ability to mount or unmount dragon at any moment , press selecct/M -removed ability to land dragon -changes to the ui -added test level using 2D polygon terrain tools -added auto distance occluder to objects with AABB detection -fixed crash related to lowering bridges -changed the way sky textures are rendered -improvments to low health idle animation -revamped the Dragon aim system -Dragon can shoot at multiple targets at once, and a target can have up to three shots charged -changes to the fireball trajectory code -slight changes to the atitute of enemy planes -fixed bug of mines spanwed by the canon boss despawning too soon -work done on canon boss quick time event -fixes on dragon destroying canon boss cutscene -changes to canon boss AI -polish work done to the Quick Time event system -polish work done to the Canon Boss -added canon boss ability to spawn flying mini mechs -added animation to boss healthbar -healthbar negative health glitch fixed -updated the player's UI -update to some of the Dragon's flight code -update to some of the Camera zoom code to do; +fixs crash related to going back to main menu +fixs dragon shooting direction while targeting is empty +fixs bug that empty dialogue bubbles, caused by pausing mid cutscenes +fixs infinite speed bug while sliding +fixs sliding animation bugs +fixs windmill rendering bugs +fixs bouncing hand freezing when player change states +fixs walljump being over sensetive Update Demo Alpha 0.9.10 -fixed wall jump over sensitivity -small changes on player hud -added back baterry bot to warship2 -ability to punch using whenever item you are carrying -polish work done to item carrying -fixed throwing animation -finished up mosquto enemy -added flea enemy -correcting collision bugs -added slopes to tileset -added speed booster -added more levels -modifications to magnetic boots -small mofications to hook configuration -doubled the long ranged hand attacks hit box -grabbable items can break after being used to hit enemies -added bending to grabbable items after being used to hit enemies -added durability to grabbable items -some items can be thrown and will cause damage to enemies -added perfect jumper -Main map has infinite generation -added peroperly changing player x position on unmounting the dragon -added new levels -terrain system heavily modified to do; +make wall jump less sensetive +fixs trapdoor soft locking player +fixs crash when reloading certain levels +add inverted controls for flight option +fix trapdoor collision detection Update Demo Alpha 0.9.11 -fix trapdoor collision detection -wall jump is fixed -ledge grab only works while holding up -character can let go, ledge grab by holding down -jump is 23% higher -dragon is inverted by default to do; -fixs crash at warship 1 related to text showup command at mission data Update Demo Alpha 0.9.11.1 -converted beetle boss level into a playable asset -hot fixs to carrying item animation Update Demo Alpha 0.9.11.2 -converted Castle Rotating Room level into a playable asset Update Demo Alpha 0.9.11.3 -converted Forest level into a playable asset -hot fix to carrying item animation -aim resets when pressing aim button Update Demo Alpha 0.9.11.4 -decreased video ram by 17% -increased render distance five fold -bug fixes related to forest levels to do; +fixs camera shake while in a locked camera +fixs perfect jumper failing at different height from launcher height +fixs dragon rolls adding continued speed Update Demo Alpha 0.9.11.5 -added option to enable or disable the LOD -added small tutorial for Dragon summoning -added small tutorial for Grab item -added pop up for power pickups Update Demo Alpha 0.9.11.6 -fixed forest tilemap Update Demo Alpha 0.9.11.7 -money is no longer a global value Update Demo Alpha 0.9.12 -updating the Arenas -upgrade point is spawned amid arena -fixed buggy fixed camera code -added Quest giver on RDLV08 -added functional quests -Update Demo Alpha 0.9.13 -quix fixs to arena spawn -RDLV08 was moved down to avoid player failing in the void after unmounting -fixed infinite farming of explosive boxs -fixed crouch detection -update to quest system -added a enemy out post on the main map -update to RDLV08 -added ability to deny or accept side quests -quest giver cant be grabbed -Update Demo Alpha 0.9.13.1 -stability update -fixing viewport related errors -Update Demo Alpha 0.9.14 -redone the reloading system for improved stability and loading speed -changes made to the arena -many bugs caused by the new loading system fixed -bug fixing on the lighting system to do; +fixs other bugs caused by the new reloading system -Update Demo Alpha 0.9.14.1 -fixed crash caused by the failing to update the text indicatinng a enemy's state -hide text from flying mini mech -changed the input commands for the upgrade menu on checkpoints -fixed bug related to dragon health -Update Demo Alpha 0.9.14.2 -fixed crash related to getting position of a player object outside the scenetree -Update Demo Alpha 0.9.14.3 -work done on the fixs for the last patch -grenades glow in the dark -fixed visibility issue with sidequest UI -battery bot has glown light -decreased healthpickup spawn rates -Update Demo Alpha 0.9.14.4 -trying to fixs crashs -Update Demo Alpha 0.9.14.5 -removed fluff from items nodes, in order to improve stability -improved ilumination enemies, battery bots, projectiles and the statue -Update Demo Alpha 0.9.14.6 -Improved Enemy aiming system -Update Demo Alpha 0.9.14.7 -added auto testing mode with f4 -removed visiblity notifiers, might been causing crashes -fixed bug with cutscenes not reseting once back to main menu -more stability fixes -Update Demo Alpha 0.9.14.8 -added logging to the automated test -fixed resource leaked related to enemy spawn -other possible crashes fixed to do; +fix unmount and mounting dragon resource leak +fixs other smaller resource leaks -Update Demo Alpha 0.9.14.9 -fixed dragon resource leak -fixed many bugs -improved game stability -Update Demo Alpha 0.9.14.10 -missile projectile crash fixes -enemy spawning projectiles fixed -Update Demo Alpha 0.9.14.11 -fixed cannon boss cutscene crash Hotfixs for hte last patch -Update Demo Alpha 0.9.14.12 -fixed crashing related to the unmounting the dragon after dying once to do; +the dragon is invisible during the dog fight -Update Demo Alpha 0.9.14.13 -fixed invisible dragon during dog fight to do; +change punching sound effect +fixs blocking animation bug +fixs player unmouting the dragon and getting stuck in terrain +fixs camera bug after unmouting the dragon +fixs crouch detection -Update Demo Alpha 0.9.14.14 -added more info to the stress testing .cfg file -Update Demo Alpha 0.9.14.15 -enemy spawner crash fixs -Update Demo Alpha 0.9.14.16 -fixed the door points in the city -fixed the dragon mounting camera -Update Demo Alpha 0.9.15 -improved climate UI for snow -changed sprite for the fleas -added soldier gunner enemy -Tank Boss can spawn minion -enemy soldiers have coloured variations that affect behaviour -added rapier soldier enemy -shield enemy no longer take knockback -tweaks on water shader -added drunk soldier enemy -grass color can be changed with climateUI -tweaks to Grass shader -all types of grass react to wind -Update Demo Alpha 0.9.16 -heavy alterations to hud, to support multiple magic spells -player can swap between 4 spells -rebalancing of all spells -f5 will open a menu where player clothes can be customized -ranged attack was altered to fit as a spell -unfortunely removed ability to look around outside of throwing objects -Update Demo Alpha 0.9.17 -hitting a enemy mid air stops the player momentun for 30 frames, can be canceled with a dash -extra vertical velocity from attacking was increased by 12.5% -attacking upwards mid air also adds vertical velocity -attacking upwards can be cancelend 20% earlier -general changes to make air combos easier -added heavy parry -parry gives 0.6 seconds of invulnerability -time to counter after a parry doubled -hitting enemies stunned mid air will give them 30 frames where their speed is reduced to zero -charged attack launch enemies into the air but damaged is reduced 80% -changes to enemy gravity system -fixs to info signs layering -minibot mech hp and stun time doubled, reaction times for attacks where increased -tweaked three hit combo animation -changed buttons for grappling hook -reworked code for throwing objects and grappling hook -character is not stunned when using magic burn -bouncing fist expend magic points per bounced -added demo level -added new tilemap texture -fixes to tank ai -changed input handling for charged attack to do; +warship mission 1 have weird crashes +changed level while still attached to a grappling hook makes it to stop working -Update Demo Alpha 0.9.17.1 -path to fixed enemy respawning after retrying a level -Update Demo Alpha 0.9.17.2 -path to fixed enemy respawning after retrying a level -Update Demo Alpha 0.9.18 -added battleship levels -added gas leakage as a hazard -added spikes -added more variants to the soldier gunner -added backgrounds decoration -improvements to tile set -revamp to the controls -r2 is used to grab enemies or use the grappling hook -finger gun has a dedicated button and had been re balanced -added parallax background to rdlv08 -fixed checkpoints -improved crouch system -new boss coming soon " }