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- extends Node
- export(NodePath) var nodepath
- onready var node = get_node(nodepath)
- var buffer : float
- var buff = 0
- #
- #func _ready():
- # node.scale.x = 0
- # node.scale.y = 0
- # node.modulate.a = 0
- #
- #func _physics_process(delta):
- # node.scale.x += delta
- # node.scale.y += delta
- # node.modulate.a += delta
- # buff += 1
- # if buff == 60: queue_free()
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