extends Node export(NodePath) var nodepath onready var node = get_node(nodepath) var buffer : float var buff = 0 # #func _ready(): # node.scale.x = 0 # node.scale.y = 0 # node.modulate.a = 0 # #func _physics_process(delta): # node.scale.x += delta # node.scale.y += delta # node.modulate.a += delta # buff += 1 # if buff == 60: queue_free()