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- extends Node
- export(NodePath) var nodepath
- onready var node = get_node(nodepath)
- var buffer : float
- var buff = 0
- func _ready():
- set_physics_process(false)
- func _physics_process(delta):
- node.scale.x += -delta*10 if buff > 6 else delta*10
- node.scale.y = node.scale.x
- buff += 1
- if buff == 12: set_physics_process(false)
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