expand.gd 327 B

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  1. extends Node
  2. export(NodePath) var nodepath
  3. onready var node = get_node(nodepath)
  4. var buffer : float
  5. var buff = 0
  6. func _ready():
  7. set_physics_process(false)
  8. func _physics_process(delta):
  9. node.scale.x += -delta*10 if buff > 6 else delta*10
  10. node.scale.y = node.scale.x
  11. buff += 1
  12. if buff == 12: set_physics_process(false)