extends Node export(NodePath) var nodepath onready var node = get_node(nodepath) var buffer : float var buff = 0 func _ready(): set_physics_process(false) func _physics_process(delta): node.scale.x += -delta*10 if buff > 6 else delta*10 node.scale.y = node.scale.x buff += 1 if buff == 12: set_physics_process(false)