projectiles.gd 617 B

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  1. extends Node
  2. var sprite = preload('res://enemie/monster.tscn')
  3. func _ready():
  4. for i in 1024:
  5. var add= sprite.instance()
  6. # add.texture = get_node('../../Textures').dict[1]
  7. add.z_index = 1
  8. add_child(add)
  9. # add= sprite.instance()
  10. # add.texture = get_node('../../Textures').dict['Goblin2']
  11. # add.z_index = 2
  12. # add_child(add)
  13. # add= sprite.instance()
  14. # add.texture = get_node('../../Textures').dict['Goblin3']
  15. # add.z_index = 3
  16. # add_child(add)
  17. # add= sprite.instance()
  18. # add.texture = get_node('../../Textures').dict['Goblin4']
  19. # add.z_index = 4
  20. # add_child(add)
  21. pass # Replace with function body.