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- #tool
- extends Node2D
- var modx =-1
- var mody =-1
- func _process(_delta):
- set_position(get_viewport_transform().get_origin() * Vector2(modx,mody))
- #func _on_Timer_timeout():
- # print(singleton.sky)
- # $ParallaxLayer/Sprite2.get_material().set_shader_param("graphicsetting", singleton.video.sky)
- func _zoom(value):
- $ParallaxLayer.scale = value
- modx = -value.x
- mody = -value.y
- $ParallaxLayer.position = Vector2(320,180) * value
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