- extends Position2D
- var loader = load('res://npc.tscn')
- var buffer = 300
- func _physics_process(delta):
- buffer -= 1
- if buffer == 0:
- buffer = 300
- if get_child_count() < 5:
- print('add enemy')
- var instancer = loader.instance()
- instancer.global_position = global_position
- add_child(instancer)
- pass # Replace with function body.
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