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- extends Area2D
- func _on_damage_enemy2_body_entered(body):
- get_parent().fliph = not get_parent().global_position.x > body.global_position.x
- if get_parent().is_on_floor():
- get_parent().state = 'shooting'
- pass # Replace with function body.
- func _on_damage_enemy2_body_exited(body):
- get_parent().state = 'runaround'
- pass # Replace with function body.
- func _ready():
- scale.x = rand_range(0.5,2.0)
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