damage.gd 246 B

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  1. extends Area2D
  2. export var damage = -1
  3. var attacker = ''
  4. func _on_Timer_timeout():
  5. queue_free()
  6. pass # Replace with function body.
  7. func _on_damage_player_body_entered(area):
  8. area.damage( damage, attacker)
  9. pass # Replace with function body.