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- [gd_scene load_steps=3 format=2]
- [ext_resource path="res://font/8bit.tres" type="DynamicFont" id=6]
- [sub_resource type="GDScript" id=1]
- script/source = "extends Label
- func _input(event):
- if Input.is_action_just_pressed(\"f3\"):
- visible = !visible
- Engine.set_target_fps(0 if visible else 60)
- func _physics_process(delta):
- text = \"fps: \" + str(Engine.get_frames_per_second())
- text += \"\\n\"
- text += 'mem: ' + String.humanize_size(OS.get_static_memory_usage())
- text += \"\\n\"
- text += 'vram: ' + String.humanize_size(Performance.get_monitor(20))
- text += \"\\n\"
- # if has_node(singleton.player_path):
- # text += 'x: ' + str(int(get_node(singleton.player_path).global_position.x))
- # text += \"\\n\"
- # text += 'y: ' + str(int(get_node(singleton.player_path).global_position.y))
- "
- [node name="Debug" type="CanvasLayer"]
- pause_mode = 2
- layer = 127
- [node name="fpscount" type="Label" parent="."]
- pause_mode = 2
- anchor_left = -0.00539021
- anchor_top = 0.260297
- anchor_right = -0.00539021
- anchor_bottom = 0.260297
- margin_left = 11.9259
- margin_top = 188.737
- margin_right = 189.926
- margin_bottom = 309.737
- custom_fonts/font = ExtResource( 6 )
- text = "fps: 60"
- script = SubResource( 1 )
- __meta__ = {
- "_edit_use_anchors_": true
- }
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