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- extends Node
- var net = NetworkedMultiplayerENet.new()
- var api = MultiplayerAPI.new()
- var port = 1909
- var ip = '127.0.0.1'
- var polling = false
- # Called when the node enters the scene tree for the first time.
- func _connect():
- polling = true
- print('Login connecting to port: ' + str(port))
- print('at ip: '+ip)
- net.create_client(ip,port)
- # net.set_dtls_enabled(true)
- # net.set_dtls_verify_enabled(false)
- self.set_custom_multiplayer(api)
- custom_multiplayer.set_root_node(self)
- custom_multiplayer.set_network_peer(net)
-
- net.connect("connection_failed", self, "_On_Connection_Failed")
- net.connect("connection_succeeded", self, "_On_Connection_Succeeded")
- pass # Replace with function body.
- func _process(_delta):
- if polling: custom_multiplayer.poll()
- func _On_Connection_Failed():
- print("Failed to connect to game server")
- func _On_Connection_Succeeded():
- print("Connected to game server")
- func Register(username, password, password2, email, salt):
- rpc_id(1,"RegisterPlayer", username, password, password2, email, salt, api.get_rpc_sender_id())
- func Request_Salt(username):
- rpc_id(1,"salt_request", username)
- func Login_Salt(username, password, salt):
- rpc_id(1,"password_confirmation", username, password, salt)
- signal salt
- signal login_confirmed
- var salt_buffer = ''
- remote func salt_arrived(salt):
- emit_signal("salt")
- salt_buffer = salt
- remote func update_status(message):
- get_parent().get_node('LoginUI/register/VBoxContainer/Label').text = message
- get_parent().get_node('LoginUI/loginscreen/VBoxContainer/Label2').text = message
- var token_buffer = ''
- var username_server = ''
- signal token_arrived
- remote func _on_servertoken(token, username):
- print('token arrived: ')
- get_parent().get_node("LoginUI").emit_signal("login_confimed")
- print(token)
- token_buffer = token
- emit_signal('token_arrived')
- username_server = username
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