Server.gd 5.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180
  1. extends Node
  2. var net = NetworkedMultiplayerENet.new()
  3. var api = MultiplayerAPI.new()
  4. var port = 8081
  5. var maxplayer = 4
  6. export(NodePath) var database
  7. func _ready():
  8. print('listening to port: ' + str(port))
  9. net.create_server(port, maxplayer)
  10. self.set_custom_multiplayer(api)
  11. custom_multiplayer.set_root_node(self)
  12. custom_multiplayer.set_network_peer(net)
  13. net.connect("peer_disconnected",self,"disc")
  14. net.connect("peer_connected",self,"conn")
  15. pass # Replace with function body.
  16. func _process(_delta):
  17. custom_multiplayer.poll()
  18. var playerphsyics = preload('res://playerphysics.tscn')
  19. func conn(id):
  20. print('client connected, id: ' + str(id))
  21. yield(get_tree(),"physics_frame")
  22. rpc_id(0,'ping')
  23. rpc_id(0,'tokerequest')
  24. export var db_validation = true
  25. remote func tokenreply(token, username):
  26. var db = get_parent().get_node('PostgreSQL')
  27. var data = db.Read('validtokens_database','username',"'"+str(username)+"'")
  28. var message = 'token validated'
  29. if db_validation:
  30. if data == [] or data == null:
  31. message = "no token found"
  32. return
  33. if data[0][2] != token:
  34. message = "token is invalid"
  35. print('check tokens....')
  36. print(token)
  37. print(data)
  38. print(message)
  39. if message == 'token validated':
  40. print('clients connected: ' + str(custom_multiplayer.get_network_connected_peers().size()))
  41. var instance = playerphsyics.instance()
  42. instance.name = str(api.get_rpc_sender_id())
  43. $players.add_child(instance)
  44. if username == null or username == "":
  45. username = 'player' + str(custom_multiplayer.get_network_connected_peers().size())
  46. usernames_dict[api.get_rpc_sender_id()] = str(username)
  47. send_list_of_usernames(api.get_rpc_sender_id(), username)
  48. func send_list_of_usernames(user, username):
  49. rpc_id(user,'_on_usernames', usernames_dict)
  50. rpc_id(0,'_on_usernames', { user : username } )
  51. var messages_array = []
  52. var usernames_dict = {}
  53. remote func chat_messages(message):
  54. if $players.has_node(str(api.get_rpc_sender_id())):
  55. var buff = usernames_dict[api.get_rpc_sender_id()] + ': ' + str(message)
  56. messages_array.append( buff )
  57. rpc_id(0,'_On_chat_Message', buff)
  58. remote func connected_peer():
  59. print('syncing clients')
  60. rpc_id(0,'_On_Peer_Connected')
  61. func makedummmy():
  62. var node = api.get_rpc_sender_id()
  63. $players.get_node(str(node)).add_to_group('dummy')
  64. remote func send_clients():
  65. rpc_id(api.get_rpc_sender_id(), 'client_data', custom_multiplayer.get_network_connected_peers())
  66. # extra
  67. func disc(arg):
  68. print('client disconnected, id: ' + str(arg))
  69. rpc_id(0,'_On_Player_Disconnect',arg)
  70. remote func latency(arg):
  71. rpc_id(api.get_rpc_sender_id(), 'returnping', arg)
  72. remote func input_handler(arg):
  73. var id = api.get_rpc_sender_id()
  74. if $players.has_node(str(id)):
  75. $players.get_node(str(id)).input = arg
  76. var tick = 0
  77. export var tickrate = 3
  78. func _physics_process(delta):
  79. var position_datachunk = {}
  80. for i in $players.get_children():
  81. position_datachunk[i.name] = i.global_position
  82. rpc_unreliable_id(0, 'player_position', position_datachunk)
  83. var animation_datachunk = {}
  84. for i in $players.get_children():
  85. animation_datachunk[i.name] = i.animation
  86. rpc_unreliable_id(0, 'player_animation', animation_datachunk)
  87. # tick += 1
  88. # if fmod(tick,tickrate) == 0:
  89. # var enemies_datachunk = PoolByteArray()
  90. # for i in $enemies.dict.arraypos.size():
  91. # if $enemies.dict.arrayvida[i] > 0:
  92. # var pos = $enemies.dict.arraypos[i]
  93. # enemies_datachunk.append_array( return_int16(pos.x) )
  94. # enemies_datachunk.append_array( return_int16(pos.y) )
  95. # var bytetest : PoolByteArray
  96. # bytetest.append($enemies.dict.type[i] )
  97. # enemies_datachunk.append_array( bytetest )
  98. # rpc_unreliable_id(0, 'enemies_position_2', enemies_datachunk)
  99. func return_int16(number):
  100. var int16 = number + 32768
  101. var bytetest : PoolByteArray
  102. var byte1:int = int(int16/255)
  103. var byte2:int = int(fmod(int16,255))
  104. bytetest.append(byte1)
  105. bytetest.append(byte2)
  106. return bytetest
  107. func player_anim(attack,arg):
  108. rpc_id( 0,'attack_anim', attack, int(arg) )
  109. func hp_update(vida, id):
  110. rpc_id( 0,'atr_update', {id:{'hp':vida}})
  111. func kill_update(kill, xp, lv, nxt, id):
  112. rpc_id( 0,'atr_update', {id:{'k':kill, 'xp':xp, 'lv':lv, 'nxt':nxt}})
  113. func level_up(lv, maxhp, gain, dmgup, id):
  114. rpc_id( 0,'level_up', lv, id)
  115. $players.get_node(str(id)).regenhp(gain)
  116. $players.get_node(str(id)).dmg += dmgup
  117. rpc_id( 0,'atr_update', {id:{'maxhp':maxhp}})
  118. # gen_power_queue(str(id))
  119. #powerup code
  120. var queue_powermenu_request = {
  121. # 'id' : {'power':['a','b','c'],'client':0}
  122. }
  123. func gen_power_queue(client):
  124. var time = str(OS.get_system_time_msecs())+str(client)
  125. queue_powermenu_request[time] = {}
  126. queue_powermenu_request[time]['power'] = gen_power()
  127. queue_powermenu_request[time]['client'] = client
  128. rpc_id( int(client), 'powerpick', queue_powermenu_request[time]['power'] , time )
  129. _pauser_gen(false)
  130. remote func optionpick(id, choice):
  131. var client = api.get_rpc_sender_id()
  132. if queue_powermenu_request.has(id):
  133. var power = queue_powermenu_request[id]['power'][choice]
  134. print(power)
  135. if $players.has_node(str(client)):
  136. $players.get_node(str(client)).add_power(power)
  137. queue_powermenu_request.erase(id)
  138. print(queue_powermenu_request)
  139. _pauser_gen(true)
  140. func _pauser_gen(arg):
  141. set_physics_process(arg)
  142. $enemies.set_physics_process(arg)
  143. for i in $players.get_children():
  144. i.set_physics_process(arg)
  145. func gen_power():
  146. return ['a','b','c']