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- extends Node
- # Declare member variables here. Examples:
- # var a = 2
- # var b = "text"
- var levels = {}
- # Called when the node enters the scene tree for the first time.
- func _ready():
- for i in get_children():
- levels[i.name] = i
- call_deferred('remove_child',i)
- pass # Replace with function body.
- func loadlevel(arg,arg2):
- if levels[arg].get_parent() != self: call_deferred('add_child',levels[arg])
- if arg2:
- levels[arg].call_deferred('hide')
- else:
- levels[arg].call_deferred('show')
- # Called every frame. 'delta' is the elapsed time since the previous frame.
- #func _process(delta):
- # pass
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