placeholder.gd 367 B

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  1. extends KinematicBody2D
  2. # Declare member variables here. Examples:
  3. # var a = 2
  4. # var b = "text"
  5. var enemy_id = 0
  6. var type = 0
  7. var fliph = 0
  8. # Called when the node enters the scene tree for the first time.
  9. func _ready():
  10. pass # Replace with function body.
  11. # Called every frame. 'delta' is the elapsed time since the previous frame.
  12. #func _process(delta):
  13. # pass