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- [gd_scene load_steps=3 format=2]
- [sub_resource type="GDScript" id=2]
- script/source = "extends KinematicBody2D
- var id = 0
- func damage( damage, attacker):
- get_parent().dict.arrayvida[id] -= damage
- get_parent().death_count(attacker)
- # get_node('CollisionShape2D').disabled = true
- # queue_free()
- # print(get_parent().dict.arrayvida[id])
- pass
- "
- [sub_resource type="RectangleShape2D" id=1]
- [node name="Enemy" type="KinematicBody2D"]
- collision_layer = 4
- collision_mask = 0
- script = SubResource( 2 )
- [node name="CollisionShape2D" type="CollisionShape2D" parent="."]
- shape = SubResource( 1 )
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