project.godot 1.9 KB

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  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8. config_version=4
  9. _global_script_classes=[ ]
  10. _global_script_class_icons={
  11. }
  12. [application]
  13. config/name="vampirezombiresurvivorsouls"
  14. run/main_scene="res://main.tscn"
  15. config/icon="res://icon.png"
  16. [display]
  17. window/size/width=640
  18. window/size/height=360
  19. window/size/test_width=1280
  20. window/size/test_height=720
  21. window/stretch/mode="viewport"
  22. window/stretch/aspect="keep"
  23. [input]
  24. w={
  25. "deadzone": 0.5,
  26. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
  27. ]
  28. }
  29. a={
  30. "deadzone": 0.5,
  31. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
  32. ]
  33. }
  34. s={
  35. "deadzone": 0.5,
  36. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
  37. ]
  38. }
  39. d={
  40. "deadzone": 0.5,
  41. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
  42. ]
  43. }
  44. [layer_names]
  45. 2d_physics/layer_1="physics"
  46. 2d_physics/layer_2="player"
  47. 2d_physics/layer_3="enemy"
  48. [rendering]
  49. quality/driver/driver_name="GLES2"
  50. vram_compression/import_etc=true
  51. vram_compression/import_etc2=false
  52. environment/default_environment="res://default_env.tres"