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- [gd_scene load_steps=32 format=2]
- [ext_resource path="res://art/1/character 1__Idle.png" type="Texture" id=1]
- [ext_resource path="res://art/1/character 1__WALK.png" type="Texture" id=2]
- [ext_resource path="res://art/1/character 1__roll.png" type="Texture" id=3]
- [ext_resource path="res://weapons/sword1.tscn" type="PackedScene" id=4]
- [sub_resource type="AtlasTexture" id=1]
- atlas = ExtResource( 1 )
- region = Rect2( 0, 0, 120, 80 )
- [sub_resource type="AtlasTexture" id=2]
- atlas = ExtResource( 1 )
- region = Rect2( 120, 0, 120, 80 )
- [sub_resource type="AtlasTexture" id=3]
- atlas = ExtResource( 1 )
- region = Rect2( 240, 0, 120, 80 )
- [sub_resource type="AtlasTexture" id=4]
- atlas = ExtResource( 1 )
- region = Rect2( 360, 0, 120, 80 )
- [sub_resource type="AtlasTexture" id=5]
- atlas = ExtResource( 3 )
- region = Rect2( 0, 0, 120, 80 )
- [sub_resource type="AtlasTexture" id=6]
- atlas = ExtResource( 3 )
- region = Rect2( 120, 0, 120, 80 )
- [sub_resource type="AtlasTexture" id=7]
- atlas = ExtResource( 3 )
- region = Rect2( 240, 0, 120, 80 )
- [sub_resource type="AtlasTexture" id=8]
- atlas = ExtResource( 3 )
- region = Rect2( 360, 0, 120, 80 )
- [sub_resource type="AtlasTexture" id=9]
- atlas = ExtResource( 3 )
- region = Rect2( 480, 0, 120, 80 )
- [sub_resource type="AtlasTexture" id=10]
- atlas = ExtResource( 3 )
- region = Rect2( 600, 0, 120, 80 )
- [sub_resource type="AtlasTexture" id=11]
- atlas = ExtResource( 3 )
- region = Rect2( 720, 0, 120, 80 )
- [sub_resource type="AtlasTexture" id=12]
- atlas = ExtResource( 3 )
- region = Rect2( 840, 0, 120, 80 )
- [sub_resource type="AtlasTexture" id=13]
- atlas = ExtResource( 3 )
- region = Rect2( 960, 0, 120, 80 )
- [sub_resource type="AtlasTexture" id=14]
- atlas = ExtResource( 3 )
- region = Rect2( 1080, 0, 120, 80 )
- [sub_resource type="AtlasTexture" id=15]
- atlas = ExtResource( 3 )
- region = Rect2( 1200, 0, 120, 80 )
- [sub_resource type="AtlasTexture" id=16]
- atlas = ExtResource( 3 )
- region = Rect2( 1320, 0, 120, 80 )
- [sub_resource type="AtlasTexture" id=17]
- atlas = ExtResource( 2 )
- region = Rect2( 0, 0, 120, 80 )
- [sub_resource type="AtlasTexture" id=18]
- atlas = ExtResource( 2 )
- region = Rect2( 120, 0, 120, 80 )
- [sub_resource type="AtlasTexture" id=19]
- atlas = ExtResource( 2 )
- region = Rect2( 240, 0, 120, 80 )
- [sub_resource type="AtlasTexture" id=20]
- atlas = ExtResource( 2 )
- region = Rect2( 360, 0, 120, 80 )
- [sub_resource type="AtlasTexture" id=21]
- atlas = ExtResource( 2 )
- region = Rect2( 480, 0, 120, 80 )
- [sub_resource type="AtlasTexture" id=22]
- atlas = ExtResource( 2 )
- region = Rect2( 600, 0, 120, 80 )
- [sub_resource type="AtlasTexture" id=23]
- atlas = ExtResource( 2 )
- region = Rect2( 720, 0, 120, 80 )
- [sub_resource type="AtlasTexture" id=24]
- atlas = ExtResource( 2 )
- region = Rect2( 840, 0, 120, 80 )
- [sub_resource type="AtlasTexture" id=25]
- atlas = ExtResource( 2 )
- region = Rect2( 960, 0, 120, 80 )
- [sub_resource type="AtlasTexture" id=26]
- atlas = ExtResource( 2 )
- region = Rect2( 1080, 0, 120, 80 )
- [sub_resource type="SpriteFrames" id=27]
- animations = [ {
- "frames": [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 4 ), SubResource( 2 ), SubResource( 3 ) ],
- "loop": true,
- "name": "idle",
- "speed": 4.0
- }, {
- "frames": [ SubResource( 5 ), SubResource( 6 ), SubResource( 7 ), SubResource( 8 ), SubResource( 9 ), SubResource( 10 ), SubResource( 11 ), SubResource( 12 ), SubResource( 13 ), SubResource( 14 ), SubResource( 15 ), SubResource( 16 ) ],
- "loop": true,
- "name": "roll",
- "speed": 15.0
- }, {
- "frames": [ SubResource( 17 ), SubResource( 18 ), SubResource( 19 ), SubResource( 20 ), SubResource( 21 ), SubResource( 22 ), SubResource( 23 ), SubResource( 24 ), SubResource( 25 ), SubResource( 26 ) ],
- "loop": true,
- "name": "walk",
- "speed": 15.0
- } ]
- [node name="playersprite" type="AnimatedSprite"]
- frames = SubResource( 27 )
- animation = "idle"
- frame = 2
- playing = true
- offset = Vector2( 3.72692, -21.0081 )
- [node name="weapon" parent="." instance=ExtResource( 4 )]
- position = Vector2( 0, -8.0534 )
- scale = Vector2( 0.75, 0.75 )
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