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- [gd_scene load_steps=8 format=2]
- [ext_resource path="res://art/Untitledcxz.png" type="Texture" id=1]
- [sub_resource type="AtlasTexture" id=9]
- atlas = ExtResource( 1 )
- region = Rect2( 0, 0, 112, 113 )
- [sub_resource type="AtlasTexture" id=10]
- atlas = ExtResource( 1 )
- region = Rect2( 112, 0, 112, 113 )
- [sub_resource type="AtlasTexture" id=11]
- atlas = ExtResource( 1 )
- region = Rect2( 224, 0, 112, 113 )
- [sub_resource type="AtlasTexture" id=12]
- atlas = ExtResource( 1 )
- region = Rect2( 336, 0, 112, 113 )
- [sub_resource type="SpriteFrames" id=3]
- animations = [ {
- "frames": [ SubResource( 9 ), SubResource( 10 ), SubResource( 11 ), SubResource( 12 ) ],
- "loop": true,
- "name": "goblin",
- "speed": 5.0
- } ]
- [sub_resource type="GDScript" id=8]
- script/source = "extends AnimatedSprite
- # Declare member variables here. Examples:
- # var a = 2
- # var b = \"text\"
- # Called when the node enters the scene tree for the first time.
- func _ready():
- speed_scale = rand_range(0.8,1.2)
- pass # Replace with function body.
- # Called every frame. 'delta' is the elapsed time since the previous frame.
- #func _process(delta):
- # pass
- "
- [node name="monster" type="AnimatedSprite"]
- visible = false
- frames = SubResource( 3 )
- animation = "goblin"
- frame = 1
- playing = true
- script = SubResource( 8 )
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