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- extends Node
- var net = NetworkedMultiplayerENet.new()
- var api = MultiplayerAPI.new()
- var port = 8081
- var ip = '127.0.0.1'
- # Called when the node enters the scene tree for the first time.
- func _ready():
- print('connecting to port: ' + str(port))
- net.create_client(ip,port)
-
- self.set_custom_multiplayer(api)
- custom_multiplayer.set_root_node(self)
- custom_multiplayer.set_network_peer(net)
-
- net.connect("connection_failed", self, "_On_Connection_Failed")
- net.connect("connection_succeeded", self, "_On_Connection_Succeeded")
- pass # Replace with function body.
- func _process(_delta):
- custom_multiplayer.poll()
- remote func ping():
- print('messaged received from server')
- func _On_Connection_Failed():
- print("Failed to connect to game server")
- var playerphsyics = preload('res://playersprite.tscn')
- func _On_Connection_Succeeded():
- $Input.enabled = true
- print("Succesfully connected to game server")
- var instance = playerphsyics.instance()
- instance.name = str(api.get_network_unique_id())
- $players.add_child(instance)
- # extra stuff
- var ping = 0
- func latency_test():
- rpc_id(1,'latency',OS.get_system_time_msecs())
- remote func returnping(arg):
- ping = (OS.get_system_time_msecs() - arg)
- func send_input(arg):
- rpc_id(1,'input_handler',arg)
- remote func player_position(arg):
- for id in arg.keys():
- if $players.has_node(str(id)):
- var node = $players.get_node(str(id))
- if node.global_position.x != arg[id].x:
- node.scale.x = -1 if node.global_position.x > arg[id].x else 1
- node.global_position = arg[id]
- remote func player_animation(arg):
- for id in arg.keys():
- if $players.has_node(str(id)):
- $players.get_node(str(id)).animation = arg[id]
- remote func enemies_position(arg):
- if has_node('enemies'):
- for i in $enemies.get_children():
- i.hide()
- for id in arg.keys().size():
- var node = $enemies.get_child(id)
- node.global_position = arg[arg.keys()[id]][0]
- node.animation = arg[arg.keys()[id]][1]
- node.show()
- remote func attack_anim(arg):
- $players.get_node( str(api.get_network_unique_id()) ).get_node('weapon/AnimationPlayer').play(arg)
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