soldieranim.tscn 724 KB

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  26969. "update": 0,
  26970. "values": [ Vector2( -2.75282, 22.6649 ) ]
  26971. }
  26972. tracks/54/type = "value"
  26973. tracks/54/path = NodePath("body:scale")
  26974. tracks/54/interp = 1
  26975. tracks/54/loop_wrap = true
  26976. tracks/54/imported = false
  26977. tracks/54/enabled = true
  26978. tracks/54/keys = {
  26979. "times": PoolRealArray( 0 ),
  26980. "transitions": PoolRealArray( 1 ),
  26981. "update": 0,
  26982. "values": [ Vector2( 1, 1 ) ]
  26983. }
  26984. tracks/55/type = "value"
  26985. tracks/55/path = NodePath("body:rotation_degrees")
  26986. tracks/55/interp = 1
  26987. tracks/55/loop_wrap = true
  26988. tracks/55/imported = false
  26989. tracks/55/enabled = true
  26990. tracks/55/keys = {
  26991. "times": PoolRealArray( 0 ),
  26992. "transitions": PoolRealArray( 1 ),
  26993. "update": 0,
  26994. "values": [ 0.0 ]
  26995. }
  26996. tracks/56/type = "value"
  26997. tracks/56/path = NodePath("body:position")
  26998. tracks/56/interp = 1
  26999. tracks/56/loop_wrap = true
  27000. tracks/56/imported = false
  27001. tracks/56/enabled = true
  27002. tracks/56/keys = {
  27003. "times": PoolRealArray( 0 ),
  27004. "transitions": PoolRealArray( 1 ),
  27005. "update": 0,
  27006. "values": [ Vector2( 15, -5 ) ]
  27007. }
  27008. tracks/57/type = "value"
  27009. tracks/57/path = NodePath("body/medal:z_index")
  27010. tracks/57/interp = 1
  27011. tracks/57/loop_wrap = true
  27012. tracks/57/imported = false
  27013. tracks/57/enabled = true
  27014. tracks/57/keys = {
  27015. "times": PoolRealArray( 0 ),
  27016. "transitions": PoolRealArray( 1 ),
  27017. "update": 1,
  27018. "values": [ 3 ]
  27019. }
  27020. tracks/58/type = "value"
  27021. tracks/58/path = NodePath("body/arm2:z_index")
  27022. tracks/58/interp = 1
  27023. tracks/58/loop_wrap = true
  27024. tracks/58/imported = false
  27025. tracks/58/enabled = true
  27026. tracks/58/keys = {
  27027. "times": PoolRealArray( 0 ),
  27028. "transitions": PoolRealArray( 1 ),
  27029. "update": 1,
  27030. "values": [ 0 ]
  27031. }
  27032. tracks/59/type = "value"
  27033. tracks/59/path = NodePath("body/gun/handle:position")
  27034. tracks/59/interp = 1
  27035. tracks/59/loop_wrap = true
  27036. tracks/59/imported = false
  27037. tracks/59/enabled = true
  27038. tracks/59/keys = {
  27039. "times": PoolRealArray( 0 ),
  27040. "transitions": PoolRealArray( 1 ),
  27041. "update": 0,
  27042. "values": [ Vector2( 0, 0 ) ]
  27043. }
  27044. tracks/60/type = "value"
  27045. tracks/60/path = NodePath("body/head/Sprite3:position")
  27046. tracks/60/interp = 1
  27047. tracks/60/loop_wrap = true
  27048. tracks/60/imported = false
  27049. tracks/60/enabled = true
  27050. tracks/60/keys = {
  27051. "times": PoolRealArray( 0.45, 0.55, 0.6, 0.7 ),
  27052. "transitions": PoolRealArray( 1, 1, 1, 1 ),
  27053. "update": 0,
  27054. "values": [ Vector2( 1, 0 ), Vector2( 1, 0 ), Vector2( 1, 0 ), Vector2( 1, 0 ) ]
  27055. }
  27056. tracks/61/type = "value"
  27057. tracks/61/path = NodePath("body/head/Sprite3:rotation_degrees")
  27058. tracks/61/interp = 1
  27059. tracks/61/loop_wrap = true
  27060. tracks/61/imported = false
  27061. tracks/61/enabled = true
  27062. tracks/61/keys = {
  27063. "times": PoolRealArray( 0.45, 0.6, 0.7, 0.9 ),
  27064. "transitions": PoolRealArray( 1, 1, 1, 1 ),
  27065. "update": 0,
  27066. "values": [ 0.0, -10.396, 9.0, 0.0 ]
  27067. }
  27068. tracks/62/type = "value"
  27069. tracks/62/path = NodePath("body/head/Sprite3:offset")
  27070. tracks/62/interp = 1
  27071. tracks/62/loop_wrap = true
  27072. tracks/62/imported = false
  27073. tracks/62/enabled = true
  27074. tracks/62/keys = {
  27075. "times": PoolRealArray( 0.45, 0.6, 0.7, 0.9 ),
  27076. "transitions": PoolRealArray( 1, 1, 1, 1 ),
  27077. "update": 0,
  27078. "values": [ Vector2( 0, -7 ), Vector2( 1, -9 ), Vector2( -1, -7 ), Vector2( 0, -7 ) ]
  27079. }
  27080. tracks/63/type = "value"
  27081. tracks/63/path = NodePath("body/gun:z_index")
  27082. tracks/63/interp = 1
  27083. tracks/63/loop_wrap = true
  27084. tracks/63/imported = false
  27085. tracks/63/enabled = true
  27086. tracks/63/keys = {
  27087. "times": PoolRealArray( 0 ),
  27088. "transitions": PoolRealArray( 1 ),
  27089. "update": 1,
  27090. "values": [ 1 ]
  27091. }
  27092. tracks/64/type = "value"
  27093. tracks/64/path = NodePath("body/head/soldieremotions:visible")
  27094. tracks/64/interp = 1
  27095. tracks/64/loop_wrap = true
  27096. tracks/64/imported = false
  27097. tracks/64/enabled = true
  27098. tracks/64/keys = {
  27099. "times": PoolRealArray( 0 ),
  27100. "transitions": PoolRealArray( 1 ),
  27101. "update": 1,
  27102. "values": [ false ]
  27103. }
  27104. tracks/65/type = "value"
  27105. tracks/65/path = NodePath("body/head/Sprite2:visible")
  27106. tracks/65/interp = 1
  27107. tracks/65/loop_wrap = true
  27108. tracks/65/imported = false
  27109. tracks/65/enabled = true
  27110. tracks/65/keys = {
  27111. "times": PoolRealArray( 0 ),
  27112. "transitions": PoolRealArray( 1 ),
  27113. "update": 1,
  27114. "values": [ true ]
  27115. }
  27116. tracks/66/type = "value"
  27117. tracks/66/path = NodePath("body/esclamation:visible")
  27118. tracks/66/interp = 1
  27119. tracks/66/loop_wrap = true
  27120. tracks/66/imported = false
  27121. tracks/66/enabled = true
  27122. tracks/66/keys = {
  27123. "times": PoolRealArray( 0 ),
  27124. "transitions": PoolRealArray( 1 ),
  27125. "update": 1,
  27126. "values": [ false ]
  27127. }
  27128. tracks/67/type = "value"
  27129. tracks/67/path = NodePath("body/z:visible")
  27130. tracks/67/interp = 1
  27131. tracks/67/loop_wrap = true
  27132. tracks/67/imported = false
  27133. tracks/67/enabled = true
  27134. tracks/67/keys = {
  27135. "times": PoolRealArray( 0 ),
  27136. "transitions": PoolRealArray( 1 ),
  27137. "update": 1,
  27138. "values": [ false ]
  27139. }
  27140. [sub_resource type="Shader" id=36]
  27141. code = "shader_type canvas_item;
  27142. render_mode blend_mix;
  27143. uniform int particles_anim_h_frames;
  27144. uniform int particles_anim_v_frames;
  27145. uniform float offset;
  27146. uniform bool particles_anim_loop;
  27147. uniform float progress;
  27148. void vertex() {
  27149. float h_frames = float(particles_anim_h_frames);
  27150. float v_frames = float(particles_anim_v_frames);
  27151. VERTEX.xy /= vec2(h_frames, v_frames);
  27152. float particle_total_frames = float(particles_anim_h_frames * particles_anim_v_frames)-offset;
  27153. float particle_frame = floor(progress * float(particle_total_frames));
  27154. if (!particles_anim_loop) {
  27155. particle_frame = clamp(particle_frame, 0.0, particle_total_frames - 1.0);
  27156. } else {
  27157. particle_frame = mod(particle_frame, particle_total_frames);
  27158. } UV /= vec2(h_frames, v_frames);
  27159. UV += vec2(mod(particle_frame, h_frames) / h_frames, floor(particle_frame / h_frames) / v_frames);
  27160. }
  27161. "
  27162. [sub_resource type="ShaderMaterial" id=37]
  27163. shader = SubResource( 36 )
  27164. shader_param/particles_anim_h_frames = 4
  27165. shader_param/particles_anim_v_frames = 4
  27166. shader_param/offset = 2.0
  27167. shader_param/particles_anim_loop = true
  27168. shader_param/progress = 0.0
  27169. [sub_resource type="Animation" id=38]
  27170. loop = true
  27171. tracks/0/type = "value"
  27172. tracks/0/path = NodePath(".:scale")
  27173. tracks/0/interp = 1
  27174. tracks/0/loop_wrap = true
  27175. tracks/0/imported = false
  27176. tracks/0/enabled = true
  27177. tracks/0/keys = {
  27178. "times": PoolRealArray( 0, 0.5, 1 ),
  27179. "transitions": PoolRealArray( 1, 1, 1 ),
  27180. "update": 0,
  27181. "values": [ Vector2( -1, 0.9 ), Vector2( -1.05, 0.85 ), Vector2( -1, 0.9 ) ]
  27182. }
  27183. tracks/1/type = "value"
  27184. tracks/1/path = NodePath("AnimatedSprite:material:shader_param/progress")
  27185. tracks/1/interp = 1
  27186. tracks/1/loop_wrap = true
  27187. tracks/1/imported = false
  27188. tracks/1/enabled = true
  27189. tracks/1/keys = {
  27190. "times": PoolRealArray( 0, 1 ),
  27191. "transitions": PoolRealArray( 1, 1 ),
  27192. "update": 0,
  27193. "values": [ 0.0, 1.0 ]
  27194. }
  27195. [node name="SoldierAnim" type="Node2D"]
  27196. position = Vector2( 48.0731, 59.8597 )
  27197. [node name="AnimationPlayer" type="AnimationPlayer" parent="."]
  27198. autoplay = "rotate2"
  27199. anims/RESET = SubResource( 39 )
  27200. anims/aim = SubResource( 1 )
  27201. anims/alert = SubResource( 2 )
  27202. anims/alert2 = SubResource( 3 )
  27203. anims/die = SubResource( 4 )
  27204. anims/die2 = SubResource( 5 )
  27205. anims/die3 = SubResource( 6 )
  27206. anims/die4 = SubResource( 7 )
  27207. anims/fall = SubResource( 8 )
  27208. anims/fall2 = SubResource( 9 )
  27209. "anims/fall2 (copy)" = SubResource( 10 )
  27210. anims/handcrank = SubResource( 11 )
  27211. "anims/handcrank (copy)" = SubResource( 12 )
  27212. anims/idle = SubResource( 13 )
  27213. anims/idle2 = SubResource( 14 )
  27214. "anims/idle2 (copy)" = SubResource( 15 )
  27215. anims/idleaction = SubResource( 16 )
  27216. anims/march = SubResource( 17 )
  27217. anims/prepareshot = SubResource( 18 )
  27218. anims/protecthead = SubResource( 19 )
  27219. anims/reloadbazooka = SubResource( 20 )
  27220. anims/reloadgun = SubResource( 21 )
  27221. anims/righttoleft = SubResource( 22 )
  27222. anims/rotate = SubResource( 23 )
  27223. anims/rotate2 = SubResource( 24 )
  27224. anims/runaway = SubResource( 25 )
  27225. anims/shoot = SubResource( 26 )
  27226. anims/sleep = SubResource( 27 )
  27227. anims/stab = SubResource( 28 )
  27228. anims/stab2 = SubResource( 29 )
  27229. anims/stabslow = SubResource( 30 )
  27230. anims/tankride = SubResource( 31 )
  27231. "anims/thrown grenade" = SubResource( 32 )
  27232. "anims/thrown grenade (copy)" = SubResource( 33 )
  27233. anims/walk = SubResource( 34 )
  27234. anims/walk2 = SubResource( 35 )
  27235. [node name="body" type="Node2D" parent="."]
  27236. position = Vector2( 14, -4 )
  27237. script = ExtResource( 4 )
  27238. text1 = ExtResource( 5 )
  27239. text2 = ExtResource( 16 )
  27240. [node name="body2" type="Sprite" parent="body"]
  27241. position = Vector2( -2.75282, 22.6649 )
  27242. texture = ExtResource( 5 )
  27243. offset = Vector2( 0.543118, -4.89887 )
  27244. region_enabled = true
  27245. region_rect = Rect2( 7.12022, 66.652, 15.6785, 18.7695 )
  27246. [node name="body3" type="Sprite" parent="body/body2"]
  27247. visible = false
  27248. texture = ExtResource( 5 )
  27249. offset = Vector2( 0.543118, -4.89887 )
  27250. region_enabled = true
  27251. region_rect = Rect2( 28.5615, 66.124, 16.7204, 19.779 )
  27252. [node name="head" type="Node2D" parent="body"]
  27253. position = Vector2( -3.23602, 12.4778 )
  27254. [node name="Sprite2" type="Sprite" parent="body/head"]
  27255. position = Vector2( 1, 0 )
  27256. texture = ExtResource( 1 )
  27257. offset = Vector2( 0, -7 )
  27258. hframes = 5
  27259. vframes = 4
  27260. frame = 2
  27261. script = ExtResource( 4 )
  27262. text1 = ExtResource( 1 )
  27263. text2 = ExtResource( 17 )
  27264. [node name="soldieremotions" type="Sprite" parent="body/head"]
  27265. visible = false
  27266. position = Vector2( 1, -7 )
  27267. texture = ExtResource( 7 )
  27268. hframes = 5
  27269. vframes = 5
  27270. [node name="Sprite3" type="Sprite" parent="body/head"]
  27271. position = Vector2( 1, 0 )
  27272. scale = Vector2( 1.1, 1 )
  27273. texture = ExtResource( 2 )
  27274. offset = Vector2( 0, -7 )
  27275. hframes = 5
  27276. vframes = 4
  27277. frame = 5
  27278. script = ExtResource( 4 )
  27279. text1 = ExtResource( 2 )
  27280. text2 = ExtResource( 15 )
  27281. [node name="medal" type="Sprite" parent="body"]
  27282. position = Vector2( -1.0702, 20.0597 )
  27283. texture = ExtResource( 5 )
  27284. region_enabled = true
  27285. region_rect = Rect2( 126.614, 74.6779, 5.20671, 6.94229 )
  27286. [node name="belt" type="Sprite" parent="body"]
  27287. position = Vector2( -2.57571, 23.7251 )
  27288. z_index = 1
  27289. texture = ExtResource( 5 )
  27290. region_enabled = true
  27291. region_rect = Rect2( 45.7915, 27.5553, 11.6946, 5.269 )
  27292. [node name="skirt" type="Sprite" parent="body/belt"]
  27293. show_behind_parent = true
  27294. position = Vector2( -0.439613, 0.0503712 )
  27295. z_index = -2
  27296. texture = ExtResource( 5 )
  27297. offset = Vector2( 1.00085, 2.82594 )
  27298. region_enabled = true
  27299. region_rect = Rect2( 116.939, 29.9277, 18.1202, 9.5099 )
  27300. [node name="leg" type="Sprite" parent="body"]
  27301. position = Vector2( -5.652, 30 )
  27302. z_index = -3
  27303. texture = ExtResource( 5 )
  27304. offset = Vector2( 0, 5 )
  27305. region_enabled = true
  27306. region_rect = Rect2( 82, 34, 7, 13 )
  27307. [node name="feet" type="Sprite" parent="body/leg"]
  27308. position = Vector2( -0.696178, 11.486 )
  27309. texture = ExtResource( 5 )
  27310. region_enabled = true
  27311. region_rect = Rect2( 7, 45, 6, 10 )
  27312. [node name="leg2" type="Sprite" parent="body"]
  27313. position = Vector2( -0.607, 30 )
  27314. z_index = -3
  27315. texture = ExtResource( 5 )
  27316. offset = Vector2( 0, 5 )
  27317. region_enabled = true
  27318. region_rect = Rect2( 82, 34, 7, 13 )
  27319. [node name="feet" type="Sprite" parent="body/leg2"]
  27320. position = Vector2( -0.696178, 11.4781 )
  27321. texture = ExtResource( 5 )
  27322. region_enabled = true
  27323. region_rect = Rect2( 7, 44, 6, 10 )
  27324. [node name="arm" type="Sprite" parent="body"]
  27325. show_behind_parent = true
  27326. position = Vector2( -9.39812, 13.3782 )
  27327. rotation = -0.42142
  27328. z_index = 4
  27329. texture = ExtResource( 5 )
  27330. offset = Vector2( 0, 3.18198 )
  27331. region_enabled = true
  27332. region_rect = Rect2( 77.4892, 72.2971, 8.09628, 8.73883 )
  27333. [node name="shoulder" type="Sprite" parent="body/arm"]
  27334. position = Vector2( 2.54176, -0.0205441 )
  27335. texture = ExtResource( 5 )
  27336. offset = Vector2( -2.15606, 0.0793724 )
  27337. region_enabled = true
  27338. region_rect = Rect2( 4.98756, 125.181, 5.78305, 4.11239 )
  27339. [node name="forearm" type="Sprite" parent="body/arm"]
  27340. position = Vector2( -1.20538, 6.99522 )
  27341. rotation = 0.502236
  27342. texture = ExtResource( 5 )
  27343. offset = Vector2( 2.51907, 2.87262 )
  27344. region_enabled = true
  27345. region_rect = Rect2( 76.8466, 81.4215, 10.1525, 6.2971 )
  27346. [node name="hand" type="Sprite" parent="body/arm/forearm"]
  27347. position = Vector2( 4.21074, 3.71294 )
  27348. rotation = -0.138136
  27349. texture = ExtResource( 5 )
  27350. offset = Vector2( 1.62801, 0.0316229 )
  27351. region_enabled = true
  27352. region_rect = Rect2( 47.3966, 136.361, 4.88346, 3.72685 )
  27353. [node name="rocket" parent="body/arm/forearm/hand" instance=ExtResource( 6 )]
  27354. visible = false
  27355. position = Vector2( 3.68721, -1.2018 )
  27356. scale = Vector2( 1, 1 )
  27357. z_index = 20
  27358. [node name="rocket2" type="Sprite" parent="body/arm/forearm/hand"]
  27359. visible = false
  27360. position = Vector2( 3.76933, 2.36479 )
  27361. rotation = 3.14159
  27362. scale = Vector2( 0.9, -0.9 )
  27363. z_index = -1
  27364. texture = ExtResource( 14 )
  27365. [node name="gun" type="Node2D" parent="body"]
  27366. position = Vector2( 1.53586, 20.7368 )
  27367. z_index = 3
  27368. [node name="handle" type="Node2D" parent="body/gun"]
  27369. [node name="Sprite" type="Sprite" parent="body/gun/handle"]
  27370. texture = ExtResource( 3 )
  27371. hframes = 4
  27372. vframes = 4
  27373. frame = 1
  27374. [node name="bazooka" type="Sprite" parent="body/gun/handle"]
  27375. visible = false
  27376. scale = Vector2( 1.5, 1 )
  27377. texture = ExtResource( 13 )
  27378. hframes = 5
  27379. vframes = 5
  27380. [node name="rocket" type="Sprite" parent="body/gun/handle/bazooka"]
  27381. visible = false
  27382. position = Vector2( 12.199, 0.834 )
  27383. scale = Vector2( -0.6, 0.9 )
  27384. texture = ExtResource( 14 )
  27385. [node name="arm2" type="Sprite" parent="body"]
  27386. show_behind_parent = true
  27387. position = Vector2( 1.23305, 13.6592 )
  27388. rotation = -0.804405
  27389. z_index = 2
  27390. texture = ExtResource( 5 )
  27391. offset = Vector2( 0, 3.18198 )
  27392. region_enabled = true
  27393. region_rect = Rect2( 77.4892, 72.2971, 8.09628, 8.73883 )
  27394. [node name="shield2" type="Sprite" parent="body/arm2"]
  27395. visible = false
  27396. position = Vector2( -5.79609, 7.25694 )
  27397. rotation = 3.13266
  27398. scale = Vector2( 1, -1 )
  27399. z_index = 10
  27400. texture = ExtResource( 10 )
  27401. [node name="shoulder" type="Sprite" parent="body/arm2"]
  27402. position = Vector2( -1.42193, -0.0205441 )
  27403. scale = Vector2( -1, 1 )
  27404. texture = ExtResource( 5 )
  27405. offset = Vector2( -2.15606, 0.0793724 )
  27406. region_enabled = true
  27407. region_rect = Rect2( 4.98756, 125.181, 5.78305, 4.11239 )
  27408. [node name="forearm" type="Sprite" parent="body/arm2"]
  27409. position = Vector2( -2.51022, 7.23914 )
  27410. rotation = 2.29643
  27411. texture = ExtResource( 5 )
  27412. offset = Vector2( 2.51907, 2.87262 )
  27413. region_enabled = true
  27414. region_rect = Rect2( 76.8466, 81.4215, 10.1525, 6.2971 )
  27415. [node name="hand" type="Sprite" parent="body/arm2/forearm"]
  27416. position = Vector2( 5.29813, 3.5056 )
  27417. rotation = 1.77627
  27418. z_index = 2
  27419. texture = ExtResource( 5 )
  27420. offset = Vector2( 1.62801, 0.0316229 )
  27421. region_enabled = true
  27422. region_rect = Rect2( 47.3966, 136.361, 4.88346, 3.72685 )
  27423. [node name="z" type="Sprite" parent="body"]
  27424. visible = false
  27425. position = Vector2( 15.425, 6.4809 )
  27426. scale = Vector2( 1e-05, 1e-05 )
  27427. texture = ExtResource( 8 )
  27428. [node name="esclamation" type="Sprite" parent="body"]
  27429. visible = false
  27430. position = Vector2( 11.6929, -0.907277 )
  27431. scale = Vector2( 1.10078, 1.10078 )
  27432. texture = ExtResource( 9 )
  27433. [node name="siren" type="Sprite" parent="."]
  27434. visible = false
  27435. position = Vector2( 35.0016, 23.0102 )
  27436. scale = Vector2( -1, 0.9 )
  27437. z_index = -1
  27438. texture = ExtResource( 11 )
  27439. [node name="AnimatedSprite" type="Sprite" parent="siren"]
  27440. material = SubResource( 37 )
  27441. position = Vector2( 9.47522, -2.54839 )
  27442. texture = ExtResource( 12 )
  27443. [node name="AnimationPlayer" type="AnimationPlayer" parent="siren"]
  27444. "anims/Nova Animação" = SubResource( 38 )