soldieranim.tscn 764 KB

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  27991. tracks/45/path = NodePath("body/medal:scale")
  27992. tracks/45/interp = 1
  27993. tracks/45/loop_wrap = true
  27994. tracks/45/imported = false
  27995. tracks/45/enabled = true
  27996. tracks/45/keys = {
  27997. "times": PoolRealArray( 0 ),
  27998. "transitions": PoolRealArray( 1 ),
  27999. "update": 0,
  28000. "values": [ Vector2( 1, 1 ) ]
  28001. }
  28002. tracks/46/type = "value"
  28003. tracks/46/path = NodePath("body/medal:rotation_degrees")
  28004. tracks/46/interp = 1
  28005. tracks/46/loop_wrap = true
  28006. tracks/46/imported = false
  28007. tracks/46/enabled = true
  28008. tracks/46/keys = {
  28009. "times": PoolRealArray( 0, 0.6, 0.7 ),
  28010. "transitions": PoolRealArray( 1, 1, 1 ),
  28011. "update": 0,
  28012. "values": [ 0.0, -110.29, 0.771723 ]
  28013. }
  28014. tracks/47/type = "value"
  28015. tracks/47/path = NodePath("body/medal:position")
  28016. tracks/47/interp = 1
  28017. tracks/47/loop_wrap = true
  28018. tracks/47/imported = false
  28019. tracks/47/enabled = true
  28020. tracks/47/keys = {
  28021. "times": PoolRealArray( 0, 0.45, 0.6, 0.7 ),
  28022. "transitions": PoolRealArray( 1, 1, 1, 1 ),
  28023. "update": 0,
  28024. "values": [ Vector2( 1.05112, 19.9713 ), Vector2( 2.80497, 15.8322 ), Vector2( 4.24744, 13.2942 ), Vector2( 2.22058, 19.0996 ) ]
  28025. }
  28026. tracks/48/type = "value"
  28027. tracks/48/path = NodePath("body/head:scale")
  28028. tracks/48/interp = 1
  28029. tracks/48/loop_wrap = true
  28030. tracks/48/imported = false
  28031. tracks/48/enabled = true
  28032. tracks/48/keys = {
  28033. "times": PoolRealArray( 0 ),
  28034. "transitions": PoolRealArray( 1 ),
  28035. "update": 0,
  28036. "values": [ Vector2( 1, 1 ) ]
  28037. }
  28038. tracks/49/type = "value"
  28039. tracks/49/path = NodePath("body/head:rotation_degrees")
  28040. tracks/49/interp = 1
  28041. tracks/49/loop_wrap = true
  28042. tracks/49/imported = false
  28043. tracks/49/enabled = true
  28044. tracks/49/keys = {
  28045. "times": PoolRealArray( 0 ),
  28046. "transitions": PoolRealArray( 1 ),
  28047. "update": 0,
  28048. "values": [ 0.0 ]
  28049. }
  28050. tracks/50/type = "value"
  28051. tracks/50/path = NodePath("body/head:position")
  28052. tracks/50/interp = 1
  28053. tracks/50/loop_wrap = true
  28054. tracks/50/imported = false
  28055. tracks/50/enabled = true
  28056. tracks/50/keys = {
  28057. "times": PoolRealArray( 0, 0.2, 0.45, 0.7 ),
  28058. "transitions": PoolRealArray( 1, 1, 1, 1 ),
  28059. "update": 0,
  28060. "values": [ Vector2( -3.23602, 12.4778 ), Vector2( -1.23029, 12.4778 ), Vector2( -3.23602, 12.4778 ), Vector2( -1.23029, 13.7028 ) ]
  28061. }
  28062. tracks/51/type = "value"
  28063. tracks/51/path = NodePath("body/body2:scale")
  28064. tracks/51/interp = 1
  28065. tracks/51/loop_wrap = true
  28066. tracks/51/imported = false
  28067. tracks/51/enabled = true
  28068. tracks/51/keys = {
  28069. "times": PoolRealArray( 0, 0.2, 0.45, 0.7 ),
  28070. "transitions": PoolRealArray( 1, 1, 1, 1 ),
  28071. "update": 0,
  28072. "values": [ Vector2( 1, 1 ), Vector2( 0.75, 1 ), Vector2( 1, 1 ), Vector2( 0.75, 1 ) ]
  28073. }
  28074. tracks/52/type = "value"
  28075. tracks/52/path = NodePath("body/body2:rotation_degrees")
  28076. tracks/52/interp = 1
  28077. tracks/52/loop_wrap = true
  28078. tracks/52/imported = false
  28079. tracks/52/enabled = true
  28080. tracks/52/keys = {
  28081. "times": PoolRealArray( 0, 0.45 ),
  28082. "transitions": PoolRealArray( 1, 1 ),
  28083. "update": 0,
  28084. "values": [ 0.0, 0.0 ]
  28085. }
  28086. tracks/53/type = "value"
  28087. tracks/53/path = NodePath("body/body2:position")
  28088. tracks/53/interp = 1
  28089. tracks/53/loop_wrap = true
  28090. tracks/53/imported = false
  28091. tracks/53/enabled = true
  28092. tracks/53/keys = {
  28093. "times": PoolRealArray( 0 ),
  28094. "transitions": PoolRealArray( 1 ),
  28095. "update": 0,
  28096. "values": [ Vector2( -2.75282, 22.6649 ) ]
  28097. }
  28098. tracks/54/type = "value"
  28099. tracks/54/path = NodePath("body:scale")
  28100. tracks/54/interp = 1
  28101. tracks/54/loop_wrap = true
  28102. tracks/54/imported = false
  28103. tracks/54/enabled = true
  28104. tracks/54/keys = {
  28105. "times": PoolRealArray( 0 ),
  28106. "transitions": PoolRealArray( 1 ),
  28107. "update": 0,
  28108. "values": [ Vector2( 1, 1 ) ]
  28109. }
  28110. tracks/55/type = "value"
  28111. tracks/55/path = NodePath("body:rotation_degrees")
  28112. tracks/55/interp = 1
  28113. tracks/55/loop_wrap = true
  28114. tracks/55/imported = false
  28115. tracks/55/enabled = true
  28116. tracks/55/keys = {
  28117. "times": PoolRealArray( 0 ),
  28118. "transitions": PoolRealArray( 1 ),
  28119. "update": 0,
  28120. "values": [ 0.0 ]
  28121. }
  28122. tracks/56/type = "value"
  28123. tracks/56/path = NodePath("body:position")
  28124. tracks/56/interp = 1
  28125. tracks/56/loop_wrap = true
  28126. tracks/56/imported = false
  28127. tracks/56/enabled = true
  28128. tracks/56/keys = {
  28129. "times": PoolRealArray( 0 ),
  28130. "transitions": PoolRealArray( 1 ),
  28131. "update": 0,
  28132. "values": [ Vector2( 3.375, -5.5 ) ]
  28133. }
  28134. tracks/57/type = "value"
  28135. tracks/57/path = NodePath("body/medal:z_index")
  28136. tracks/57/interp = 1
  28137. tracks/57/loop_wrap = true
  28138. tracks/57/imported = false
  28139. tracks/57/enabled = true
  28140. tracks/57/keys = {
  28141. "times": PoolRealArray( 0 ),
  28142. "transitions": PoolRealArray( 1 ),
  28143. "update": 1,
  28144. "values": [ 3 ]
  28145. }
  28146. tracks/58/type = "value"
  28147. tracks/58/path = NodePath("body/arm2:z_index")
  28148. tracks/58/interp = 1
  28149. tracks/58/loop_wrap = true
  28150. tracks/58/imported = false
  28151. tracks/58/enabled = true
  28152. tracks/58/keys = {
  28153. "times": PoolRealArray( 0 ),
  28154. "transitions": PoolRealArray( 1 ),
  28155. "update": 1,
  28156. "values": [ 0 ]
  28157. }
  28158. tracks/59/type = "value"
  28159. tracks/59/path = NodePath("body/gun/handle:position")
  28160. tracks/59/interp = 1
  28161. tracks/59/loop_wrap = true
  28162. tracks/59/imported = false
  28163. tracks/59/enabled = true
  28164. tracks/59/keys = {
  28165. "times": PoolRealArray( 0 ),
  28166. "transitions": PoolRealArray( 1 ),
  28167. "update": 0,
  28168. "values": [ Vector2( 0, 0 ) ]
  28169. }
  28170. tracks/60/type = "value"
  28171. tracks/60/path = NodePath("body/head/Sprite3:position")
  28172. tracks/60/interp = 1
  28173. tracks/60/loop_wrap = true
  28174. tracks/60/imported = false
  28175. tracks/60/enabled = true
  28176. tracks/60/keys = {
  28177. "times": PoolRealArray( 0.45, 0.55, 0.6, 0.7 ),
  28178. "transitions": PoolRealArray( 1, 1, 1, 1 ),
  28179. "update": 0,
  28180. "values": [ Vector2( 1, 0 ), Vector2( 1, 0 ), Vector2( 1, 0 ), Vector2( 1, 0 ) ]
  28181. }
  28182. tracks/61/type = "value"
  28183. tracks/61/path = NodePath("body/head/Sprite3:rotation_degrees")
  28184. tracks/61/interp = 1
  28185. tracks/61/loop_wrap = true
  28186. tracks/61/imported = false
  28187. tracks/61/enabled = true
  28188. tracks/61/keys = {
  28189. "times": PoolRealArray( 0.45, 0.6, 0.7, 0.9 ),
  28190. "transitions": PoolRealArray( 1, 1, 1, 1 ),
  28191. "update": 0,
  28192. "values": [ 0.0, -10.396, 9.0, 0.0 ]
  28193. }
  28194. tracks/62/type = "value"
  28195. tracks/62/path = NodePath("body/head/Sprite3:offset")
  28196. tracks/62/interp = 1
  28197. tracks/62/loop_wrap = true
  28198. tracks/62/imported = false
  28199. tracks/62/enabled = true
  28200. tracks/62/keys = {
  28201. "times": PoolRealArray( 0.45, 0.6, 0.7, 0.9 ),
  28202. "transitions": PoolRealArray( 1, 1, 1, 1 ),
  28203. "update": 0,
  28204. "values": [ Vector2( 0, -7 ), Vector2( 1, -9 ), Vector2( -1, -7 ), Vector2( 0, -7 ) ]
  28205. }
  28206. tracks/63/type = "value"
  28207. tracks/63/path = NodePath("body/gun:z_index")
  28208. tracks/63/interp = 1
  28209. tracks/63/loop_wrap = true
  28210. tracks/63/imported = false
  28211. tracks/63/enabled = true
  28212. tracks/63/keys = {
  28213. "times": PoolRealArray( 0 ),
  28214. "transitions": PoolRealArray( 1 ),
  28215. "update": 1,
  28216. "values": [ 1 ]
  28217. }
  28218. tracks/64/type = "value"
  28219. tracks/64/path = NodePath("body/head/soldieremotions:visible")
  28220. tracks/64/interp = 1
  28221. tracks/64/loop_wrap = true
  28222. tracks/64/imported = false
  28223. tracks/64/enabled = true
  28224. tracks/64/keys = {
  28225. "times": PoolRealArray( 0 ),
  28226. "transitions": PoolRealArray( 1 ),
  28227. "update": 1,
  28228. "values": [ false ]
  28229. }
  28230. tracks/65/type = "value"
  28231. tracks/65/path = NodePath("body/head/Sprite2:visible")
  28232. tracks/65/interp = 1
  28233. tracks/65/loop_wrap = true
  28234. tracks/65/imported = false
  28235. tracks/65/enabled = true
  28236. tracks/65/keys = {
  28237. "times": PoolRealArray( 0 ),
  28238. "transitions": PoolRealArray( 1 ),
  28239. "update": 1,
  28240. "values": [ true ]
  28241. }
  28242. tracks/66/type = "value"
  28243. tracks/66/path = NodePath("body/esclamation:visible")
  28244. tracks/66/interp = 1
  28245. tracks/66/loop_wrap = true
  28246. tracks/66/imported = false
  28247. tracks/66/enabled = true
  28248. tracks/66/keys = {
  28249. "times": PoolRealArray( 0 ),
  28250. "transitions": PoolRealArray( 1 ),
  28251. "update": 1,
  28252. "values": [ false ]
  28253. }
  28254. tracks/67/type = "value"
  28255. tracks/67/path = NodePath("body/z:visible")
  28256. tracks/67/interp = 1
  28257. tracks/67/loop_wrap = true
  28258. tracks/67/imported = false
  28259. tracks/67/enabled = true
  28260. tracks/67/keys = {
  28261. "times": PoolRealArray( 0 ),
  28262. "transitions": PoolRealArray( 1 ),
  28263. "update": 1,
  28264. "values": [ false ]
  28265. }
  28266. tracks/68/type = "value"
  28267. tracks/68/path = NodePath("body/head/Sprite2:frame")
  28268. tracks/68/interp = 1
  28269. tracks/68/loop_wrap = true
  28270. tracks/68/imported = false
  28271. tracks/68/enabled = true
  28272. tracks/68/keys = {
  28273. "times": PoolRealArray( 0 ),
  28274. "transitions": PoolRealArray( 1 ),
  28275. "update": 1,
  28276. "values": [ 4 ]
  28277. }
  28278. tracks/69/type = "value"
  28279. tracks/69/path = NodePath("body/head/Sprite3:frame")
  28280. tracks/69/interp = 1
  28281. tracks/69/loop_wrap = true
  28282. tracks/69/imported = false
  28283. tracks/69/enabled = true
  28284. tracks/69/keys = {
  28285. "times": PoolRealArray( 0 ),
  28286. "transitions": PoolRealArray( 1 ),
  28287. "update": 1,
  28288. "values": [ 4 ]
  28289. }
  28290. tracks/70/type = "value"
  28291. tracks/70/path = NodePath("body/gun/handle/Sprite:frame")
  28292. tracks/70/interp = 1
  28293. tracks/70/loop_wrap = true
  28294. tracks/70/imported = false
  28295. tracks/70/enabled = true
  28296. tracks/70/keys = {
  28297. "times": PoolRealArray( 0 ),
  28298. "transitions": PoolRealArray( 1 ),
  28299. "update": 1,
  28300. "values": [ 0 ]
  28301. }
  28302. [sub_resource type="Shader" id=36]
  28303. code = "shader_type canvas_item;
  28304. render_mode blend_mix;
  28305. uniform int particles_anim_h_frames;
  28306. uniform int particles_anim_v_frames;
  28307. uniform float offset;
  28308. uniform bool particles_anim_loop;
  28309. uniform float progress;
  28310. void vertex() {
  28311. float h_frames = float(particles_anim_h_frames);
  28312. float v_frames = float(particles_anim_v_frames);
  28313. VERTEX.xy /= vec2(h_frames, v_frames);
  28314. float particle_total_frames = float(particles_anim_h_frames * particles_anim_v_frames)-offset;
  28315. float particle_frame = floor(progress * float(particle_total_frames));
  28316. if (!particles_anim_loop) {
  28317. particle_frame = clamp(particle_frame, 0.0, particle_total_frames - 1.0);
  28318. } else {
  28319. particle_frame = mod(particle_frame, particle_total_frames);
  28320. } UV /= vec2(h_frames, v_frames);
  28321. UV += vec2(mod(particle_frame, h_frames) / h_frames, floor(particle_frame / h_frames) / v_frames);
  28322. }
  28323. "
  28324. [sub_resource type="ShaderMaterial" id=37]
  28325. shader = SubResource( 36 )
  28326. shader_param/particles_anim_h_frames = 4
  28327. shader_param/particles_anim_v_frames = 4
  28328. shader_param/offset = 2.0
  28329. shader_param/particles_anim_loop = true
  28330. shader_param/progress = 0.600034
  28331. [sub_resource type="Animation" id=38]
  28332. loop = true
  28333. tracks/0/type = "value"
  28334. tracks/0/path = NodePath(".:scale")
  28335. tracks/0/interp = 1
  28336. tracks/0/loop_wrap = true
  28337. tracks/0/imported = false
  28338. tracks/0/enabled = true
  28339. tracks/0/keys = {
  28340. "times": PoolRealArray( 0, 0.5, 1 ),
  28341. "transitions": PoolRealArray( 1, 1, 1 ),
  28342. "update": 0,
  28343. "values": [ Vector2( -1, 0.9 ), Vector2( -1.05, 0.85 ), Vector2( -1, 0.9 ) ]
  28344. }
  28345. tracks/1/type = "value"
  28346. tracks/1/path = NodePath("AnimatedSprite:material:shader_param/progress")
  28347. tracks/1/interp = 1
  28348. tracks/1/loop_wrap = true
  28349. tracks/1/imported = false
  28350. tracks/1/enabled = true
  28351. tracks/1/keys = {
  28352. "times": PoolRealArray( 0, 1 ),
  28353. "transitions": PoolRealArray( 1, 1 ),
  28354. "update": 0,
  28355. "values": [ 0.0, 1.0 ]
  28356. }
  28357. [sub_resource type="Animation" id=41]
  28358. resource_name = "shoot"
  28359. length = 2.5
  28360. loop = true
  28361. tracks/0/type = "animation"
  28362. tracks/0/path = NodePath("AnimationPlayer")
  28363. tracks/0/interp = 1
  28364. tracks/0/loop_wrap = true
  28365. tracks/0/imported = false
  28366. tracks/0/enabled = true
  28367. tracks/0/keys = {
  28368. "clips": PoolStringArray( "prepareshot", "shoot", "reloadgun" ),
  28369. "times": PoolRealArray( 0, 0.5, 1 )
  28370. }
  28371. [sub_resource type="Animation" id=43]
  28372. length = 0.001
  28373. tracks/0/type = "value"
  28374. tracks/0/path = NodePath("body/gun/handle/Sprite:frame")
  28375. tracks/0/interp = 1
  28376. tracks/0/loop_wrap = true
  28377. tracks/0/imported = false
  28378. tracks/0/enabled = true
  28379. tracks/0/keys = {
  28380. "times": PoolRealArray( 0 ),
  28381. "transitions": PoolRealArray( 1 ),
  28382. "update": 0,
  28383. "values": [ 0 ]
  28384. }
  28385. tracks/1/type = "value"
  28386. tracks/1/path = NodePath("body/gun:z_index")
  28387. tracks/1/interp = 1
  28388. tracks/1/loop_wrap = true
  28389. tracks/1/imported = false
  28390. tracks/1/enabled = true
  28391. tracks/1/keys = {
  28392. "times": PoolRealArray( 0 ),
  28393. "transitions": PoolRealArray( 1 ),
  28394. "update": 0,
  28395. "values": [ 3 ]
  28396. }
  28397. tracks/2/type = "value"
  28398. tracks/2/path = NodePath("body/gun:position")
  28399. tracks/2/interp = 1
  28400. tracks/2/loop_wrap = true
  28401. tracks/2/imported = false
  28402. tracks/2/enabled = true
  28403. tracks/2/keys = {
  28404. "times": PoolRealArray( 0 ),
  28405. "transitions": PoolRealArray( 1 ),
  28406. "update": 0,
  28407. "values": [ Vector2( 0.535254, 17.2703 ) ]
  28408. }
  28409. tracks/3/type = "value"
  28410. tracks/3/path = NodePath("body/arm:z_index")
  28411. tracks/3/interp = 1
  28412. tracks/3/loop_wrap = true
  28413. tracks/3/imported = false
  28414. tracks/3/enabled = true
  28415. tracks/3/keys = {
  28416. "times": PoolRealArray( 0 ),
  28417. "transitions": PoolRealArray( 1 ),
  28418. "update": 0,
  28419. "values": [ 4 ]
  28420. }
  28421. tracks/4/type = "value"
  28422. tracks/4/path = NodePath("body/arm:rotation_degrees")
  28423. tracks/4/interp = 1
  28424. tracks/4/loop_wrap = true
  28425. tracks/4/imported = false
  28426. tracks/4/enabled = true
  28427. tracks/4/keys = {
  28428. "times": PoolRealArray( 0 ),
  28429. "transitions": PoolRealArray( 1 ),
  28430. "update": 0,
  28431. "values": [ -74.2732 ]
  28432. }
  28433. tracks/5/type = "value"
  28434. tracks/5/path = NodePath("body/arm:position")
  28435. tracks/5/interp = 1
  28436. tracks/5/loop_wrap = true
  28437. tracks/5/imported = false
  28438. tracks/5/enabled = true
  28439. tracks/5/keys = {
  28440. "times": PoolRealArray( 0 ),
  28441. "transitions": PoolRealArray( 1 ),
  28442. "update": 0,
  28443. "values": [ Vector2( -7.76328, 15.177 ) ]
  28444. }
  28445. tracks/6/type = "value"
  28446. tracks/6/path = NodePath("body/arm2:position")
  28447. tracks/6/interp = 1
  28448. tracks/6/loop_wrap = true
  28449. tracks/6/imported = false
  28450. tracks/6/enabled = true
  28451. tracks/6/keys = {
  28452. "times": PoolRealArray( 0 ),
  28453. "transitions": PoolRealArray( 1 ),
  28454. "update": 0,
  28455. "values": [ Vector2( 0.744329, 14.8486 ) ]
  28456. }
  28457. tracks/7/type = "value"
  28458. tracks/7/path = NodePath("body/arm2:rotation_degrees")
  28459. tracks/7/interp = 1
  28460. tracks/7/loop_wrap = true
  28461. tracks/7/imported = false
  28462. tracks/7/enabled = true
  28463. tracks/7/keys = {
  28464. "times": PoolRealArray( 0 ),
  28465. "transitions": PoolRealArray( 1 ),
  28466. "update": 0,
  28467. "values": [ -72.0424 ]
  28468. }
  28469. tracks/8/type = "value"
  28470. tracks/8/path = NodePath("body/gun:rotation_degrees")
  28471. tracks/8/interp = 1
  28472. tracks/8/loop_wrap = true
  28473. tracks/8/imported = false
  28474. tracks/8/enabled = true
  28475. tracks/8/keys = {
  28476. "times": PoolRealArray( 0 ),
  28477. "transitions": PoolRealArray( 1 ),
  28478. "update": 0,
  28479. "values": [ -12.827 ]
  28480. }
  28481. tracks/9/type = "value"
  28482. tracks/9/path = NodePath("body/arm/forearm:rotation_degrees")
  28483. tracks/9/interp = 1
  28484. tracks/9/loop_wrap = true
  28485. tracks/9/imported = false
  28486. tracks/9/enabled = true
  28487. tracks/9/keys = {
  28488. "times": PoolRealArray( 0 ),
  28489. "transitions": PoolRealArray( 1 ),
  28490. "update": 0,
  28491. "values": [ -1.34712 ]
  28492. }
  28493. tracks/10/type = "value"
  28494. tracks/10/path = NodePath("body/arm2/forearm:rotation_degrees")
  28495. tracks/10/interp = 1
  28496. tracks/10/loop_wrap = true
  28497. tracks/10/imported = false
  28498. tracks/10/enabled = true
  28499. tracks/10/keys = {
  28500. "times": PoolRealArray( 0 ),
  28501. "transitions": PoolRealArray( 1 ),
  28502. "update": 0,
  28503. "values": [ 0.0 ]
  28504. }
  28505. tracks/11/type = "value"
  28506. tracks/11/path = NodePath("body/body2:rotation_degrees")
  28507. tracks/11/interp = 1
  28508. tracks/11/loop_wrap = true
  28509. tracks/11/imported = false
  28510. tracks/11/enabled = true
  28511. tracks/11/keys = {
  28512. "times": PoolRealArray( 0 ),
  28513. "transitions": PoolRealArray( 1 ),
  28514. "update": 0,
  28515. "values": [ 7.09095 ]
  28516. }
  28517. tracks/12/type = "value"
  28518. tracks/12/path = NodePath("body/head:rotation_degrees")
  28519. tracks/12/interp = 1
  28520. tracks/12/loop_wrap = true
  28521. tracks/12/imported = false
  28522. tracks/12/enabled = true
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