project.godot 5.9 KB

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  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8. config_version=4
  9. _global_script_classes=[ {
  10. "base": "Object",
  11. "class": "PostgreSQLClient",
  12. "language": "GDScript",
  13. "path": "res://PostgreSQLClient.gd"
  14. } ]
  15. _global_script_class_icons={
  16. "PostgreSQLClient": ""
  17. }
  18. [application]
  19. config/name="vampirezombiresurvivorsouls"
  20. run/main_scene="res://main.tscn"
  21. config/icon="res://icon.png"
  22. [display]
  23. window/size/width=640
  24. window/size/height=360
  25. window/size/test_width=1280
  26. window/size/test_height=720
  27. window/vsync/use_vsync=false
  28. window/stretch/mode="viewport"
  29. window/stretch/aspect="keep"
  30. [importer_defaults]
  31. texture={
  32. "compress/bptc_ldr": 0,
  33. "compress/hdr_mode": 0,
  34. "compress/lossy_quality": 0.7,
  35. "compress/mode": 0,
  36. "compress/normal_map": 0,
  37. "detect_3d": true,
  38. "flags/anisotropic": false,
  39. "flags/filter": false,
  40. "flags/mipmaps": false,
  41. "flags/repeat": 0,
  42. "flags/srgb": 2,
  43. "process/HDR_as_SRGB": false,
  44. "process/fix_alpha_border": true,
  45. "process/invert_color": false,
  46. "process/normal_map_invert_y": false,
  47. "process/premult_alpha": false,
  48. "size_limit": 0,
  49. "stream": false,
  50. "svg/scale": 1.0
  51. }
  52. [input]
  53. ui_accept={
  54. "deadzone": 0.5,
  55. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777221,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  56. , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777222,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  57. , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  58. , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
  59. ]
  60. }
  61. w={
  62. "deadzone": 0.5,
  63. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  64. ]
  65. }
  66. a={
  67. "deadzone": 0.5,
  68. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  69. ]
  70. }
  71. s={
  72. "deadzone": 0.5,
  73. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  74. ]
  75. }
  76. d={
  77. "deadzone": 0.5,
  78. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  79. ]
  80. }
  81. f3={
  82. "deadzone": 0.5,
  83. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777246,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  84. ]
  85. }
  86. ui_attack={
  87. "deadzone": 0.5,
  88. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  89. , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":2,"pressure":0.0,"pressed":false,"script":null)
  90. , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":88,"unicode":0,"echo":false,"script":null)
  91. ]
  92. }
  93. ui_jump={
  94. "deadzone": 0.5,
  95. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  96. , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
  97. , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":32,"unicode":0,"echo":false,"script":null)
  98. ]
  99. }
  100. opts={
  101. "deadzone": 0.5,
  102. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  103. , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":11,"pressure":0.0,"pressed":false,"script":null)
  104. ]
  105. }
  106. f12={
  107. "deadzone": 0.5,
  108. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  109. ]
  110. }
  111. [layer_names]
  112. 2d_physics/layer_1="physics"
  113. 2d_physics/layer_2="player"
  114. 2d_physics/layer_3="enemy"
  115. [rendering]
  116. quality/driver/driver_name="GLES2"
  117. vram_compression/import_etc=true
  118. vram_compression/import_etc2=false
  119. environment/default_environment="res://default_env.tres"