project.godot 2.4 KB

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  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8. config_version=4
  9. _global_script_classes=[ {
  10. "base": "Object",
  11. "class": "PostgreSQLClient",
  12. "language": "GDScript",
  13. "path": "res://PostgreSQLClient.gd"
  14. } ]
  15. _global_script_class_icons={
  16. "PostgreSQLClient": ""
  17. }
  18. [application]
  19. config/name="vampirezombiresurvivorsouls"
  20. run/main_scene="res://main.tscn"
  21. config/icon="res://icon.png"
  22. [display]
  23. window/size/width=640
  24. window/size/height=360
  25. window/size/test_width=1280
  26. window/size/test_height=720
  27. window/vsync/use_vsync=false
  28. window/stretch/mode="viewport"
  29. window/stretch/aspect="keep"
  30. [input]
  31. w={
  32. "deadzone": 0.5,
  33. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  34. ]
  35. }
  36. a={
  37. "deadzone": 0.5,
  38. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  39. ]
  40. }
  41. s={
  42. "deadzone": 0.5,
  43. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  44. ]
  45. }
  46. d={
  47. "deadzone": 0.5,
  48. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  49. ]
  50. }
  51. f3={
  52. "deadzone": 0.5,
  53. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777246,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  54. ]
  55. }
  56. [layer_names]
  57. 2d_physics/layer_1="physics"
  58. 2d_physics/layer_2="player"
  59. 2d_physics/layer_3="enemy"
  60. [rendering]
  61. quality/driver/driver_name="GLES2"
  62. vram_compression/import_etc=true
  63. vram_compression/import_etc2=false
  64. environment/default_environment="res://default_env.tres"