soldieranim.tscn 763 KB

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  27995. "update": 0,
  27996. "values": [ Vector2( 1, 1 ) ]
  27997. }
  27998. tracks/46/type = "value"
  27999. tracks/46/path = NodePath("body/medal:rotation_degrees")
  28000. tracks/46/interp = 1
  28001. tracks/46/loop_wrap = true
  28002. tracks/46/imported = false
  28003. tracks/46/enabled = true
  28004. tracks/46/keys = {
  28005. "times": PoolRealArray( 0, 0.6, 0.7 ),
  28006. "transitions": PoolRealArray( 1, 1, 1 ),
  28007. "update": 0,
  28008. "values": [ 0.0, -110.29, 0.771723 ]
  28009. }
  28010. tracks/47/type = "value"
  28011. tracks/47/path = NodePath("body/medal:position")
  28012. tracks/47/interp = 1
  28013. tracks/47/loop_wrap = true
  28014. tracks/47/imported = false
  28015. tracks/47/enabled = true
  28016. tracks/47/keys = {
  28017. "times": PoolRealArray( 0, 0.45, 0.6, 0.7 ),
  28018. "transitions": PoolRealArray( 1, 1, 1, 1 ),
  28019. "update": 0,
  28020. "values": [ Vector2( 1.05112, 19.9713 ), Vector2( 2.80497, 15.8322 ), Vector2( 4.24744, 13.2942 ), Vector2( 2.22058, 19.0996 ) ]
  28021. }
  28022. tracks/48/type = "value"
  28023. tracks/48/path = NodePath("body/head:scale")
  28024. tracks/48/interp = 1
  28025. tracks/48/loop_wrap = true
  28026. tracks/48/imported = false
  28027. tracks/48/enabled = true
  28028. tracks/48/keys = {
  28029. "times": PoolRealArray( 0 ),
  28030. "transitions": PoolRealArray( 1 ),
  28031. "update": 0,
  28032. "values": [ Vector2( 1, 1 ) ]
  28033. }
  28034. tracks/49/type = "value"
  28035. tracks/49/path = NodePath("body/head:rotation_degrees")
  28036. tracks/49/interp = 1
  28037. tracks/49/loop_wrap = true
  28038. tracks/49/imported = false
  28039. tracks/49/enabled = true
  28040. tracks/49/keys = {
  28041. "times": PoolRealArray( 0 ),
  28042. "transitions": PoolRealArray( 1 ),
  28043. "update": 0,
  28044. "values": [ 0.0 ]
  28045. }
  28046. tracks/50/type = "value"
  28047. tracks/50/path = NodePath("body/head:position")
  28048. tracks/50/interp = 1
  28049. tracks/50/loop_wrap = true
  28050. tracks/50/imported = false
  28051. tracks/50/enabled = true
  28052. tracks/50/keys = {
  28053. "times": PoolRealArray( 0, 0.2, 0.45, 0.7 ),
  28054. "transitions": PoolRealArray( 1, 1, 1, 1 ),
  28055. "update": 0,
  28056. "values": [ Vector2( -3.23602, 12.4778 ), Vector2( -1.23029, 12.4778 ), Vector2( -3.23602, 12.4778 ), Vector2( -1.23029, 13.7028 ) ]
  28057. }
  28058. tracks/51/type = "value"
  28059. tracks/51/path = NodePath("body/body2:scale")
  28060. tracks/51/interp = 1
  28061. tracks/51/loop_wrap = true
  28062. tracks/51/imported = false
  28063. tracks/51/enabled = true
  28064. tracks/51/keys = {
  28065. "times": PoolRealArray( 0, 0.2, 0.45, 0.7 ),
  28066. "transitions": PoolRealArray( 1, 1, 1, 1 ),
  28067. "update": 0,
  28068. "values": [ Vector2( 1, 1 ), Vector2( 0.75, 1 ), Vector2( 1, 1 ), Vector2( 0.75, 1 ) ]
  28069. }
  28070. tracks/52/type = "value"
  28071. tracks/52/path = NodePath("body/body2:rotation_degrees")
  28072. tracks/52/interp = 1
  28073. tracks/52/loop_wrap = true
  28074. tracks/52/imported = false
  28075. tracks/52/enabled = true
  28076. tracks/52/keys = {
  28077. "times": PoolRealArray( 0, 0.45 ),
  28078. "transitions": PoolRealArray( 1, 1 ),
  28079. "update": 0,
  28080. "values": [ 0.0, 0.0 ]
  28081. }
  28082. tracks/53/type = "value"
  28083. tracks/53/path = NodePath("body/body2:position")
  28084. tracks/53/interp = 1
  28085. tracks/53/loop_wrap = true
  28086. tracks/53/imported = false
  28087. tracks/53/enabled = true
  28088. tracks/53/keys = {
  28089. "times": PoolRealArray( 0 ),
  28090. "transitions": PoolRealArray( 1 ),
  28091. "update": 0,
  28092. "values": [ Vector2( -2.75282, 22.6649 ) ]
  28093. }
  28094. tracks/54/type = "value"
  28095. tracks/54/path = NodePath("body:scale")
  28096. tracks/54/interp = 1
  28097. tracks/54/loop_wrap = true
  28098. tracks/54/imported = false
  28099. tracks/54/enabled = true
  28100. tracks/54/keys = {
  28101. "times": PoolRealArray( 0 ),
  28102. "transitions": PoolRealArray( 1 ),
  28103. "update": 0,
  28104. "values": [ Vector2( 1, 1 ) ]
  28105. }
  28106. tracks/55/type = "value"
  28107. tracks/55/path = NodePath("body:rotation_degrees")
  28108. tracks/55/interp = 1
  28109. tracks/55/loop_wrap = true
  28110. tracks/55/imported = false
  28111. tracks/55/enabled = true
  28112. tracks/55/keys = {
  28113. "times": PoolRealArray( 0 ),
  28114. "transitions": PoolRealArray( 1 ),
  28115. "update": 0,
  28116. "values": [ 0.0 ]
  28117. }
  28118. tracks/56/type = "value"
  28119. tracks/56/path = NodePath("body:position")
  28120. tracks/56/interp = 1
  28121. tracks/56/loop_wrap = true
  28122. tracks/56/imported = false
  28123. tracks/56/enabled = true
  28124. tracks/56/keys = {
  28125. "times": PoolRealArray( 0 ),
  28126. "transitions": PoolRealArray( 1 ),
  28127. "update": 0,
  28128. "values": [ Vector2( 3.375, -5.5 ) ]
  28129. }
  28130. tracks/57/type = "value"
  28131. tracks/57/path = NodePath("body/medal:z_index")
  28132. tracks/57/interp = 1
  28133. tracks/57/loop_wrap = true
  28134. tracks/57/imported = false
  28135. tracks/57/enabled = true
  28136. tracks/57/keys = {
  28137. "times": PoolRealArray( 0 ),
  28138. "transitions": PoolRealArray( 1 ),
  28139. "update": 1,
  28140. "values": [ 3 ]
  28141. }
  28142. tracks/58/type = "value"
  28143. tracks/58/path = NodePath("body/arm2:z_index")
  28144. tracks/58/interp = 1
  28145. tracks/58/loop_wrap = true
  28146. tracks/58/imported = false
  28147. tracks/58/enabled = true
  28148. tracks/58/keys = {
  28149. "times": PoolRealArray( 0 ),
  28150. "transitions": PoolRealArray( 1 ),
  28151. "update": 1,
  28152. "values": [ 0 ]
  28153. }
  28154. tracks/59/type = "value"
  28155. tracks/59/path = NodePath("body/gun/handle:position")
  28156. tracks/59/interp = 1
  28157. tracks/59/loop_wrap = true
  28158. tracks/59/imported = false
  28159. tracks/59/enabled = true
  28160. tracks/59/keys = {
  28161. "times": PoolRealArray( 0 ),
  28162. "transitions": PoolRealArray( 1 ),
  28163. "update": 0,
  28164. "values": [ Vector2( 0, 0 ) ]
  28165. }
  28166. tracks/60/type = "value"
  28167. tracks/60/path = NodePath("body/head/Sprite3:position")
  28168. tracks/60/interp = 1
  28169. tracks/60/loop_wrap = true
  28170. tracks/60/imported = false
  28171. tracks/60/enabled = true
  28172. tracks/60/keys = {
  28173. "times": PoolRealArray( 0.45, 0.55, 0.6, 0.7 ),
  28174. "transitions": PoolRealArray( 1, 1, 1, 1 ),
  28175. "update": 0,
  28176. "values": [ Vector2( 1, 0 ), Vector2( 1, 0 ), Vector2( 1, 0 ), Vector2( 1, 0 ) ]
  28177. }
  28178. tracks/61/type = "value"
  28179. tracks/61/path = NodePath("body/head/Sprite3:rotation_degrees")
  28180. tracks/61/interp = 1
  28181. tracks/61/loop_wrap = true
  28182. tracks/61/imported = false
  28183. tracks/61/enabled = true
  28184. tracks/61/keys = {
  28185. "times": PoolRealArray( 0.45, 0.6, 0.7, 0.9 ),
  28186. "transitions": PoolRealArray( 1, 1, 1, 1 ),
  28187. "update": 0,
  28188. "values": [ 0.0, -10.396, 9.0, 0.0 ]
  28189. }
  28190. tracks/62/type = "value"
  28191. tracks/62/path = NodePath("body/head/Sprite3:offset")
  28192. tracks/62/interp = 1
  28193. tracks/62/loop_wrap = true
  28194. tracks/62/imported = false
  28195. tracks/62/enabled = true
  28196. tracks/62/keys = {
  28197. "times": PoolRealArray( 0.45, 0.6, 0.7, 0.9 ),
  28198. "transitions": PoolRealArray( 1, 1, 1, 1 ),
  28199. "update": 0,
  28200. "values": [ Vector2( 0, -7 ), Vector2( 1, -9 ), Vector2( -1, -7 ), Vector2( 0, -7 ) ]
  28201. }
  28202. tracks/63/type = "value"
  28203. tracks/63/path = NodePath("body/gun:z_index")
  28204. tracks/63/interp = 1
  28205. tracks/63/loop_wrap = true
  28206. tracks/63/imported = false
  28207. tracks/63/enabled = true
  28208. tracks/63/keys = {
  28209. "times": PoolRealArray( 0 ),
  28210. "transitions": PoolRealArray( 1 ),
  28211. "update": 1,
  28212. "values": [ 1 ]
  28213. }
  28214. tracks/64/type = "value"
  28215. tracks/64/path = NodePath("body/head/soldieremotions:visible")
  28216. tracks/64/interp = 1
  28217. tracks/64/loop_wrap = true
  28218. tracks/64/imported = false
  28219. tracks/64/enabled = true
  28220. tracks/64/keys = {
  28221. "times": PoolRealArray( 0 ),
  28222. "transitions": PoolRealArray( 1 ),
  28223. "update": 1,
  28224. "values": [ false ]
  28225. }
  28226. tracks/65/type = "value"
  28227. tracks/65/path = NodePath("body/head/Sprite2:visible")
  28228. tracks/65/interp = 1
  28229. tracks/65/loop_wrap = true
  28230. tracks/65/imported = false
  28231. tracks/65/enabled = true
  28232. tracks/65/keys = {
  28233. "times": PoolRealArray( 0 ),
  28234. "transitions": PoolRealArray( 1 ),
  28235. "update": 1,
  28236. "values": [ true ]
  28237. }
  28238. tracks/66/type = "value"
  28239. tracks/66/path = NodePath("body/esclamation:visible")
  28240. tracks/66/interp = 1
  28241. tracks/66/loop_wrap = true
  28242. tracks/66/imported = false
  28243. tracks/66/enabled = true
  28244. tracks/66/keys = {
  28245. "times": PoolRealArray( 0 ),
  28246. "transitions": PoolRealArray( 1 ),
  28247. "update": 1,
  28248. "values": [ false ]
  28249. }
  28250. tracks/67/type = "value"
  28251. tracks/67/path = NodePath("body/z:visible")
  28252. tracks/67/interp = 1
  28253. tracks/67/loop_wrap = true
  28254. tracks/67/imported = false
  28255. tracks/67/enabled = true
  28256. tracks/67/keys = {
  28257. "times": PoolRealArray( 0 ),
  28258. "transitions": PoolRealArray( 1 ),
  28259. "update": 1,
  28260. "values": [ false ]
  28261. }
  28262. tracks/68/type = "value"
  28263. tracks/68/path = NodePath("body/head/Sprite2:frame")
  28264. tracks/68/interp = 1
  28265. tracks/68/loop_wrap = true
  28266. tracks/68/imported = false
  28267. tracks/68/enabled = true
  28268. tracks/68/keys = {
  28269. "times": PoolRealArray( 0 ),
  28270. "transitions": PoolRealArray( 1 ),
  28271. "update": 1,
  28272. "values": [ 4 ]
  28273. }
  28274. tracks/69/type = "value"
  28275. tracks/69/path = NodePath("body/head/Sprite3:frame")
  28276. tracks/69/interp = 1
  28277. tracks/69/loop_wrap = true
  28278. tracks/69/imported = false
  28279. tracks/69/enabled = true
  28280. tracks/69/keys = {
  28281. "times": PoolRealArray( 0 ),
  28282. "transitions": PoolRealArray( 1 ),
  28283. "update": 1,
  28284. "values": [ 4 ]
  28285. }
  28286. tracks/70/type = "value"
  28287. tracks/70/path = NodePath("body/gun/handle/Sprite:frame")
  28288. tracks/70/interp = 1
  28289. tracks/70/loop_wrap = true
  28290. tracks/70/imported = false
  28291. tracks/70/enabled = true
  28292. tracks/70/keys = {
  28293. "times": PoolRealArray( 0 ),
  28294. "transitions": PoolRealArray( 1 ),
  28295. "update": 1,
  28296. "values": [ 0 ]
  28297. }
  28298. [sub_resource type="Shader" id=36]
  28299. code = "shader_type canvas_item;
  28300. render_mode blend_mix;
  28301. uniform int particles_anim_h_frames;
  28302. uniform int particles_anim_v_frames;
  28303. uniform float offset;
  28304. uniform bool particles_anim_loop;
  28305. uniform float progress;
  28306. void vertex() {
  28307. float h_frames = float(particles_anim_h_frames);
  28308. float v_frames = float(particles_anim_v_frames);
  28309. VERTEX.xy /= vec2(h_frames, v_frames);
  28310. float particle_total_frames = float(particles_anim_h_frames * particles_anim_v_frames)-offset;
  28311. float particle_frame = floor(progress * float(particle_total_frames));
  28312. if (!particles_anim_loop) {
  28313. particle_frame = clamp(particle_frame, 0.0, particle_total_frames - 1.0);
  28314. } else {
  28315. particle_frame = mod(particle_frame, particle_total_frames);
  28316. } UV /= vec2(h_frames, v_frames);
  28317. UV += vec2(mod(particle_frame, h_frames) / h_frames, floor(particle_frame / h_frames) / v_frames);
  28318. }
  28319. "
  28320. [sub_resource type="ShaderMaterial" id=37]
  28321. shader = SubResource( 36 )
  28322. shader_param/particles_anim_h_frames = 4
  28323. shader_param/particles_anim_v_frames = 4
  28324. shader_param/offset = 2.0
  28325. shader_param/particles_anim_loop = true
  28326. shader_param/progress = 0.600034
  28327. [sub_resource type="Animation" id=38]
  28328. loop = true
  28329. tracks/0/type = "value"
  28330. tracks/0/path = NodePath(".:scale")
  28331. tracks/0/interp = 1
  28332. tracks/0/loop_wrap = true
  28333. tracks/0/imported = false
  28334. tracks/0/enabled = true
  28335. tracks/0/keys = {
  28336. "times": PoolRealArray( 0, 0.5, 1 ),
  28337. "transitions": PoolRealArray( 1, 1, 1 ),
  28338. "update": 0,
  28339. "values": [ Vector2( -1, 0.9 ), Vector2( -1.05, 0.85 ), Vector2( -1, 0.9 ) ]
  28340. }
  28341. tracks/1/type = "value"
  28342. tracks/1/path = NodePath("AnimatedSprite:material:shader_param/progress")
  28343. tracks/1/interp = 1
  28344. tracks/1/loop_wrap = true
  28345. tracks/1/imported = false
  28346. tracks/1/enabled = true
  28347. tracks/1/keys = {
  28348. "times": PoolRealArray( 0, 1 ),
  28349. "transitions": PoolRealArray( 1, 1 ),
  28350. "update": 0,
  28351. "values": [ 0.0, 1.0 ]
  28352. }
  28353. [sub_resource type="Animation" id=41]
  28354. resource_name = "shoot"
  28355. length = 2.5
  28356. loop = true
  28357. tracks/0/type = "animation"
  28358. tracks/0/path = NodePath("AnimationPlayer")
  28359. tracks/0/interp = 1
  28360. tracks/0/loop_wrap = true
  28361. tracks/0/imported = false
  28362. tracks/0/enabled = true
  28363. tracks/0/keys = {
  28364. "clips": PoolStringArray( "prepareshot", "shoot", "reloadgun" ),
  28365. "times": PoolRealArray( 0, 0.5, 1 )
  28366. }
  28367. [sub_resource type="Animation" id=43]
  28368. length = 0.001
  28369. tracks/0/type = "value"
  28370. tracks/0/path = NodePath("body/gun/handle/Sprite:frame")
  28371. tracks/0/interp = 1
  28372. tracks/0/loop_wrap = true
  28373. tracks/0/imported = false
  28374. tracks/0/enabled = true
  28375. tracks/0/keys = {
  28376. "times": PoolRealArray( 0 ),
  28377. "transitions": PoolRealArray( 1 ),
  28378. "update": 0,
  28379. "values": [ 0 ]
  28380. }
  28381. tracks/1/type = "value"
  28382. tracks/1/path = NodePath("body/gun:z_index")
  28383. tracks/1/interp = 1
  28384. tracks/1/loop_wrap = true
  28385. tracks/1/imported = false
  28386. tracks/1/enabled = true
  28387. tracks/1/keys = {
  28388. "times": PoolRealArray( 0 ),
  28389. "transitions": PoolRealArray( 1 ),
  28390. "update": 0,
  28391. "values": [ 3 ]
  28392. }
  28393. tracks/2/type = "value"
  28394. tracks/2/path = NodePath("body/gun:position")
  28395. tracks/2/interp = 1
  28396. tracks/2/loop_wrap = true
  28397. tracks/2/imported = false
  28398. tracks/2/enabled = true
  28399. tracks/2/keys = {
  28400. "times": PoolRealArray( 0 ),
  28401. "transitions": PoolRealArray( 1 ),
  28402. "update": 0,
  28403. "values": [ Vector2( 0.535254, 17.2703 ) ]
  28404. }
  28405. tracks/3/type = "value"
  28406. tracks/3/path = NodePath("body/arm:z_index")
  28407. tracks/3/interp = 1
  28408. tracks/3/loop_wrap = true
  28409. tracks/3/imported = false
  28410. tracks/3/enabled = true
  28411. tracks/3/keys = {
  28412. "times": PoolRealArray( 0 ),
  28413. "transitions": PoolRealArray( 1 ),
  28414. "update": 0,
  28415. "values": [ 4 ]
  28416. }
  28417. tracks/4/type = "value"
  28418. tracks/4/path = NodePath("body/arm:rotation_degrees")
  28419. tracks/4/interp = 1
  28420. tracks/4/loop_wrap = true
  28421. tracks/4/imported = false
  28422. tracks/4/enabled = true
  28423. tracks/4/keys = {
  28424. "times": PoolRealArray( 0 ),
  28425. "transitions": PoolRealArray( 1 ),
  28426. "update": 0,
  28427. "values": [ -74.2732 ]
  28428. }
  28429. tracks/5/type = "value"
  28430. tracks/5/path = NodePath("body/arm:position")
  28431. tracks/5/interp = 1
  28432. tracks/5/loop_wrap = true
  28433. tracks/5/imported = false
  28434. tracks/5/enabled = true
  28435. tracks/5/keys = {
  28436. "times": PoolRealArray( 0 ),
  28437. "transitions": PoolRealArray( 1 ),
  28438. "update": 0,
  28439. "values": [ Vector2( -7.76328, 15.177 ) ]
  28440. }
  28441. tracks/6/type = "value"
  28442. tracks/6/path = NodePath("body/arm2:position")
  28443. tracks/6/interp = 1
  28444. tracks/6/loop_wrap = true
  28445. tracks/6/imported = false
  28446. tracks/6/enabled = true
  28447. tracks/6/keys = {
  28448. "times": PoolRealArray( 0 ),
  28449. "transitions": PoolRealArray( 1 ),
  28450. "update": 0,
  28451. "values": [ Vector2( 0.744329, 14.8486 ) ]
  28452. }
  28453. tracks/7/type = "value"
  28454. tracks/7/path = NodePath("body/arm2:rotation_degrees")
  28455. tracks/7/interp = 1
  28456. tracks/7/loop_wrap = true
  28457. tracks/7/imported = false
  28458. tracks/7/enabled = true
  28459. tracks/7/keys = {
  28460. "times": PoolRealArray( 0 ),
  28461. "transitions": PoolRealArray( 1 ),
  28462. "update": 0,
  28463. "values": [ -72.0424 ]
  28464. }
  28465. tracks/8/type = "value"
  28466. tracks/8/path = NodePath("body/gun:rotation_degrees")
  28467. tracks/8/interp = 1
  28468. tracks/8/loop_wrap = true
  28469. tracks/8/imported = false
  28470. tracks/8/enabled = true
  28471. tracks/8/keys = {
  28472. "times": PoolRealArray( 0 ),
  28473. "transitions": PoolRealArray( 1 ),
  28474. "update": 0,
  28475. "values": [ -12.827 ]
  28476. }
  28477. tracks/9/type = "value"
  28478. tracks/9/path = NodePath("body/arm/forearm:rotation_degrees")
  28479. tracks/9/interp = 1
  28480. tracks/9/loop_wrap = true
  28481. tracks/9/imported = false
  28482. tracks/9/enabled = true
  28483. tracks/9/keys = {
  28484. "times": PoolRealArray( 0 ),
  28485. "transitions": PoolRealArray( 1 ),
  28486. "update": 0,
  28487. "values": [ -1.34712 ]
  28488. }
  28489. tracks/10/type = "value"
  28490. tracks/10/path = NodePath("body/arm2/forearm:rotation_degrees")
  28491. tracks/10/interp = 1
  28492. tracks/10/loop_wrap = true
  28493. tracks/10/imported = false
  28494. tracks/10/enabled = true
  28495. tracks/10/keys = {
  28496. "times": PoolRealArray( 0 ),
  28497. "transitions": PoolRealArray( 1 ),
  28498. "update": 0,
  28499. "values": [ 0.0 ]
  28500. }
  28501. tracks/11/type = "value"
  28502. tracks/11/path = NodePath("body/body2:rotation_degrees")
  28503. tracks/11/interp = 1
  28504. tracks/11/loop_wrap = true
  28505. tracks/11/imported = false
  28506. tracks/11/enabled = true
  28507. tracks/11/keys = {
  28508. "times": PoolRealArray( 0 ),
  28509. "transitions": PoolRealArray( 1 ),
  28510. "update": 0,
  28511. "values": [ 7.09095 ]
  28512. }
  28513. tracks/12/type = "value"
  28514. tracks/12/path = NodePath("body/head:rotation_degrees")
  28515. tracks/12/interp = 1
  28516. tracks/12/loop_wrap = true
  28517. tracks/12/imported = false
  28518. tracks/12/enabled = true
  28519. tracks/12/keys = {
  28520. "times": PoolRealArray( 0 ),
  28521. "transitions": PoolRealArray( 1 ),
  28522. "update": 0,
  28523. "values": [ 13.4822 ]
  28524. }
  28525. tracks/13/type = "value"
  28526. tracks/13/path = NodePath("body/head:position")
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