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- extends Node
- var net = NetworkedMultiplayerENet.new()
- var api = MultiplayerAPI.new()
- var port = 8081
- var ip = '127.0.0.1'
- # Called when the node enters the scene tree for the first time.
- func _ready():
- print('connecting to port: ' + str(port))
- net.create_client(ip,port)
-
- self.set_custom_multiplayer(api)
- custom_multiplayer.set_root_node(self)
- custom_multiplayer.set_network_peer(net)
-
- net.connect("connection_failed", self, "_On_Connection_Failed")
- net.connect("connection_succeeded", self, "_On_Connection_Succeeded")
- pass # Replace with function body.
- func _process(_delta):
- custom_multiplayer.poll()
- remote func ping():
- print('messaged received from server')
- func _On_Connection_Failed():
- print("Failed to connect to game server")
- func _On_Connection_Succeeded():
- print("Succesfully connected to game server")
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