project.godot 4.2 KB

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  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8. config_version=4
  9. _global_script_classes=[ {
  10. "base": "Object",
  11. "class": "PostgreSQLClient",
  12. "language": "GDScript",
  13. "path": "res://PostgreSQLClient.gd"
  14. } ]
  15. _global_script_class_icons={
  16. "PostgreSQLClient": ""
  17. }
  18. [application]
  19. config/name="vampirezombiresurvivorsouls"
  20. run/main_scene="res://main.tscn"
  21. config/icon="res://icon.png"
  22. [display]
  23. window/size/width=640
  24. window/size/height=360
  25. window/size/test_width=1280
  26. window/size/test_height=720
  27. window/vsync/use_vsync=false
  28. window/stretch/mode="viewport"
  29. window/stretch/aspect="keep"
  30. [input]
  31. ui_accept={
  32. "deadzone": 0.5,
  33. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777221,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  34. , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777222,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  35. , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  36. , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
  37. ]
  38. }
  39. w={
  40. "deadzone": 0.5,
  41. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  42. ]
  43. }
  44. a={
  45. "deadzone": 0.5,
  46. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  47. ]
  48. }
  49. s={
  50. "deadzone": 0.5,
  51. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  52. ]
  53. }
  54. d={
  55. "deadzone": 0.5,
  56. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  57. ]
  58. }
  59. f3={
  60. "deadzone": 0.5,
  61. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777246,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  62. ]
  63. }
  64. ui_attack={
  65. "deadzone": 0.5,
  66. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":88,"unicode":0,"echo":false,"script":null)
  67. , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":2,"pressure":0.0,"pressed":false,"script":null)
  68. ]
  69. }
  70. ui_jump={
  71. "deadzone": 0.5,
  72. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":32,"unicode":0,"echo":false,"script":null)
  73. , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
  74. ]
  75. }
  76. [layer_names]
  77. 2d_physics/layer_1="physics"
  78. 2d_physics/layer_2="player"
  79. 2d_physics/layer_3="enemy"
  80. [rendering]
  81. quality/driver/driver_name="GLES2"
  82. vram_compression/import_etc=true
  83. vram_compression/import_etc2=false
  84. environment/default_environment="res://default_env.tres"