project.godot 2.2 KB

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  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8. config_version=4
  9. _global_script_classes=[ ]
  10. _global_script_class_icons={
  11. }
  12. [application]
  13. config/name="vampirezombiresurvivorsouls"
  14. run/main_scene="res://main.tscn"
  15. config/icon="res://icon.png"
  16. [display]
  17. window/size/width=640
  18. window/size/height=360
  19. window/size/test_width=1280
  20. window/size/test_height=720
  21. window/vsync/use_vsync=false
  22. window/stretch/mode="viewport"
  23. window/stretch/aspect="keep"
  24. [input]
  25. w={
  26. "deadzone": 0.5,
  27. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
  28. ]
  29. }
  30. a={
  31. "deadzone": 0.5,
  32. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
  33. ]
  34. }
  35. s={
  36. "deadzone": 0.5,
  37. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
  38. ]
  39. }
  40. d={
  41. "deadzone": 0.5,
  42. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
  43. ]
  44. }
  45. f3={
  46. "deadzone": 0.5,
  47. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777246,"unicode":0,"echo":false,"script":null)
  48. ]
  49. }
  50. [layer_names]
  51. 2d_physics/layer_1="physics"
  52. 2d_physics/layer_2="player"
  53. 2d_physics/layer_3="enemy"
  54. [rendering]
  55. quality/driver/driver_name="GLES2"
  56. vram_compression/import_etc=true
  57. vram_compression/import_etc2=false
  58. environment/default_environment="res://default_env.tres"