123456789101112131415161718192021 |
- extends KinematicBody2D
- func damage(arg, id):
- vida += arg
- get_tree().get_nodes_in_group('server')[0]._enemy_dmg(enemy_id)
- if vida <= 0:
- get_tree().get_nodes_in_group('enemy_authority')[0].death_count(id)
- queue_free()
- var enemy_id = 0
- var type = 0
- var fliph = 0
- export var vida = 2
- # Called when the node enters the scene tree for the first time.
- var motion = Vector2(0,50)
- func _physics_process(delta):
-
- move_and_slide(motion)
|