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- ; Engine configuration file.
- ; It's best edited using the editor UI and not directly,
- ; since the parameters that go here are not all obvious.
- ;
- ; Format:
- ; [section] ; section goes between []
- ; param=value ; assign values to parameters
- config_version=4
- _global_script_classes=[ ]
- _global_script_class_icons={
- }
- [application]
- config/name="vampirezombiresurvivorsouls"
- run/main_scene="res://main.tscn"
- config/icon="res://icon.png"
- [display]
- window/size/width=640
- window/size/height=360
- window/size/test_width=1280
- window/size/test_height=720
- window/vsync/use_vsync=false
- window/stretch/mode="viewport"
- window/stretch/aspect="keep"
- [input]
- w={
- "deadzone": 0.5,
- "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
- ]
- }
- a={
- "deadzone": 0.5,
- "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
- ]
- }
- s={
- "deadzone": 0.5,
- "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
- ]
- }
- d={
- "deadzone": 0.5,
- "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
- ]
- }
- f3={
- "deadzone": 0.5,
- "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777246,"unicode":0,"echo":false,"script":null)
- ]
- }
- [layer_names]
- 2d_physics/layer_1="physics"
- 2d_physics/layer_2="player"
- 2d_physics/layer_3="enemy"
- [rendering]
- quality/driver/driver_name="GLES2"
- vram_compression/import_etc=true
- vram_compression/import_etc2=false
- environment/default_environment="res://default_env.tres"
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