extends Node var net = NetworkedMultiplayerENet.new() var api = MultiplayerAPI.new() var port = 1909 var ip = '127.0.0.1' var polling = false # Called when the node enters the scene tree for the first time. func _connect(): polling = true print('Login connecting to port: ' + str(port)) print('at ip: '+ip) net.create_client(ip,port) # net.set_dtls_enabled(true) # net.set_dtls_verify_enabled(false) self.set_custom_multiplayer(api) custom_multiplayer.set_root_node(self) custom_multiplayer.set_network_peer(net) net.connect("connection_failed", self, "_On_Connection_Failed") net.connect("connection_succeeded", self, "_On_Connection_Succeeded") pass # Replace with function body. func _process(_delta): if polling: custom_multiplayer.poll() func _On_Connection_Failed(): print("Failed to connect to game server") func _On_Connection_Succeeded(): print("Connected to game server") func Register(username, password, password2, email, salt): rpc_id(1,"RegisterPlayer", username, password, password2, email, salt, api.get_rpc_sender_id()) func Request_Salt(username): rpc_id(1,"salt_request", username) func Login_Salt(username, password, salt): rpc_id(1,"password_confirmation", username, password, salt) signal salt(arg) signal login_confirmed #var salt_buffer = '' remote func salt_arrived(salt): emit_signal("salt", salt) # salt_buffer = salt remote func update_status(message): get_parent().get_node('LoginUI/register/VBoxContainer/Label').text = message get_parent().get_node('LoginUI/loginscreen/VBoxContainer/Label2').text = message get_parent().get_node('LoginUI/changepassword/VBoxContainer/Label2').text = message var token_buffer = '' var username_server = '' signal token_arrived remote func _on_servertoken(token, username): print('token arrived: ') get_parent().get_node("LoginUI").emit_signal("login_confimed") print(token) token_buffer = token emit_signal('token_arrived') username_server = username func _ask_server_for_server_list(): print('asking for a server list refresh') rpc_id(1,"server_list_request") func chang_password(username, password_old, password_new, salt, username_new, email_new): rpc_id(1,"chang_password", username, password_old, password_new, salt, username_new, email_new) remote func _On_Server_list(arg): get_parent().get_node("BrowserListClient")._on_dict_arrived(arg)