extends Node # Declare member variables here. Examples: # var a = 2 # var b = "text" var levels = {} # Called when the node enters the scene tree for the first time. func _ready(): for i in get_children(): levels[i.name] = i call_deferred('remove_child',i) pass # Replace with function body. func loadlevel(arg,arg2): if levels[arg].get_parent() != self: call_deferred('add_child',levels[arg]) if arg2: levels[arg].call_deferred('hide') else: levels[arg].call_deferred('show') # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass