extends Node var enemy = preload('res://Enemy.tscn') export var wave_num = 10 func _ready(): yield(get_tree().create_timer(1.0),"timeout") while true: for x in wave_num: var instance = enemy.instance() var rot = rand_range(-PI,PI) instance.global_position = Vector2(sin(rot), cos(rot)) * 640 add_child(instance) yield(get_tree().create_timer(10.0),"timeout") var counter = 0 func death_count(): counter += 1