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tracks/32/path = NodePath("body/leg2:position") tracks/32/interp = 1 tracks/32/loop_wrap = true tracks/32/imported = false tracks/32/enabled = true tracks/32/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Vector2( 0, 30 ) ] } tracks/33/type = "value" tracks/33/path = NodePath("body/leg/feet:scale") tracks/33/interp = 1 tracks/33/loop_wrap = true tracks/33/imported = false tracks/33/enabled = true tracks/33/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Vector2( 1, 1 ) ] } tracks/34/type = "value" tracks/34/path = NodePath("body/leg/feet:rotation_degrees") tracks/34/interp = 1 tracks/34/loop_wrap = true tracks/34/imported = false tracks/34/enabled = true tracks/34/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ 0.0 ] } tracks/35/type = "value" tracks/35/path = NodePath("body/leg/feet:position") tracks/35/interp = 1 tracks/35/loop_wrap = true tracks/35/imported = false tracks/35/enabled = true tracks/35/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Vector2( -0.696178, 11.486 ) ] } tracks/36/type = "value" tracks/36/path = NodePath("body/leg:scale") tracks/36/interp = 1 tracks/36/loop_wrap = true tracks/36/imported = false tracks/36/enabled = true tracks/36/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Vector2( 1, 1 ) ] } tracks/37/type = "value" tracks/37/path = NodePath("body/leg:rotation_degrees") tracks/37/interp = 1 tracks/37/loop_wrap = true tracks/37/imported = false tracks/37/enabled = true tracks/37/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ 0.0 ] } tracks/38/type = "value" tracks/38/path = NodePath("body/leg:position") tracks/38/interp = 1 tracks/38/loop_wrap = true tracks/38/imported = false tracks/38/enabled = true tracks/38/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Vector2( -6.66533, 30 ) ] } tracks/39/type = "value" tracks/39/path = NodePath("body/belt/skirt:scale") tracks/39/interp = 1 tracks/39/loop_wrap = true tracks/39/imported = false tracks/39/enabled = true tracks/39/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Vector2( 1, 1 ) ] } tracks/40/type = "value" tracks/40/path = NodePath("body/belt/skirt:rotation_degrees") tracks/40/interp = 1 tracks/40/loop_wrap = true tracks/40/imported = false tracks/40/enabled = true tracks/40/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ 0.0 ] } tracks/41/type = "value" tracks/41/path = NodePath("body/belt/skirt:position") tracks/41/interp = 1 tracks/41/loop_wrap = true tracks/41/imported = false tracks/41/enabled = true tracks/41/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Vector2( -0.439613, 0.0503712 ) ] } tracks/42/type = "value" tracks/42/path = NodePath("body/belt:scale") tracks/42/interp = 1 tracks/42/loop_wrap = true tracks/42/imported = false tracks/42/enabled = true tracks/42/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Vector2( 1, 1 ) ] } tracks/43/type = "value" tracks/43/path = NodePath("body/belt:rotation_degrees") tracks/43/interp = 1 tracks/43/loop_wrap = true tracks/43/imported = false tracks/43/enabled = true tracks/43/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ 0.0 ] } tracks/44/type = "value" tracks/44/path = NodePath("body/belt:position") tracks/44/interp = 1 tracks/44/loop_wrap = true tracks/44/imported = false tracks/44/enabled = true tracks/44/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Vector2( -2.57571, 23.7251 ) ] } tracks/45/type = "value" tracks/45/path = NodePath("body/medal:scale") tracks/45/interp = 1 tracks/45/loop_wrap = true tracks/45/imported = false tracks/45/enabled = true tracks/45/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Vector2( 1, 1 ) ] } tracks/46/type = "value" tracks/46/path = NodePath("body/medal:rotation_degrees") tracks/46/interp = 1 tracks/46/loop_wrap = true tracks/46/imported = false tracks/46/enabled = true tracks/46/keys = { "times": PoolRealArray( 0, 0.5 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ 19.464, 31.8218 ] } tracks/47/type = "value" tracks/47/path = NodePath("body/medal:position") tracks/47/interp = 1 tracks/47/loop_wrap = true tracks/47/imported = false tracks/47/enabled = true tracks/47/keys = { "times": PoolRealArray( 0, 0.2, 0.5 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ Vector2( 2.30112, 20.5395 ), Vector2( 6.4414, 21.1974 ), Vector2( 5.32168, 20.9962 ) ] } tracks/48/type = "value" tracks/48/path = NodePath("body/head:scale") tracks/48/interp = 1 tracks/48/loop_wrap = true tracks/48/imported = false tracks/48/enabled = true tracks/48/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Vector2( 1, 1 ) ] } tracks/49/type = "value" tracks/49/path = NodePath("body/head:rotation_degrees") tracks/49/interp = 1 tracks/49/loop_wrap = true tracks/49/imported = false tracks/49/enabled = true tracks/49/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ 18.8237 ] } tracks/50/type = "value" tracks/50/path = NodePath("body/head:position") tracks/50/interp = 1 tracks/50/loop_wrap = true tracks/50/imported = false tracks/50/enabled = true tracks/50/keys = { "times": PoolRealArray( 0, 0.2, 0.5 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ Vector2( 2.40783, 15.8172 ), Vector2( 6.46395, 16.6901 ), Vector2( 6.71019, 16.7291 ) ] } tracks/51/type = "value" tracks/51/path = NodePath("body/body2:scale") tracks/51/interp = 1 tracks/51/loop_wrap = true tracks/51/imported = false tracks/51/enabled = true tracks/51/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Vector2( 1, 1 ) ] } tracks/52/type = "value" tracks/52/path = NodePath("body/body2:rotation_degrees") tracks/52/interp = 1 tracks/52/loop_wrap = true tracks/52/imported = false tracks/52/enabled = true tracks/52/keys = { "times": PoolRealArray( 0, 0.2, 0.4 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ 22.9372, 34.3684, 56.9229 ] } tracks/53/type = "value" tracks/53/path = NodePath("body/body2:position") tracks/53/interp = 1 tracks/53/loop_wrap = true tracks/53/imported = false tracks/53/enabled = true tracks/53/keys = { "times": PoolRealArray( 0, 0.2, 0.4 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ Vector2( -3.66876, 24.1932 ), Vector2( -0.729195, 23.4798 ), Vector2( -2.81994, 22.1728 ) ] } tracks/54/type = "value" tracks/54/path = NodePath("body:scale") tracks/54/interp = 1 tracks/54/loop_wrap = true tracks/54/imported = false tracks/54/enabled = true tracks/54/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Vector2( 1, 1 ) ] } tracks/55/type = "value" tracks/55/path = NodePath("body:rotation_degrees") tracks/55/interp = 1 tracks/55/loop_wrap = true tracks/55/imported = false tracks/55/enabled = true tracks/55/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ 0.0 ] } tracks/56/type = "value" tracks/56/path = NodePath("body:position") tracks/56/interp = 1 tracks/56/loop_wrap = true tracks/56/imported = false tracks/56/enabled = true tracks/56/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Vector2( 14.5508, -4.2966 ) ] } tracks/57/type = "value" tracks/57/path = NodePath("body/medal:z_index") tracks/57/interp = 1 tracks/57/loop_wrap = true tracks/57/imported = false tracks/57/enabled = true tracks/57/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ 3 ] } tracks/58/type = "value" tracks/58/path = NodePath("body/arm2:z_index") tracks/58/interp = 1 tracks/58/loop_wrap = true tracks/58/imported = false tracks/58/enabled = true tracks/58/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ 0 ] } tracks/59/type = "value" tracks/59/path = NodePath("body/gun/handle:position") tracks/59/interp = 1 tracks/59/loop_wrap = true tracks/59/imported = false tracks/59/enabled = true tracks/59/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Vector2( 0, 0 ) ] } tracks/60/type = "value" tracks/60/path = NodePath("body/belt:z_index") tracks/60/interp = 1 tracks/60/loop_wrap = true tracks/60/imported = false tracks/60/enabled = true tracks/60/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ 1 ] } tracks/61/type = "value" tracks/61/path = NodePath("body/head:z_index") tracks/61/interp = 1 tracks/61/loop_wrap = true tracks/61/imported = false tracks/61/enabled = true tracks/61/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ 0 ] } tracks/62/type = "value" tracks/62/path = NodePath("siren:visible") tracks/62/interp = 1 tracks/62/loop_wrap = true tracks/62/imported = false tracks/62/enabled = true tracks/62/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ true ] } tracks/63/type = "animation" tracks/63/path = NodePath("siren/AnimationPlayer") tracks/63/interp = 1 tracks/63/loop_wrap = true tracks/63/imported = false tracks/63/enabled = true tracks/63/keys = { "clips": PoolStringArray( "Nova Animação" ), "times": PoolRealArray( 0 ) } tracks/64/type = "value" tracks/64/path = NodePath("body/head/soldieremotions:frame") tracks/64/interp = 1 tracks/64/loop_wrap = true tracks/64/imported = false tracks/64/enabled = true tracks/64/keys = { "times": PoolRealArray( 0, 0.5, 1 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ 3, 6, 3 ] } tracks/65/type = "value" tracks/65/path = NodePath("body/esclamation:visible") tracks/65/interp = 1 tracks/65/loop_wrap = true tracks/65/imported = false tracks/65/enabled = true tracks/65/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ false ] } tracks/66/type = "value" tracks/66/path = NodePath("body/z:visible") tracks/66/interp = 1 tracks/66/loop_wrap = true tracks/66/imported = false tracks/66/enabled = true tracks/66/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ false ] } [sub_resource type="Animation" id=13] length = 2.0 loop = true tracks/0/type = "value" tracks/0/path = NodePath("body/arm2/forearm/hand:scale") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Vector2( 1, 1 ) ] } tracks/1/type = "value" tracks/1/path = NodePath("body/arm2/forearm/hand:rotation_degrees") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0, 1 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ 0.0, -38.0753 ] } tracks/2/type = "value" tracks/2/path = NodePath("body/arm2/forearm/hand:position") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Vector2( 4.42659, 2.26468 ) ] } tracks/3/type = "value" tracks/3/path = NodePath("body/arm2/forearm:scale") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/imported = false tracks/3/enabled = true tracks/3/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Vector2( 1, 1 ) ] } tracks/4/type = "value" tracks/4/path = NodePath("body/arm2/forearm:rotation_degrees") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/imported = false tracks/4/enabled = true tracks/4/keys = { "times": PoolRealArray( 0, 0.5, 1 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ 0.0, 26.2884, 82.1111 ] } tracks/5/type = "value" tracks/5/path = NodePath("body/arm2/forearm:position") tracks/5/interp = 1 tracks/5/loop_wrap = true tracks/5/imported = false tracks/5/enabled = true tracks/5/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Vector2( -1.94454, 7.29204 ) ] } tracks/6/type = "value" tracks/6/path = NodePath("body/arm2/shoulder:scale") tracks/6/interp = 1 tracks/6/loop_wrap = true tracks/6/imported = false tracks/6/enabled = true tracks/6/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Vector2( -1, 1 ) ] } tracks/7/type = "value" tracks/7/path = NodePath("body/arm2/shoulder:rotation_degrees") tracks/7/interp = 1 tracks/7/loop_wrap = true tracks/7/imported = false tracks/7/enabled = true tracks/7/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ 0.0 ] } tracks/8/type = "value" tracks/8/path = NodePath("body/arm2/shoulder:position") tracks/8/interp = 1 tracks/8/loop_wrap = true tracks/8/imported = false tracks/8/enabled = true tracks/8/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Vector2( -1.42193, -0.0205441 ) ] } tracks/9/type = "value" tracks/9/path = NodePath("body/arm2:scale") tracks/9/interp = 1 tracks/9/loop_wrap = true tracks/9/imported = false tracks/9/enabled = true tracks/9/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Vector2( 1, 1 ) ] } tracks/10/type = "value" tracks/10/path = NodePath("body/arm2:rotation_degrees") tracks/10/interp = 1 tracks/10/loop_wrap = true tracks/10/imported = false tracks/10/enabled = true tracks/10/keys = { "times": PoolRealArray( 0, 0.5, 1 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ 0.0, -5.42629, -21.1405 ] } tracks/11/type = "value" tracks/11/path = NodePath("body/arm2:position") tracks/11/interp = 1 tracks/11/loop_wrap = true tracks/11/imported = false tracks/11/enabled = true tracks/11/keys = { "times": PoolRealArray( 0, 1 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ Vector2( 0.886793, 13.6592 ), Vector2( 1.41235, 14.8154 ) ] } tracks/12/type = "value" tracks/12/path = NodePath("body/gun:scale") tracks/12/interp = 1 tracks/12/loop_wrap = true tracks/12/imported = false tracks/12/enabled = true tracks/12/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Vector2( 1, 1 ) ] } tracks/13/type = "value" tracks/13/path = NodePath("body/gun:rotation_degrees") tracks/13/interp = 1 tracks/13/loop_wrap = true tracks/13/imported = false tracks/13/enabled = true tracks/13/keys = { "times": PoolRealArray( 0, 1 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ 0.0, 17.7893 ] } tracks/14/type = "value" tracks/14/path = NodePath("body/gun:position") tracks/14/interp = 1 tracks/14/loop_wrap = true tracks/14/imported = false tracks/14/enabled = true tracks/14/keys = { "times": PoolRealArray( 0, 1 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ Vector2( 2.7733, 20.9136 ), Vector2( 2.66819, 24.4874 ) ] } tracks/15/type = "value" tracks/15/path = NodePath("body/arm/forearm/hand:scale") tracks/15/interp = 1 tracks/15/loop_wrap = true tracks/15/imported = false tracks/15/enabled = true tracks/15/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Vector2( 1, 1 ) ] } tracks/16/type = "value" tracks/16/path = NodePath("body/arm/forearm/hand:rotation_degrees") tracks/16/interp = 1 tracks/16/loop_wrap = true tracks/16/imported = false tracks/16/enabled = true tracks/16/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ 9.68425 ] } tracks/17/type = "value" tracks/17/path = NodePath("body/arm/forearm/hand:position") tracks/17/interp = 1 tracks/17/loop_wrap = true tracks/17/imported = false tracks/17/enabled = true tracks/17/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Vector2( 4.42659, 3.85746 ) ] } tracks/18/type = "value" tracks/18/path = NodePath("body/arm/forearm:scale") tracks/18/interp = 1 tracks/18/loop_wrap = true tracks/18/imported = false tracks/18/enabled = true tracks/18/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Vector2( 1, 1 ) ] } tracks/19/type = "value" tracks/19/path = NodePath("body/arm/forearm:rotation_degrees") tracks/19/interp = 1 tracks/19/loop_wrap = true tracks/19/imported = false tracks/19/enabled = true tracks/19/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ -9.53603 ] } tracks/20/type = "value" tracks/20/path = NodePath("body/arm/forearm:position") tracks/20/interp = 1 tracks/20/loop_wrap = true tracks/20/imported = false tracks/20/enabled = true tracks/20/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Vector2( -1.94454, 7.29204 ) ] } tracks/21/type = "value" tracks/21/path = NodePath("body/arm/shoulder:scale") tracks/21/interp = 1 tracks/21/loop_wrap = true tracks/21/imported = false tracks/21/enabled = true tracks/21/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Vector2( 1, 1 ) ] } tracks/22/type = "value" tracks/22/path = NodePath("body/arm/shoulder:rotation_degrees") tracks/22/interp = 1 tracks/22/loop_wrap = true tracks/22/imported = false tracks/22/enabled = true tracks/22/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ 0.0 ] } tracks/23/type = "value" tracks/23/path = NodePath("body/arm/shoulder:position") tracks/23/interp = 1 tracks/23/loop_wrap = true tracks/23/imported = false tracks/23/enabled = true tracks/23/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Vector2( 2.54176, -0.0205441 ) ] } tracks/24/type = "value" tracks/24/path = NodePath("body/arm:scale") tracks/24/interp = 1 tracks/24/loop_wrap = true tracks/24/imported = false tracks/24/enabled = true tracks/24/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Vector2( 1, 1 ) ] } tracks/25/type = "value" tracks/25/path = NodePath("body/arm:rotation_degrees") tracks/25/interp = 1 tracks/25/loop_wrap = true tracks/25/imported = false tracks/25/enabled = true 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tracks/60/enabled = true tracks/60/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ 1 ] } [sub_resource type="Animation" id=16] loop = true step = 0.05 tracks/0/type = "value" tracks/0/path = NodePath("body/arm2/forearm/hand:scale") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Vector2( 1, 1 ) ] } tracks/1/type = "value" tracks/1/path = NodePath("body/arm2/forearm/hand:rotation_degrees") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0, 0.25, 0.5 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ 0.0, 5.40827, -7.48591 ] } tracks/2/type = "value" tracks/2/path = NodePath("body/arm2/forearm/hand:position") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false 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PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ 7 ] } [sub_resource type="Animation" id=22] loop = true tracks/0/type = "value" tracks/0/path = NodePath("body/arm2/forearm/hand:scale") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 1 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Vector2( 1, 1 ) ] } tracks/1/type = "value" tracks/1/path = NodePath("body/arm2/forearm/hand:rotation_degrees") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0, 0.4, 0.9, 1 ), "transitions": PoolRealArray( 1, 1, 1, 1 ), "update": 0, "values": [ 72.5964, 55.0904, -7.21523, 0.0 ] } tracks/2/type = "value" tracks/2/path = NodePath("body/arm2/forearm/hand:position") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": 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tracks/14/loop_wrap = true tracks/14/imported = false tracks/14/enabled = true tracks/14/keys = { "times": PoolRealArray( 0, 0.45, 0.6, 0.7 ), "transitions": PoolRealArray( 1, 1, 1, 1 ), "update": 0, "values": [ Vector2( 2.7733, 20.9136 ), Vector2( 2.68059, 16.8908 ), Vector2( 0.71752, 18.7925 ), Vector2( 1.45537, 20.6193 ) ] } tracks/15/type = "value" tracks/15/path = NodePath("body/arm/forearm/hand:scale") tracks/15/interp = 1 tracks/15/loop_wrap = true tracks/15/imported = false tracks/15/enabled = true tracks/15/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Vector2( 1, 1 ) ] } tracks/16/type = "value" tracks/16/path = NodePath("body/arm/forearm/hand:rotation_degrees") tracks/16/interp = 1 tracks/16/loop_wrap = true tracks/16/imported = false tracks/16/enabled = true tracks/16/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ 0.0 ] } tracks/17/type = "value" tracks/17/path = NodePath("body/arm/forearm/hand:position") tracks/17/interp = 1 tracks/17/loop_wrap = true tracks/17/imported = false tracks/17/enabled = true tracks/17/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Vector2( 4.42659, 3.85746 ) ] } tracks/18/type = "value" tracks/18/path = NodePath("body/arm/forearm:scale") tracks/18/interp = 1 tracks/18/loop_wrap = true tracks/18/imported = false tracks/18/enabled = true tracks/18/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Vector2( 1, 1 ) ] } tracks/19/type = "value" tracks/19/path = NodePath("body/arm/forearm:rotation_degrees") tracks/19/interp = 1 tracks/19/loop_wrap = true tracks/19/imported = false tracks/19/enabled = true tracks/19/keys = { "times": PoolRealArray( 0, 0.2, 0.45 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ 0.0, -20.0527, -35.4 ] } tracks/20/type = "value" tracks/20/path = NodePath("body/arm/forearm:position") tracks/20/interp = 1 tracks/20/loop_wrap = true tracks/20/imported = false tracks/20/enabled = true tracks/20/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Vector2( -1.94454, 7.29204 ) ] } tracks/21/type = "value" tracks/21/path = NodePath("body/arm/shoulder:scale") tracks/21/interp = 1 tracks/21/loop_wrap = true tracks/21/imported = false tracks/21/enabled = true tracks/21/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Vector2( 1, 1 ) ] } tracks/22/type = "value" tracks/22/path = NodePath("body/arm/shoulder:rotation_degrees") tracks/22/interp = 1 tracks/22/loop_wrap = true tracks/22/imported = false tracks/22/enabled = true tracks/22/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ 0.0 ] } tracks/23/type = "value" tracks/23/path = NodePath("body/arm/shoulder:position") tracks/23/interp = 1 tracks/23/loop_wrap = true tracks/23/imported = false tracks/23/enabled = true tracks/23/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Vector2( 2.54176, -0.0205441 ) ] } tracks/24/type = "value" tracks/24/path = NodePath("body/arm:scale") tracks/24/interp = 1 tracks/24/loop_wrap = true tracks/24/imported = false tracks/24/enabled = true tracks/24/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Vector2( 1, 1 ) ] } tracks/25/type = "value" tracks/25/path = NodePath("body/arm:rotation_degrees") tracks/25/interp = 1 tracks/25/loop_wrap = true tracks/25/imported = false tracks/25/enabled = true tracks/25/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ 0.0 ] } tracks/26/type = "value" tracks/26/path = NodePath("body/arm:position") tracks/26/interp = 1 tracks/26/loop_wrap = true tracks/26/imported = false tracks/26/enabled = true tracks/26/keys = { "times": PoolRealArray( 0, 0.45, 0.7 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ Vector2( -9.02354, 13.6592 ), Vector2( -3.00998, 13.7706 ), Vector2( -6.12812, 17.3898 ) ] } tracks/27/type = "value" tracks/27/path = NodePath("body/leg2/feet:scale") tracks/27/interp = 1 tracks/27/loop_wrap = true tracks/27/imported = false tracks/27/enabled = true tracks/27/keys = { "times": PoolRealArray( ), "transitions": PoolRealArray( ), "update": 0, "values": [ ] } tracks/28/type = "value" tracks/28/path = NodePath("body/leg2/feet:rotation_degrees") tracks/28/interp = 1 tracks/28/loop_wrap = true tracks/28/imported = false tracks/28/enabled = true tracks/28/keys = { "times": PoolRealArray( 0, 0.15, 0.3, 0.8 ), "transitions": PoolRealArray( 1, 1, 1, 1 ), "update": 0, "values": [ 25.0812, 28.2098, 11.0743, 104.771 ] } tracks/29/type = "value" tracks/29/path = NodePath("body/leg2/feet:position") tracks/29/interp = 1 tracks/29/loop_wrap = true tracks/29/imported = false tracks/29/enabled = true tracks/29/keys = { "times": PoolRealArray( ), "transitions": PoolRealArray( ), "update": 0, "values": [ ] } tracks/30/type = "value" tracks/30/path = NodePath("body/leg2:scale") tracks/30/interp = 1 tracks/30/loop_wrap = true tracks/30/imported = false tracks/30/enabled = true tracks/30/keys = { "times": PoolRealArray( ), "transitions": PoolRealArray( ), "update": 0, "values": [ ] } tracks/31/type = "value" tracks/31/path = NodePath("body/leg2:rotation_degrees") tracks/31/interp = 1 tracks/31/loop_wrap = true tracks/31/imported = false tracks/31/enabled = true tracks/31/keys = { "times": PoolRealArray( 0, 0.15, 0.3, 0.45, 0.65, 0.8 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ), "update": 0, "values": [ -32.7601, -59.6253, -3.89495, 34.7708, 56.3986, -35.1076 ] } tracks/32/type = "value" tracks/32/path = NodePath("body/leg2:position") tracks/32/interp = 1 tracks/32/loop_wrap = true tracks/32/imported = false tracks/32/enabled = true tracks/32/keys = { "times": PoolRealArray( 0, 0.45 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ Vector2( 0.0229592, 27.6376 ), Vector2( -5.92483, 27.8737 ) ] } tracks/33/type = "value" tracks/33/path = NodePath("body/leg/feet:scale") tracks/33/interp = 1 tracks/33/loop_wrap = true tracks/33/imported = false tracks/33/enabled = true tracks/33/keys = { "times": PoolRealArray( ), "transitions": PoolRealArray( ), "update": 0, "values": [ ] } tracks/34/type = "value" tracks/34/path = NodePath("body/leg/feet:rotation_degrees") tracks/34/interp = 1 tracks/34/loop_wrap = true tracks/34/imported = false tracks/34/enabled = true tracks/34/keys = { "times": PoolRealArray( 0, 0.3, 0.45, 0.6, 0.8 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1 ), "update": 0, "values": [ 44.1703, 113.854, 9.2946, 13.176, 8.64128 ] } tracks/35/type = "value" tracks/35/path = NodePath("body/leg/feet:position") tracks/35/interp = 1 tracks/35/loop_wrap = true tracks/35/imported = false tracks/35/enabled = true tracks/35/keys = { "times": PoolRealArray( 0.45 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Vector2( -0.348909, 10.4398 ) ] } tracks/36/type = "value" tracks/36/path = NodePath("body/leg:scale") tracks/36/interp = 1 tracks/36/loop_wrap = true tracks/36/imported = false tracks/36/enabled = true tracks/36/keys = { "times": PoolRealArray( ), "transitions": PoolRealArray( ), "update": 0, "values": [ ] } tracks/37/type = "value" tracks/37/path = NodePath("body/leg:rotation_degrees") tracks/37/interp = 1 tracks/37/loop_wrap = true tracks/37/imported = false tracks/37/enabled = true tracks/37/keys = { "times": PoolRealArray( 0, 0.15, 0.3, 0.45, 0.65, 0.8 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ), "update": 0, "values": [ 26.2701, 56.386, -43.8006, -32.9182, -59.5061, 6.71073 ] } tracks/38/type = "value" tracks/38/path = NodePath("body/leg:position") tracks/38/interp = 1 tracks/38/loop_wrap = true tracks/38/imported = false tracks/38/enabled = true tracks/38/keys = { "times": PoolRealArray( 0, 0.45, 0.65 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ Vector2( -6.20508, 28.6611 ), Vector2( -0.492732, 28.7791 ), Vector2( -0.927295, 28.4251 ) ] } tracks/39/type = "value" tracks/39/path = NodePath("body/belt/skirt:scale") tracks/39/interp = 1 tracks/39/loop_wrap = true tracks/39/imported = false tracks/39/enabled = true tracks/39/keys = { "times": PoolRealArray( 0, 0.2, 0.45, 0.7 ), "transitions": PoolRealArray( 1, 1, 1, 1 ), "update": 0, "values": [ Vector2( 1, 1 ), Vector2( 0.75, 1 ), Vector2( 1, 1 ), Vector2( 0.75, 1 ) ] } tracks/40/type = "value" tracks/40/path = NodePath("body/belt/skirt:rotation_degrees") tracks/40/interp = 1 tracks/40/loop_wrap = true tracks/40/imported = false tracks/40/enabled = true tracks/40/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ 0.0 ] } tracks/41/type = "value" tracks/41/path = NodePath("body/belt/skirt:position") tracks/41/interp = 1 tracks/41/loop_wrap = true tracks/41/imported = false tracks/41/enabled = true tracks/41/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Vector2( -0.439613, 0.0503712 ) ] } tracks/42/type = "value" tracks/42/path = NodePath("body/belt:scale") tracks/42/interp = 1 tracks/42/loop_wrap = true tracks/42/imported = false tracks/42/enabled = true tracks/42/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Vector2( 1, 1 ) ] } tracks/43/type = "value" tracks/43/path = NodePath("body/belt:rotation_degrees") tracks/43/interp = 1 tracks/43/loop_wrap = true tracks/43/imported = false tracks/43/enabled = true tracks/43/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ 0.0 ] } tracks/44/type = "value" tracks/44/path = NodePath("body/belt:position") tracks/44/interp = 1 tracks/44/loop_wrap = true tracks/44/imported = false tracks/44/enabled = true tracks/44/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Vector2( -2.57571, 23.7251 ) ] } tracks/45/type = "value" tracks/45/path = NodePath("body/medal:scale") tracks/45/interp = 1 tracks/45/loop_wrap = true tracks/45/imported = false tracks/45/enabled = true tracks/45/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Vector2( 1, 1 ) ] } tracks/46/type = "value" tracks/46/path = NodePath("body/medal:rotation_degrees") tracks/46/interp = 1 tracks/46/loop_wrap = true tracks/46/imported = false tracks/46/enabled = true tracks/46/keys = { "times": PoolRealArray( 0, 0.6, 0.7 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ 0.0, -110.29, 0.771723 ] } tracks/47/type = "value" tracks/47/path = NodePath("body/medal:position") tracks/47/interp = 1 tracks/47/loop_wrap = true tracks/47/imported = false tracks/47/enabled = true tracks/47/keys = { "times": PoolRealArray( 0, 0.45, 0.6, 0.7 ), "transitions": PoolRealArray( 1, 1, 1, 1 ), "update": 0, "values": [ Vector2( 1.05112, 19.9713 ), Vector2( 2.80497, 15.8322 ), Vector2( 4.24744, 13.2942 ), Vector2( 2.22058, 19.0996 ) ] } tracks/48/type = "value" tracks/48/path = NodePath("body/head:scale") tracks/48/interp = 1 tracks/48/loop_wrap = true tracks/48/imported = false tracks/48/enabled = true tracks/48/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Vector2( 1, 1 ) ] } tracks/49/type = "value" tracks/49/path = NodePath("body/head:rotation_degrees") tracks/49/interp = 1 tracks/49/loop_wrap = true tracks/49/imported = false tracks/49/enabled = true tracks/49/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ 0.0 ] } tracks/50/type = "value" tracks/50/path = NodePath("body/head:position") tracks/50/interp = 1 tracks/50/loop_wrap = true tracks/50/imported = false tracks/50/enabled = true tracks/50/keys = { "times": PoolRealArray( 0, 0.2, 0.45, 0.7 ), "transitions": PoolRealArray( 1, 1, 1, 1 ), "update": 0, "values": [ Vector2( -3.23602, 12.4778 ), Vector2( -1.23029, 12.4778 ), Vector2( -3.23602, 12.4778 ), Vector2( -1.23029, 13.7028 ) ] } tracks/51/type = "value" tracks/51/path = NodePath("body/body2:scale") tracks/51/interp = 1 tracks/51/loop_wrap = true tracks/51/imported = false tracks/51/enabled = true tracks/51/keys = { "times": PoolRealArray( 0, 0.2, 0.45, 0.7 ), "transitions": PoolRealArray( 1, 1, 1, 1 ), "update": 0, "values": [ Vector2( 1, 1 ), Vector2( 0.75, 1 ), Vector2( 1, 1 ), Vector2( 0.75, 1 ) ] } tracks/52/type = "value" tracks/52/path = NodePath("body/body2:rotation_degrees") tracks/52/interp = 1 tracks/52/loop_wrap = true tracks/52/imported = false tracks/52/enabled = true tracks/52/keys = { "times": PoolRealArray( 0, 0.45 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ 0.0, 0.0 ] } tracks/53/type = "value" tracks/53/path = NodePath("body/body2:position") tracks/53/interp = 1 tracks/53/loop_wrap = true tracks/53/imported = false tracks/53/enabled = true tracks/53/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Vector2( -2.75282, 22.6649 ) ] } tracks/54/type = "value" tracks/54/path = NodePath("body:scale") tracks/54/interp = 1 tracks/54/loop_wrap = true tracks/54/imported = false tracks/54/enabled = true tracks/54/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Vector2( 1, 1 ) ] } tracks/55/type = "value" tracks/55/path = NodePath("body:rotation_degrees") tracks/55/interp = 1 tracks/55/loop_wrap = true tracks/55/imported = false tracks/55/enabled = true tracks/55/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ 0.0 ] } tracks/56/type = "value" tracks/56/path = NodePath("body:position") tracks/56/interp = 1 tracks/56/loop_wrap = true tracks/56/imported = false tracks/56/enabled = true tracks/56/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Vector2( 3.375, -5.5 ) ] } tracks/57/type = "value" tracks/57/path = NodePath("body/medal:z_index") tracks/57/interp = 1 tracks/57/loop_wrap = true tracks/57/imported = false tracks/57/enabled = true tracks/57/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ 3 ] } tracks/58/type = "value" tracks/58/path = NodePath("body/arm2:z_index") tracks/58/interp = 1 tracks/58/loop_wrap = true tracks/58/imported = false tracks/58/enabled = true tracks/58/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ 0 ] } tracks/59/type = "value" tracks/59/path = NodePath("body/gun/handle:position") tracks/59/interp = 1 tracks/59/loop_wrap = true tracks/59/imported = false tracks/59/enabled = true tracks/59/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Vector2( 0, 0 ) ] } tracks/60/type = "value" tracks/60/path = NodePath("body/head/Sprite3:position") tracks/60/interp = 1 tracks/60/loop_wrap = true tracks/60/imported = false tracks/60/enabled = true tracks/60/keys = { "times": PoolRealArray( 0.45, 0.55, 0.6, 0.7 ), "transitions": PoolRealArray( 1, 1, 1, 1 ), "update": 0, "values": [ Vector2( 1, 0 ), Vector2( 1, 0 ), Vector2( 1, 0 ), Vector2( 1, 0 ) ] } tracks/61/type = "value" tracks/61/path = NodePath("body/head/Sprite3:rotation_degrees") tracks/61/interp = 1 tracks/61/loop_wrap = true tracks/61/imported = false tracks/61/enabled = true tracks/61/keys = { "times": PoolRealArray( 0.45, 0.6, 0.7, 0.9 ), "transitions": PoolRealArray( 1, 1, 1, 1 ), "update": 0, "values": [ 0.0, -10.396, 9.0, 0.0 ] } tracks/62/type = "value" tracks/62/path = NodePath("body/head/Sprite3:offset") tracks/62/interp = 1 tracks/62/loop_wrap = true tracks/62/imported = false tracks/62/enabled = true tracks/62/keys = { "times": PoolRealArray( 0.45, 0.6, 0.7, 0.9 ), "transitions": PoolRealArray( 1, 1, 1, 1 ), "update": 0, "values": [ Vector2( 0, -7 ), Vector2( 1, -9 ), Vector2( -1, -7 ), Vector2( 0, -7 ) ] } tracks/63/type = "value" tracks/63/path = NodePath("body/gun:z_index") tracks/63/interp = 1 tracks/63/loop_wrap = true tracks/63/imported = false tracks/63/enabled = true tracks/63/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ 1 ] } tracks/64/type = "value" tracks/64/path = NodePath("body/head/soldieremotions:visible") tracks/64/interp = 1 tracks/64/loop_wrap = true tracks/64/imported = false tracks/64/enabled = true tracks/64/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ false ] } tracks/65/type = "value" tracks/65/path = NodePath("body/head/Sprite2:visible") tracks/65/interp = 1 tracks/65/loop_wrap = true tracks/65/imported = false tracks/65/enabled = true tracks/65/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ true ] } tracks/66/type = "value" tracks/66/path = NodePath("body/esclamation:visible") tracks/66/interp = 1 tracks/66/loop_wrap = true tracks/66/imported = false tracks/66/enabled = true tracks/66/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ false ] } tracks/67/type = "value" tracks/67/path = NodePath("body/z:visible") tracks/67/interp = 1 tracks/67/loop_wrap = true tracks/67/imported = false tracks/67/enabled = true tracks/67/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ false ] } tracks/68/type = "value" tracks/68/path = NodePath("body/head/Sprite2:frame") tracks/68/interp = 1 tracks/68/loop_wrap = true tracks/68/imported = false tracks/68/enabled = true tracks/68/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ 4 ] } tracks/69/type = "value" tracks/69/path = NodePath("body/head/Sprite3:frame") tracks/69/interp = 1 tracks/69/loop_wrap = true tracks/69/imported = false tracks/69/enabled = true tracks/69/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ 4 ] } tracks/70/type = "value" tracks/70/path = NodePath("body/gun/handle/Sprite:frame") tracks/70/interp = 1 tracks/70/loop_wrap = true tracks/70/imported = false tracks/70/enabled = true tracks/70/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ 0 ] } [sub_resource type="Shader" id=36] code = "shader_type canvas_item; render_mode blend_mix; uniform int particles_anim_h_frames; uniform int particles_anim_v_frames; uniform float offset; uniform bool particles_anim_loop; uniform float progress; void vertex() { float h_frames = float(particles_anim_h_frames); float v_frames = float(particles_anim_v_frames); VERTEX.xy /= vec2(h_frames, v_frames); float particle_total_frames = float(particles_anim_h_frames * particles_anim_v_frames)-offset; float particle_frame = floor(progress * float(particle_total_frames)); if (!particles_anim_loop) { particle_frame = clamp(particle_frame, 0.0, particle_total_frames - 1.0); } else { particle_frame = mod(particle_frame, particle_total_frames); } UV /= vec2(h_frames, v_frames); UV += vec2(mod(particle_frame, h_frames) / h_frames, floor(particle_frame / h_frames) / v_frames); } " [sub_resource type="ShaderMaterial" id=37] shader = SubResource( 36 ) shader_param/particles_anim_h_frames = 4 shader_param/particles_anim_v_frames = 4 shader_param/offset = 2.0 shader_param/particles_anim_loop = true shader_param/progress = 0.0 [sub_resource type="Animation" id=38] loop = true tracks/0/type = "value" tracks/0/path = NodePath(".:scale") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.5, 1 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ Vector2( -1, 0.9 ), Vector2( -1.05, 0.85 ), Vector2( -1, 0.9 ) ] } tracks/1/type = "value" tracks/1/path = NodePath("AnimatedSprite:material:shader_param/progress") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0, 1 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ 0.0, 1.0 ] } [sub_resource type="Animation" id=41] resource_name = "shoot" length = 2.5 loop = true tracks/0/type = "animation" tracks/0/path = NodePath("AnimationPlayer") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "clips": PoolStringArray( "prepareshot", "shoot", "reloadgun" ), "times": PoolRealArray( 0, 0.5, 1 ) } [sub_resource type="Animation" id=43] length = 0.001 tracks/0/type = "value" tracks/0/path = NodePath("body/gun/handle/Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ 0 ] } tracks/1/type = "value" tracks/1/path = NodePath("body/gun:z_index") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ 3 ] } tracks/2/type = "value" tracks/2/path = NodePath("body/gun:position") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Vector2( 0.535254, 17.2703 ) ] } tracks/3/type = "value" tracks/3/path = NodePath("body/arm:z_index") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/imported = false tracks/3/enabled = true tracks/3/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ 4 ] } tracks/4/type = "value" tracks/4/path = NodePath("body/arm:rotation_degrees") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/imported = false tracks/4/enabled = true tracks/4/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ -74.2732 ] } tracks/5/type = "value" tracks/5/path = NodePath("body/arm:position") tracks/5/interp = 1 tracks/5/loop_wrap = true tracks/5/imported = false tracks/5/enabled = true tracks/5/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Vector2( -7.76328, 15.177 ) ] } tracks/6/type = "value" tracks/6/path = NodePath("body/arm2:position") tracks/6/interp = 1 tracks/6/loop_wrap = true tracks/6/imported = false tracks/6/enabled = true tracks/6/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Vector2( 0.744329, 14.8486 ) ] } tracks/7/type = "value" tracks/7/path = NodePath("body/arm2:rotation_degrees") tracks/7/interp = 1 tracks/7/loop_wrap = true tracks/7/imported = false tracks/7/enabled = true tracks/7/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ -72.0424 ] } tracks/8/type = "value" tracks/8/path = NodePath("body/gun:rotation_degrees") tracks/8/interp = 1 tracks/8/loop_wrap = true tracks/8/imported = false tracks/8/enabled = true tracks/8/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ -12.827 ] } tracks/9/type = "value" tracks/9/path = NodePath("body/arm/forearm:rotation_degrees") tracks/9/interp = 1 tracks/9/loop_wrap = true tracks/9/imported = false tracks/9/enabled = true tracks/9/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ -1.34712 ] } tracks/10/type = "value" tracks/10/path = NodePath("body/arm2/forearm:rotation_degrees") tracks/10/interp = 1 tracks/10/loop_wrap = true tracks/10/imported = false tracks/10/enabled = true tracks/10/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ 0.0 ] } tracks/11/type = "value" tracks/11/path = NodePath("body/body2:rotation_degrees") tracks/11/interp = 1 tracks/11/loop_wrap = true tracks/11/imported = false tracks/11/enabled = true tracks/11/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ 7.09095 ] } tracks/12/type = "value" tracks/12/path = NodePath("body/head:rotation_degrees") tracks/12/interp = 1 tracks/12/loop_wrap = true tracks/12/imported = false tracks/12/enabled = true tracks/12/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ 13.4822 ] } tracks/13/type = "value" tracks/13/path = NodePath("body/head:position") tracks/13/interp = 1 tracks/13/loop_wrap = true tracks/13/imported = false tracks/13/enabled = true tracks/13/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Vector2( -2.33409, 12.9288 ) ] } [sub_resource type="Animation" id=44] resource_name = "point" length = 0.2 tracks/0/type = "value" tracks/0/path = NodePath("body/gun/handle/Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.2 ), "transitions": PoolRealArray( 1, 1 ), "update": 1, "values": [ 0, 0 ] } tracks/1/type = "value" tracks/1/path = NodePath("body/gun:z_index") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0, 0.2 ), "transitions": PoolRealArray( 1, 1 ), "update": 1, "values": [ 3, 3 ] } tracks/2/type = "value" tracks/2/path = NodePath("body/gun:position") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": PoolRealArray( 0, 0.1, 0.2 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ Vector2( 11.8038, 10.2875 ), Vector2( 7.5612, 10.4643 ), Vector2( 11.8038, 10.2875 ) ] } tracks/3/type = "value" tracks/3/path = NodePath("body/arm:z_index") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/imported = false tracks/3/enabled = true tracks/3/keys = { "times": PoolRealArray( 0, 0.2 ), "transitions": PoolRealArray( 1, 1 ), "update": 1, "values": [ 4, 4 ] } tracks/4/type = "value" tracks/4/path = NodePath("body/arm:rotation_degrees") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/imported = false tracks/4/enabled = true tracks/4/keys = { "times": PoolRealArray( 0, 0.1, 0.2 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ -74.2732, -66.3519, -74.2732 ] } tracks/5/type = "value" tracks/5/path = NodePath("body/arm:position") tracks/5/interp = 1 tracks/5/loop_wrap = true tracks/5/imported = false tracks/5/enabled = true tracks/5/keys = { "times": PoolRealArray( 0, 0.2 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ Vector2( -7.10111, 15.4419 ), Vector2( -7.10111, 15.4419 ) ] } tracks/6/type = "value" tracks/6/path = NodePath("body/arm2:position") tracks/6/interp = 1 tracks/6/loop_wrap = true tracks/6/imported = false tracks/6/enabled = true tracks/6/keys = { "times": PoolRealArray( 0, 0.2 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ Vector2( 2.73082, 15.2459 ), Vector2( 2.73082, 15.2459 ) ] } tracks/7/type = "value" tracks/7/path = NodePath("body/arm2:rotation_degrees") tracks/7/interp = 1 tracks/7/loop_wrap = true tracks/7/imported = false tracks/7/enabled = true tracks/7/keys = { "times": PoolRealArray( 0, 0.1, 0.2 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ -72.0424, -66.7814, -72.0424 ] } tracks/8/type = "value" tracks/8/path = NodePath("body/gun:rotation_degrees") tracks/8/interp = 1 tracks/8/loop_wrap = true tracks/8/imported = false tracks/8/enabled = true tracks/8/keys = { "times": PoolRealArray( 0, 0.2 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ -0.633008, -0.633008 ] } tracks/9/type = "value" tracks/9/path = NodePath("body/arm/forearm:rotation_degrees") tracks/9/interp = 1 tracks/9/loop_wrap = true tracks/9/imported = false tracks/9/enabled = true tracks/9/keys = { "times": PoolRealArray( 0, 0.1, 0.2 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ -1.34712, -25.2629, -1.34712 ] } tracks/10/type = "value" tracks/10/path = NodePath("body/arm2/forearm:rotation_degrees") tracks/10/interp = 1 tracks/10/loop_wrap = true tracks/10/imported = false tracks/10/enabled = true tracks/10/keys = { "times": PoolRealArray( 0, 0.1, 0.2 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ 0.0, -24.3349, 0.0 ] } tracks/11/type = "value" tracks/11/path = NodePath("body/body2:rotation_degrees") tracks/11/interp = 1 tracks/11/loop_wrap = true tracks/11/imported = false tracks/11/enabled = true tracks/11/keys = { "times": PoolRealArray( 0, 0.2 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ 7.09095, 7.09095 ] } tracks/12/type = "value" tracks/12/path = NodePath("body/head:rotation_degrees") tracks/12/interp = 1 tracks/12/loop_wrap = true tracks/12/imported = false tracks/12/enabled = true tracks/12/keys = { "times": PoolRealArray( 0, 0.2 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ 13.4822, 13.4822 ] } tracks/13/type = "value" tracks/13/path = NodePath("body/head:position") tracks/13/interp = 1 tracks/13/loop_wrap = true tracks/13/imported = false tracks/13/enabled = true tracks/13/keys = { "times": PoolRealArray( 0, 0.2 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ Vector2( -2.33409, 12.9288 ), Vector2( -2.33409, 12.9288 ) ] } [node name="SoldierAnim" type="Node2D"] script = ExtResource( 15 ) text = ExtResource( 16 ) text1 = ExtResource( 18 ) text2 = ExtResource( 17 ) text3 = ExtResource( 19 ) text4 = ExtResource( 3 ) [node name="AnimationPlayer" type="AnimationPlayer" parent="."] playback_process_mode = 0 anims/RESET = SubResource( 39 ) anims/aim = SubResource( 1 ) anims/alert = SubResource( 2 ) anims/alert2 = SubResource( 3 ) anims/die = SubResource( 4 ) anims/die2 = SubResource( 5 ) anims/die3 = SubResource( 6 ) anims/die4 = SubResource( 7 ) anims/fall = SubResource( 8 ) anims/fall2 = SubResource( 9 ) "anims/fall2 (copy)" = SubResource( 10 ) anims/handcrank = SubResource( 11 ) "anims/handcrank (copy)" = SubResource( 12 ) anims/idle = SubResource( 13 ) anims/idle2 = SubResource( 14 ) "anims/idle2 (copy)" = SubResource( 15 ) anims/idleaction = SubResource( 16 ) anims/jump = SubResource( 42 ) anims/march = SubResource( 17 ) anims/prepareshot = SubResource( 18 ) anims/protecthead = SubResource( 19 ) anims/reloadbazooka = SubResource( 20 ) anims/reloadgun = SubResource( 21 ) anims/righttoleft = SubResource( 22 ) anims/rotate = SubResource( 23 ) anims/rotate2 = SubResource( 24 ) anims/runaway = SubResource( 25 ) anims/shoot = SubResource( 26 ) anims/shootseq = SubResource( 40 ) anims/sleep = SubResource( 27 ) anims/stab = SubResource( 28 ) anims/stab2 = SubResource( 29 ) anims/stabslow = SubResource( 30 ) anims/tankride = SubResource( 31 ) "anims/thrown grenade" = SubResource( 32 ) "anims/thrown grenade (copy)" = SubResource( 33 ) anims/walk = SubResource( 34 ) anims/walk2 = SubResource( 35 ) [node name="body" type="Node2D" parent="."] position = Vector2( 1.76683, -3.10739 ) script = ExtResource( 4 ) text1 = ExtResource( 5 ) text2 = ExtResource( 16 ) [node name="body2" type="Sprite" parent="body"] position = Vector2( -50.4592, 37.7804 ) rotation = -0.079361 texture = ExtResource( 5 ) offset = Vector2( 0.543118, -4.89887 ) region_enabled = true region_rect = Rect2( 7.12022, 66.652, 15.6785, 18.7695 ) [node name="body3" type="Sprite" parent="body/body2"] visible = false texture = ExtResource( 5 ) offset = Vector2( 0.543118, -4.89887 ) region_enabled = true region_rect = Rect2( 28.5615, 66.124, 16.7204, 19.779 ) [node name="head" type="Node2D" parent="body"] position = Vector2( -3.23602, 12.4778 ) rotation = -0.104243 [node name="Sprite2" type="Sprite" parent="body/head"] visible = false position = Vector2( 1, 0 ) texture = ExtResource( 1 ) offset = Vector2( 0, -7 ) hframes = 5 vframes = 4 frame = 2 [node name="soldieremotions" type="Sprite" parent="body/head"] position = Vector2( 1, -7 ) texture = ExtResource( 7 ) hframes = 5 vframes = 5 frame = 7 [node name="Sprite3" type="Sprite" parent="body/head"] position = Vector2( 1, 0 ) texture = ExtResource( 2 ) offset = Vector2( 0, -6 ) hframes = 5 vframes = 4 frame = 5 [node name="medal" type="Sprite" parent="body"] position = Vector2( -53.6039, 32.9591 ) rotation = -1.38497 z_index = 1 texture = ExtResource( 5 ) region_enabled = true region_rect = Rect2( 126.614, 74.6779, 5.20671, 6.94229 ) [node name="belt" type="Sprite" parent="body"] position = Vector2( -47.4071, 37.8406 ) rotation = -0.316536 z_index = 1 texture = ExtResource( 5 ) region_enabled = true region_rect = Rect2( 45.7915, 27.5553, 11.6946, 5.269 ) [node name="skirt" type="Sprite" parent="body/belt"] show_behind_parent = true position = Vector2( -0.439613, 0.0503712 ) z_index = -2 texture = ExtResource( 5 ) offset = Vector2( 1.00085, 2.82594 ) region_enabled = true region_rect = Rect2( 116.939, 29.9277, 18.1202, 9.5099 ) [node name="leg" type="Sprite" parent="body"] position = Vector2( -4.5533, 30.4309 ) rotation = 0.339746 z_index = -3 texture = ExtResource( 5 ) offset = Vector2( 0, 5 ) region_enabled = true region_rect = Rect2( 82, 34, 7, 13 ) [node name="feet" type="Sprite" parent="body/leg"] position = Vector2( -2.1086, 9.42322 ) rotation = 1.80001 texture = ExtResource( 5 ) region_enabled = true region_rect = Rect2( 7, 45, 6, 10 ) [node name="leg2" type="Sprite" parent="body"] position = Vector2( 3.32652, 25.9858 ) rotation = -1.06377 z_index = -3 texture = ExtResource( 5 ) offset = Vector2( 0, 5 ) region_enabled = true region_rect = Rect2( 82, 34, 7, 13 ) [node name="feet" type="Sprite" parent="body/leg2"] position = Vector2( -3.37223, 9.73408 ) rotation = 1.10625 texture = ExtResource( 5 ) region_enabled = true region_rect = Rect2( 7, 44, 6, 10 ) [node name="arm" type="Sprite" parent="body"] show_behind_parent = true position = Vector2( -59.6218, 43.3193 ) rotation = -0.714288 z_index = 4 texture = ExtResource( 5 ) offset = Vector2( 0, 3.18198 ) region_enabled = true region_rect = Rect2( 77.4892, 72.2971, 8.09628, 8.73883 ) [node name="shoulder" type="Sprite" parent="body/arm"] position = Vector2( 2.54176, -0.0205441 ) texture = ExtResource( 5 ) offset = Vector2( -2.15606, 0.0793724 ) region_enabled = true region_rect = Rect2( 4.98756, 125.181, 5.78305, 4.11239 ) [node name="forearm" type="Sprite" parent="body/arm"] position = Vector2( -1.94454, 7.29204 ) rotation = -0.630371 texture = ExtResource( 5 ) offset = Vector2( 2.51907, 2.87262 ) region_enabled = true region_rect = Rect2( 76.8466, 81.4215, 10.1525, 6.2971 ) [node name="hand" type="Sprite" parent="body/arm/forearm"] position = Vector2( 4.42659, 3.85746 ) texture = ExtResource( 5 ) offset = Vector2( 1.62801, 0.0316229 ) region_enabled = true region_rect = Rect2( 47.3966, 136.361, 4.88346, 3.72685 ) [node name="rocket" parent="body/arm/forearm/hand" instance=ExtResource( 6 )] visible = false position = Vector2( 3.68721, -1.2018 ) scale = Vector2( 1, 1 ) z_index = 20 [node name="rocket2" type="Sprite" parent="body/arm/forearm/hand"] visible = false position = Vector2( 3.76933, 2.36479 ) rotation = 3.14159 scale = Vector2( 0.9, -0.9 ) z_index = -1 texture = ExtResource( 14 ) [node name="gun" type="Node2D" parent="body"] position = Vector2( 4.54306, 15.2504 ) rotation = -0.874789 z_index = 3 [node name="handle" type="Node2D" parent="body/gun"] [node name="Sprite" type="Sprite" parent="body/gun/handle"] position = Vector2( 0.255894, 1.32609 ) texture = ExtResource( 3 ) hframes = 4 vframes = 4 frame = 1 [node name="bazooka" type="Sprite" parent="body/gun/handle"] visible = false scale = Vector2( 1.5, 1 ) texture = ExtResource( 13 ) hframes = 5 vframes = 5 [node name="rocket" type="Sprite" parent="body/gun/handle/bazooka"] visible = false position = Vector2( 12.199, 0.834 ) scale = Vector2( -0.6, 0.9 ) texture = ExtResource( 14 ) [node name="arm2" type="Sprite" parent="body"] show_behind_parent = true position = Vector2( -56.4615, 32.1943 ) rotation = -1.16319 texture = ExtResource( 5 ) offset = Vector2( 0, 3.18198 ) region_enabled = true region_rect = Rect2( 77.4892, 72.2971, 8.09628, 8.73883 ) [node name="shield2" type="Sprite" parent="body/arm2"] visible = false position = Vector2( -5.79609, 7.25694 ) rotation = 3.13266 scale = Vector2( 1, -1 ) z_index = 10 texture = ExtResource( 10 ) [node name="shoulder" type="Sprite" parent="body/arm2"] position = Vector2( -1.42193, -0.0205441 ) scale = Vector2( -1, 1 ) texture = ExtResource( 5 ) offset = Vector2( -2.15606, 0.0793724 ) region_enabled = true region_rect = Rect2( 4.98756, 125.181, 5.78305, 4.11239 ) [node name="forearm" type="Sprite" parent="body/arm2"] position = Vector2( -1.94454, 7.29204 ) rotation = -0.259049 texture = ExtResource( 5 ) offset = Vector2( 2.51907, 2.87262 ) region_enabled = true region_rect = Rect2( 76.8466, 81.4215, 10.1525, 6.2971 ) [node name="hand" type="Sprite" parent="body/arm2/forearm"] position = Vector2( 4.42659, 2.26468 ) z_index = 2 texture = ExtResource( 5 ) offset = Vector2( 1.62801, 0.0316229 ) region_enabled = true region_rect = Rect2( 47.3966, 136.361, 4.88346, 3.72685 ) [node name="z" type="Sprite" parent="body"] visible = false position = Vector2( 15.425, 6.4809 ) scale = Vector2( 1e-05, 1e-05 ) texture = ExtResource( 8 ) [node name="esclamation" type="Sprite" parent="body"] visible = false position = Vector2( 11.6929, -0.907277 ) scale = Vector2( 5, 1e-05 ) texture = ExtResource( 9 ) [node name="siren" type="Sprite" parent="."] visible = false position = Vector2( 35.0016, 23.0102 ) scale = Vector2( -1, 0.9 ) z_index = -1 texture = ExtResource( 11 ) [node name="AnimatedSprite" type="Sprite" parent="siren"] material = SubResource( 37 ) position = Vector2( 9.47522, -2.54839 ) texture = ExtResource( 12 ) [node name="AnimationPlayer" type="AnimationPlayer" parent="siren"] "anims/Nova Animação" = SubResource( 38 ) [node name="AnimationPlayer2" type="AnimationPlayer" parent="."] playback_speed = 2.0 anims/shoot = SubResource( 41 ) [node name="AnimationPlayer3" type="AnimationPlayer" parent="."] playback_process_mode = 0 anims/RESET = SubResource( 43 ) anims/point = SubResource( 44 )