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@@ -1,4 +1,4 @@
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-[gd_scene load_steps=60 format=2]
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+[gd_scene load_steps=61 format=2]
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[ext_resource path="res://art/NPC/soldier/head2.png" type="Texture" id=1]
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[ext_resource path="res://art/NPC/soldier/head2.png" type="Texture" id=1]
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[ext_resource path="res://art/NPC/soldier/helmet.png" type="Texture" id=2]
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[ext_resource path="res://art/NPC/soldier/helmet.png" type="Texture" id=2]
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@@ -14,6 +14,7 @@
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[ext_resource path="res://art/handcrackk.png" type="Texture" id=12]
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[ext_resource path="res://art/handcrackk.png" type="Texture" id=12]
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[ext_resource path="res://art/NPC/soldier/bazooka.png" type="Texture" id=13]
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[ext_resource path="res://art/NPC/soldier/bazooka.png" type="Texture" id=13]
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[ext_resource path="res://art/rocket.png" type="Texture" id=14]
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[ext_resource path="res://art/rocket.png" type="Texture" id=14]
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+[ext_resource path="res://NPC/soldier/soldieranim.gd" type="Script" id=15]
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[ext_resource path="res://art/NPC/soldier/soldiertest2.png" type="Texture" id=16]
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[ext_resource path="res://art/NPC/soldier/soldiertest2.png" type="Texture" id=16]
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[sub_resource type="Animation" id=39]
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[sub_resource type="Animation" id=39]
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@@ -28364,7 +28365,7 @@ shader_param/particles_anim_h_frames = 4
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shader_param/particles_anim_v_frames = 4
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shader_param/particles_anim_v_frames = 4
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shader_param/offset = 2.0
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shader_param/offset = 2.0
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shader_param/particles_anim_loop = true
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shader_param/particles_anim_loop = true
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-shader_param/progress = 0.600034
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+shader_param/progress = 0.0
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[sub_resource type="Animation" id=38]
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[sub_resource type="Animation" id=38]
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loop = true
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loop = true
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@@ -28752,6 +28753,7 @@ tracks/13/keys = {
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}
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}
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[node name="SoldierAnim" type="Node2D"]
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[node name="SoldierAnim" type="Node2D"]
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+script = ExtResource( 15 )
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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playback_process_mode = 0
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playback_process_mode = 0
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@@ -28802,7 +28804,7 @@ text2 = ExtResource( 16 )
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[node name="body2" type="Sprite" parent="body"]
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[node name="body2" type="Sprite" parent="body"]
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position = Vector2( -2.75282, 22.6649 )
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position = Vector2( -2.75282, 22.6649 )
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-rotation = 0.12376
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+rotation = -0.079361
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texture = ExtResource( 5 )
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texture = ExtResource( 5 )
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offset = Vector2( 0.543118, -4.89887 )
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offset = Vector2( 0.543118, -4.89887 )
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region_enabled = true
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region_enabled = true
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@@ -28816,8 +28818,8 @@ region_enabled = true
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region_rect = Rect2( 28.5615, 66.124, 16.7204, 19.779 )
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region_rect = Rect2( 28.5615, 66.124, 16.7204, 19.779 )
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[node name="head" type="Node2D" parent="body"]
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[node name="head" type="Node2D" parent="body"]
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-position = Vector2( -2.33409, 12.9288 )
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-rotation = 0.235309
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+position = Vector2( -3.23602, 12.4778 )
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+rotation = -0.104243
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[node name="Sprite2" type="Sprite" parent="body/head"]
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[node name="Sprite2" type="Sprite" parent="body/head"]
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visible = false
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visible = false
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@@ -28901,8 +28903,8 @@ region_rect = Rect2( 7, 44, 6, 10 )
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[node name="arm" type="Sprite" parent="body"]
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[node name="arm" type="Sprite" parent="body"]
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show_behind_parent = true
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show_behind_parent = true
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-position = Vector2( -7.76328, 15.177 )
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-rotation = -1.29631
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+position = Vector2( -7.23355, 13.0581 )
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+rotation = -0.714288
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z_index = 4
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z_index = 4
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texture = ExtResource( 5 )
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texture = ExtResource( 5 )
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offset = Vector2( 0, 3.18198 )
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offset = Vector2( 0, 3.18198 )
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@@ -28918,7 +28920,7 @@ region_rect = Rect2( 4.98756, 125.181, 5.78305, 4.11239 )
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[node name="forearm" type="Sprite" parent="body/arm"]
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[node name="forearm" type="Sprite" parent="body/arm"]
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position = Vector2( -1.94454, 7.29204 )
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position = Vector2( -1.94454, 7.29204 )
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-rotation = -0.0235117
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+rotation = -0.630371
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texture = ExtResource( 5 )
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texture = ExtResource( 5 )
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offset = Vector2( 2.51907, 2.87262 )
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offset = Vector2( 2.51907, 2.87262 )
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region_enabled = true
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region_enabled = true
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@@ -28947,8 +28949,8 @@ z_index = -1
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texture = ExtResource( 14 )
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texture = ExtResource( 14 )
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[node name="gun" type="Node2D" parent="body"]
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[node name="gun" type="Node2D" parent="body"]
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-position = Vector2( 0.535254, 17.2703 )
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-rotation = -0.223873
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+position = Vector2( 4.54306, 15.2504 )
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+rotation = -0.874789
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z_index = 3
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z_index = 3
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[node name="handle" type="Node2D" parent="body/gun"]
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[node name="handle" type="Node2D" parent="body/gun"]
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@@ -28959,6 +28961,7 @@ position = Vector2( 0.255894, 1.32609 )
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texture = ExtResource( 3 )
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texture = ExtResource( 3 )
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hframes = 4
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hframes = 4
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vframes = 4
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vframes = 4
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+frame = 1
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[node name="bazooka" type="Sprite" parent="body/gun/handle"]
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[node name="bazooka" type="Sprite" parent="body/gun/handle"]
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visible = false
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visible = false
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@@ -28976,7 +28979,7 @@ texture = ExtResource( 14 )
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[node name="arm2" type="Sprite" parent="body"]
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[node name="arm2" type="Sprite" parent="body"]
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show_behind_parent = true
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show_behind_parent = true
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position = Vector2( 0.744329, 14.8486 )
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position = Vector2( 0.744329, 14.8486 )
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-rotation = -1.25738
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+rotation = -1.16319
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texture = ExtResource( 5 )
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texture = ExtResource( 5 )
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offset = Vector2( 0, 3.18198 )
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offset = Vector2( 0, 3.18198 )
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region_enabled = true
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region_enabled = true
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@@ -29000,6 +29003,7 @@ region_rect = Rect2( 4.98756, 125.181, 5.78305, 4.11239 )
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[node name="forearm" type="Sprite" parent="body/arm2"]
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[node name="forearm" type="Sprite" parent="body/arm2"]
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position = Vector2( -1.94454, 7.29204 )
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position = Vector2( -1.94454, 7.29204 )
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+rotation = -0.259049
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texture = ExtResource( 5 )
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texture = ExtResource( 5 )
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offset = Vector2( 2.51907, 2.87262 )
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offset = Vector2( 2.51907, 2.87262 )
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region_enabled = true
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region_enabled = true
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@@ -29029,7 +29033,7 @@ texture = ExtResource( 9 )
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[node name="siren" type="Sprite" parent="."]
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[node name="siren" type="Sprite" parent="."]
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visible = false
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visible = false
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position = Vector2( 35.0016, 23.0102 )
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position = Vector2( 35.0016, 23.0102 )
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-scale = Vector2( -1.04, 0.860003 )
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+scale = Vector2( -1, 0.9 )
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z_index = -1
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z_index = -1
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texture = ExtResource( 11 )
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texture = ExtResource( 11 )
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