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@@ -219,7 +219,7 @@ tracks/1/keys = {
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"values": [ Color( 1, 0.156863, 0.0470588, 1 ), Color( 0.0784314, 0.286275, 0.552941, 1 ) ]
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}
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-[sub_resource type="Shader" id=32]
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+[sub_resource type="Shader" id=31]
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code = "shader_type canvas_item;
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render_mode blend_mix;
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@@ -227,14 +227,14 @@ void vertex(){
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VERTEX.y += (sin(TIME*32f)* mix(VERTEX.x,1f,0.8));
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}"
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-[sub_resource type="ShaderMaterial" id=33]
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-shader = SubResource( 32 )
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+[sub_resource type="ShaderMaterial" id=32]
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+shader = SubResource( 31 )
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-[sub_resource type="Gradient" id=34]
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+[sub_resource type="Gradient" id=33]
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offsets = PoolRealArray( 0.510949, 1 )
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colors = PoolColorArray( 1, 1, 1, 0.411765, 1, 1, 1, 0 )
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-[sub_resource type="DynamicFont" id=31]
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+[sub_resource type="DynamicFont" id=34]
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size = 12
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outline_size = 2
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font_data = ExtResource( 5 )
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@@ -242,7 +242,6 @@ font_data = ExtResource( 5 )
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[node name="playersprite" type="AnimatedSprite"]
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frames = SubResource( 27 )
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animation = "idle"
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-frame = 2
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playing = true
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offset = Vector2( 3.72692, -21.0081 )
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script = SubResource( 28 )
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@@ -260,11 +259,11 @@ anims/leveup = SubResource( 30 )
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[node name="Line2D" type="Line2D" parent="."]
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modulate = Color( 1, 1, 1, 0 )
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-material = SubResource( 33 )
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+material = SubResource( 32 )
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points = PoolVector2Array( 0, 25, -0.651, -65 )
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width = 32.0
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default_color = Color( 1, 1, 1, 1 )
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-gradient = SubResource( 34 )
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+gradient = SubResource( 33 )
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[node name="Label" type="Node2D" parent="."]
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@@ -279,7 +278,7 @@ margin_right = 29.5
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margin_bottom = -55.1752
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rect_scale = Vector2( 3, 1e-05 )
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rect_pivot_offset = Vector2( 27.5174, 6.3988 )
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-custom_fonts/font = SubResource( 31 )
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+custom_fonts/font = SubResource( 34 )
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custom_colors/font_color = Color( 0.688718, 0.956076, 0.892019, 1 )
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custom_colors/font_outline_modulate = Color( 0.221796, 0.266142, 0.474243, 1 )
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text = "Level Up"
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