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@@ -64,6 +64,21 @@ func _physics_process(delta):
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for i in $enemies.get_children():
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enemies_datachunk[i.name] = [i.global_position, i.type]
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rpc_id(0, 'enemies_position', enemies_datachunk)
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+
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+# var enemies_datachunk = PoolByteArray()
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+# for i in $enemies.get_children():
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+# enemies_datachunk.append_array( return_int16(i.global_position.x) )
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+# enemies_datachunk.append_array( return_int16(i.global_position.y) )
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+# rpc_id(0, 'enemies_position', enemies_datachunk)
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+#
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+#func return_int16(number):
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+# var int16 = number + 32768
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+# var bytetest : PoolByteArray
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+# var byte1:int = int(int16/255)
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+# var byte2:int = int(fmod(int16,255))
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+# bytetest.append(byte1)
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+# bytetest.append(byte2)
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+# return bytetest
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func player_anim(attack,arg):
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rpc_id( 0,'attack_anim', attack, int(arg) )
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