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@@ -1,4 +1,4 @@
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-[gd_scene load_steps=44 format=2]
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+[gd_scene load_steps=43 format=2]
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[ext_resource path="res://login.gd" type="Script" id=1]
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[ext_resource path="res://envarg.gd" type="Script" id=2]
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@@ -12,7 +12,7 @@
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[ext_resource path="res://art/Untitledcxz.png" type="Texture" id=10]
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[ext_resource path="res://Textures.gd" type="Script" id=11]
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[ext_resource path="res://Levelselect.gd" type="Script" id=12]
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-[ext_resource path="res://placeholder.gd" type="Script" id=13]
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+[ext_resource path="res://npc.tscn" type="PackedScene" id=13]
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[ext_resource path="res://tiles/basicimage.tres" type="Material" id=14]
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[ext_resource path="res://art/Medieval_Castle_Asset_Pack/Background/layers71.png" type="Texture" id=15]
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[ext_resource path="res://art/Medieval_Castle_Asset_Pack/Background/layers3.png" type="Texture" id=16]
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@@ -130,8 +130,6 @@ func _physics_process(delta):
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# pass
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"
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-[sub_resource type="RectangleShape2D" id=23]
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-
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[sub_resource type="Shader" id=10]
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code = "// NOTE: Shader automatically converted from Godot Engine 3.4.4.stable's CanvasItemMaterial.
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@@ -226,7 +224,7 @@ render_target_v_flip = true
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[node name="Goblin" type="AnimatedSprite" parent="Textures/Goblin4"]
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modulate = Color( 1, 0, 0.984314, 1 )
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frames = SubResource( 5 )
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-frame = 1
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+frame = 3
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speed_scale = 0.9
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playing = true
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offset = Vector2( 32, 32 )
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@@ -748,14 +746,7 @@ tile_data = PoolIntArray( -262155, 0, 5, -196619, 0, 65539, -131083, 0, 65539, -
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[node name="enemies" type="Node2D" parent="Levelselect/test"]
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script = SubResource( 14 )
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-[node name="Sprite" type="KinematicBody2D" parent="Levelselect/test/enemies" groups=["enemy"]]
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-position = Vector2( 671, 292 )
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-collision_layer = 12
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-collision_mask = 0
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-script = ExtResource( 13 )
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-
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-[node name="CollisionShape2D" type="CollisionShape2D" parent="Levelselect/test/enemies/Sprite"]
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-shape = SubResource( 23 )
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+[node name="npc" parent="Levelselect/test/enemies" instance=ExtResource( 13 )]
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[node name="testclient" type="Node2D" parent="Levelselect"]
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visible = false
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