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@@ -5075,7 +5075,7 @@ tracks/67/keys = {
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}
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[sub_resource type="Animation" id=7]
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-length = 1.3
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+length = 9999.0
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tracks/0/type = "value"
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tracks/0/path = NodePath("body/arm2/forearm/hand:scale")
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tracks/0/interp = 1
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@@ -28811,7 +28811,7 @@ text1 = ExtResource( 5 )
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text2 = ExtResource( 16 )
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[node name="body2" type="Sprite" parent="body"]
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-position = Vector2( -2.75282, 22.6649 )
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+position = Vector2( -50.4592, 37.7804 )
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rotation = -0.079361
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texture = ExtResource( 5 )
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offset = Vector2( 0.543118, -4.89887 )
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@@ -28847,22 +28847,22 @@ frame = 7
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[node name="Sprite3" type="Sprite" parent="body/head"]
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position = Vector2( 1, 0 )
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-scale = Vector2( 1.1, 1 )
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texture = ExtResource( 2 )
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-offset = Vector2( 0, -7 )
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+offset = Vector2( 0, -6 )
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hframes = 5
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vframes = 4
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frame = 5
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[node name="medal" type="Sprite" parent="body"]
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-position = Vector2( 1.38842, 17.3504 )
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-z_index = 3
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+position = Vector2( -53.6039, 32.9591 )
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+rotation = -1.38497
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+z_index = 1
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texture = ExtResource( 5 )
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region_enabled = true
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region_rect = Rect2( 126.614, 74.6779, 5.20671, 6.94229 )
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[node name="belt" type="Sprite" parent="body"]
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-position = Vector2( -2.57571, 23.7251 )
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+position = Vector2( -47.4071, 37.8406 )
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rotation = -0.316536
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z_index = 1
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texture = ExtResource( 5 )
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@@ -28889,6 +28889,7 @@ region_rect = Rect2( 82, 34, 7, 13 )
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[node name="feet" type="Sprite" parent="body/leg"]
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position = Vector2( -2.1086, 9.42322 )
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+rotation = 1.80001
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texture = ExtResource( 5 )
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region_enabled = true
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region_rect = Rect2( 7, 45, 6, 10 )
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@@ -28911,7 +28912,7 @@ region_rect = Rect2( 7, 44, 6, 10 )
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[node name="arm" type="Sprite" parent="body"]
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show_behind_parent = true
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-position = Vector2( -7.23355, 13.0581 )
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+position = Vector2( -59.6218, 43.3193 )
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rotation = -0.714288
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z_index = 4
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texture = ExtResource( 5 )
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@@ -28936,7 +28937,6 @@ region_rect = Rect2( 76.8466, 81.4215, 10.1525, 6.2971 )
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[node name="hand" type="Sprite" parent="body/arm/forearm"]
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position = Vector2( 4.42659, 3.85746 )
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-rotation = 1.14058
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texture = ExtResource( 5 )
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offset = Vector2( 1.62801, 0.0316229 )
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region_enabled = true
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@@ -28962,7 +28962,6 @@ rotation = -0.874789
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z_index = 3
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[node name="handle" type="Node2D" parent="body/gun"]
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-position = Vector2( 14.9428, -3.99877 )
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[node name="Sprite" type="Sprite" parent="body/gun/handle"]
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position = Vector2( 0.255894, 1.32609 )
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@@ -28986,7 +28985,7 @@ texture = ExtResource( 14 )
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[node name="arm2" type="Sprite" parent="body"]
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show_behind_parent = true
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-position = Vector2( 0.744329, 14.8486 )
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+position = Vector2( -56.4615, 32.1943 )
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rotation = -1.16319
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texture = ExtResource( 5 )
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offset = Vector2( 0, 3.18198 )
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@@ -29019,7 +29018,6 @@ region_rect = Rect2( 76.8466, 81.4215, 10.1525, 6.2971 )
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[node name="hand" type="Sprite" parent="body/arm2/forearm"]
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position = Vector2( 4.42659, 2.26468 )
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-rotation = 1.28061
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z_index = 2
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texture = ExtResource( 5 )
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offset = Vector2( 1.62801, 0.0316229 )
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